Asp Flechette Gun

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Asp Flechette Gun
Asp Flechette Gun.png
Calculator Page
Details
Gun Category
SMG
Faction
Osiris
Faction Level
2
Price
200 Credits
Krypto Cost
Krypto-Marks.png 4000
Damage
Damage
33
Weakspot Damage
42.9
Weakspot Multi
130%
DPS
367
Magazine Size
24
Detailed Damage
Damage per Mag
100% Accuracy
792
50% Accuracy
396
Time to Kill (seconds)
100% Accuracy
4.54
50% Accuracy
8.83
Range (Meters)
Falloff Start
20m
Falloff End
40m
Falloff Multi
100%
Detailed Range Damage
Damage per Mag at 40 meters
100% Accuracy
792
50% Accuracy
396
Time to Kill at 40 meters
100% Accuracy
4.54
50% Accuracy
8.83
Projectile Info
Projectile Type
Projectile
Projectile Speed
230m/s
Projectile Size
0.1m Diameter
Projectile Lifetime
1 seconds
Gravity Scale
0.05
Speed
Firing Interval
0.09s
Time to ADS
0.25s
Time to Equip
0.35s
Reload Speed
1.5s
Movement Speed
3.91
Accuracy
Base Spread
3.4
Max Spread
4.5
Stability
0.983

Go back to > Weapons


The ASP Flechette Gun is a SMG, a primary weapon in The Cycle. One of the first weapons when the game was in Alpha I among 14 other weapons and 1 other SMG (S-76 PDW).

Summary[edit]

Intended for the use by law enforcement in pressurized environments, this weapons' flechettes provide lethal stopping power, can easily defeat light armor, and are designed to prevent over penetration; a risk in any environment, but disastrous on ships and stations.

Lightweight and with excellent firing rate, the Asp Flechette Gun is a formidable automatic weapon for close range encounters.

Upgrades[edit]

Upgrades
Upgrade Name Credit Cost Details
 Damage 5% UI Generic Icons credits.png 100
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05
 Damage 5% UI Generic Icons credits.png 100
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05

Modifications[edit]

Rail Mods
Icon Mod Name Krypto Cost Details
UI Items Mods aiming.png Holographic Sight Krypto-Marks.png
Attribute Weapon Value Modifier Type Modifier Result Change
ADS FOV None Override 52 52 N/A
ADS Recoil None Multiply 0.65 0 N/A
Body Mods
Icon Mod Name Krypto Cost Details
UI Items Mods Angle.png Bundle Ejector Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Burst Amount 0 Add 2 2 2
Burst Interval -1 Override 0.1 0.1 1.1
Automatic Fire True Add 0 0 True
Firing Interval 0.09 Multiply 1.75 0.158 0.068
UI Items Mods dmg crit.png Power Ejector Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Projectile Inital Speed None Multiply 1.1 0 N/A
Projectile MaxSpeed None Multiply 1.2 0 N/A
UI Items Mods Ammo.png Rapid Ejector Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Refire Animation Rate None Multiply 0.97 0 N/A
Firing Interval 0.09 Multiply 0.97 0.087 -0.003
75px Heavy Handle Krypto-Marks.png
Attribute Weapon Value Modifier Type Modifier Result Change
Magazine Mods
Icon Mod Name Krypto Cost Details
UI Items Mods dmg increased.png Xenotoxic Needles Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Player Damage Multiplier 1 Multiply 1.1 1.1 0.1
UI Items Mods Penatrating.png Piercing Needles Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Piercing Active None Add 1 1 N/A
Direct Damage 33 Multiply 0.9 29.7 -3.3
UI Items Mods dmg crit.png Mercury-Infused Needles Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Creature Damage Multiplier 1 Multiply 1.05 1.05 0.05
UI Items Mods range.png Propellant Flechettes Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Projectile Inital Speed None Multiply 1.1 0 N/A
Projectile MaxSpeed None Multiply 1.2 0 N/A
Stock/Handle Mods
Icon Mod Name Krypto Cost Details
UI Items Mods aiming.png Ergonomic Grip Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS Time 0.25 Multiply 0.9 0.225 -0.025

Compare Weapons[edit]

If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the SMG only compare tables.

Base Stats Compare Table
Icon Name Category Faction Faction Level Credits Damage Crit Multiplier Mag Size Falloff Start Falloff End Projectile Speed Reload Speed ADS Speed Equip Speed
Asp Flechette Gun-small.png Asp Flechette Gun SMG Osiris 2 200 33 130% 24 20m 40m 230m/s 1.5 0.25 0.35
KM-9 Scrapper-small.png KM-9 Scrapper SMG Korolev 7 200 35 130% 24 20m 40m 275m/s 1.8 0.2 0.35
S-576 PDW-small.png S-576 PDW SMG Co-Tec Default 200 29 130% 25 20m 40m 305m/s 1.8 0.3 0.35
Voltaic Brute-small.png Voltaic Brute SMG ICA 5 500 35 150% 25 20m 40m 430m/s 1.9 0.25 0.35
Detailed Stats Compare Table
Icon Name Damage Crit Damage DPS DPS Sustained Damager Per Mag TTK
Asp Flechette Gun-small.png Asp Flechette Gun 33 42.9 367 216.39 792 4.54
KM-9 Scrapper-small.png KM-9 Scrapper 35 45.5 432 224.36 840 4.349
S-576 PDW-small.png S-576 PDW 29 37.7 414 204.23 725 4.55
Voltaic Brute-small.png Voltaic Brute 35 52.5 389 210.84 875 4.76

Raw Weapons Data[edit]

Click expand to show the raw data for the Asp Flechette Gun


Asp Flechette Gun Raw Stats
Asp Flechette Gun.png
Asp Flechette Gun
Details
Weapon Name
Asp Flechette Gun
Weapon Code Name
WP_G_SMG_Needle_01
Category
SMG
Type
Primary
Faction
Osiris
Faction level
2
Credit Cost
200
Direct Damage
m_directDamage
33
m_weakAreaDamageMultiplier
1.3
m_amountOfImmediateFires
1
m_ammoInClip
24
m_amountOfBurst
0
m_burstInterval
-1
m_directDamageEnemyMultiplier
1
m_directDamageFalloffEndRange
4000
m_directDamageFalloffMultiplier
1
m_directDamageFalloffStartRange
2000
m_directDamageImpulse
0
m_directDamagePlayerMultiplier
1
AoE Damage
m_radialDamage
0
m_radialDamageEnemyMultiplier
1
m_radialDamageFalloffMultiplier
1
m_radialDamageFalloffStartRange
100000
m_radialDamageImpulse
0
m_radialDamagePlayerMultiplier
1
m_radialDamageRadius
0
Mechanics
m_canDamageSelf
False
m_canEverRefire
True
m_canHealSelf
False
m_canUse
False
m_damageApplication
Damage
m_damageIgnoreShield
False
m_damageSelfMultiplier
0
m_fireAtRelease
False
m_fireWeaponDelay
0
m_haveInfiniteAmmo
False
m_ignoreDamagePrevention
False
m_isLooping
True
Accuracy
m_stability
0.983
m_defaultWeaponSpread
3.4
m_weaponSpreadMax
4.5
Speed/Time
m_projectileSpeed
100
m_equipTime
0.35
m_firingMovementSpeedMultiplier
0.95
m_firingTurnSpeedMultiplier
1
m_movementSpeedMultiplier
1
m_refireTime
0.09
m_reloadTime
1.5
m_spinDownTimeRate
0.5
m_spinupForUse
False
m_spinupTime
0
m_stabilityDamage
5
m_targetingTime
0.25
m_unequipTime
0.3
m_useActionTime
1
m_useCooldownTime
4
m_useDamageCauserForImpactDirection
False
Misc
m_healAmount
500
Calculated Data
c_immediateDamage
33
c_immediateDamageRanged
33.00
c_shotsToKill
31
m_useRandomSeed
False
c_shotsToKillRanged
31

Update History[edit]

Release 13
  • Increased the projectile speed from 100 to 350 m/s
  • Mods
    • Bundle Ejector
      • The spread of the projectiles is widened
Release 12
  • Changed direct damage fall off from 0.17 to 0.3
Release 11
  • Reload time from 1.3 to 1.5
  • Ammo from 25 to 24
  • Mods
    • Bundle Ejector
      • Clip size from a set 10 magazine now takes 34% of the weapons clip.
      • Rate of fire decrease from 50% to 75%
Release 10
  • Refire from 0.1 to 0.09
Release 8
  • Increased base damage from 30 to 35
  • Decreased weak spot multiplier from 1.5 to 1.3
  • Audio Bug Fixes
Release 7.1
  • Increased base damage from 30 to 35
  • Decreased weak spot multiplier from 1.5 to 1.3
Release 7
  • Minor recoil increase and adjusted for ADS
  • Equip time increased from 0.3s to 0.34s
  • Animation equip time increased from 0.64s to 0.75s
  • Max spread increased from 11 to 14
  • Weakspot multiplier increased from 1.2 to 1.5
  • Base damage reduced from 35 to 30
  • Damage fall-off range reduced from 1500 – 6000 to 1000 – 4000
  • Damage fall-off multiplier reduced from 0.75 to 0.17
Release 4
  • Clip size from was changed from 28 to 25.
  • Projectile speed from was reduced from 15,000 to 10,000.
  • Upgrades
    • Upgrade Two changed from RoF +10% to DMG +5%
  • Mods
    • “Mercury Infused Needles”
      • Damage scaling against Monsters was reduced from -15% to -25%.
      • Player damage bonus remains unchanged (+15%).
    • “Rapid Ejector”
      • Rate of Fire bonus was reduced from +20% to +10%.
      • Recoil was increased from +25% to +40%.
      • Hipfire spread was reduced from +50% to +35%.
    • “Bundle Ejector”
      • Clip size was changed from 8 to 10.
      • Damage per projectile was changed from 80% of base to 70%.
    • “Power Ejector”
      • Rate of Fire penalty was reduced from -25% to -20%.
    • “Heavy Handle”
      • Recoil was decreased from -20% to -15%.
Early Access Release
  • Balance
    • Stability System Reworked
    • Damage from 30 to 35
    • DPS from 300 to 350
Playtest #14
  • Balance
    • ADS Speed Asp Flechette Gun increased from 0.2s to 0.25s.
Playtest #11
  • Balance
    • Refire time from 0.09s to 0.1s
    • ADS movement speed multiplier from -30% to -25%
    • Falloff start range from 1000 to 1500
Playtest #10
  • Balance

Damage from 28 to 30 Falloff start range from 1500 to 1000

Playtest #9
  • Balance
    • Damage from 26 to 28
    • Refire time from 0.08 to 0.095
    • Clip size from 35 to 28
Playtest #8
  • Balance
    • Fixed issue with the Asp Needle Pistol using a wrong pose during the charged jump
Playtest #7
  • Balance
    • Damage from 28 to 26
Playtest #6
  • Mods
    • Added new mods for most weapons, but many are still in an early balance phase
Playtest #3
  • Balance
    • Projectile speed from 4500 to 15000
    • Spread recovery start from 0.09 to 0.2
Alpha V
  • Balance
    • Reduced damage: 28 → 24
    • Increase gravity effect
Alpha I
  • Added
    • Added as 1 of 2 SMGs along with the S-76 PDW


See Also[edit]