Dragonfly Flightsuit
Dragonfly Flightsuit | |
---|---|
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Details | |
Faction |
ICA |
Faction Level |
1 |
Unit Health |
400 |
Max Shield |
400 |
Movement Speed |
440 |
The Dragonfly Flightsuit is a kit in The Cycle.
Summary[edit]
Replaces Jump with short vertical boost with directional control. Using Melee attack once in the Air over a minimum height triggers a boost towards the ground ending in a powerful attack.
Modification[edit]
Only 1 of each type of mod (Rail, Handle, Body, Magazine) can be equipped at the same time.
Level Up Perks[edit]
Name | Total EHP | Move Speed | Features | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 | Level 6 | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Augmented Kit | 800 | 390 | Jetboosters | Creature Defence +20% | Health & Shield +100 HP & Shield |
(passive)Health Regeneration +3 | Ability Cooldown -20% | Health & Shield +100 HP & Shield |
Damage Against Creatures +20% | ||
Aani QuickSuit | 600 | Dodging | Slide | Double Jump | Ninja Energy +1 | Triple Jump | |||||
Boxer Warsuit | 1000 | Charge Jump | Charge Attack | Fast Health Regen | Charge Damage +50 | High Jump +15% | |||||
Dragonfly Flightsuit | 800 | Jetpack | Dive Attack | Dive Damage +50 | Jetfuel Regen +25% |
Update History[edit]
- Shield Adjusted regeneration rate from 50 to 120 per second Delay before regeneration start changed from 6 to 7 seconds
- Health Adjusted regeneration rate from 120 to 25 per second Delay before regeneration start changed from 8 to 7 seconds
We noticed a very big increased popularity on the Dragonfly kit and received feedback that due to the overuse of the jetpack, gameplay isn’t as fun as it should be. Therefore we increased the delay before fuel starts regeneration. And we lowered the increase rate. By doing so players will have to be a bit more thoughtful on their fuel they use.
- Decreased Jetpack Energy regeneration rate from 25 to 10
- Increased the cooldown on Energy regeneration from 0.75 to 1.5
- All kits share the same regeneration values.
- Health
- Adjusted Regeneration rate to 120 per second
- Delay before regeneration starts 8 seconds
- Shield
- Adjusted Regeneration rate to 50 per second
- Delay before regeneration starts 6 seconds
- Mods
- Unequip time removed from Pistol Master kit mod.
- In Air Armor mod now protects from radial damage as well.
- Health
- We tweaked the SFX of the slam
- Shield Increased regeneration rate from 20 to 33 Decreased regeneration delay from 7.5 to 6 (respectively 65 % and 20 % faster)
- Jetpack Charge
- Adjusted the Jetpack Slam angle from 35 to 40 (14 % more horizontal)
- Increased jetpack charge minimum distance from 800 to 900 (13 % further)
- Decreased jetpack charge in air wait time from 0.6 to 0.4 (33 % faster)
- Jetpack Dive angle mod
- Now adds 10 degrees rather than 30% (17 % less efficient)
- Adjusted Dragonfly shield from 300 to 500 & health from 600 to 500.
- The Jetpack now activates at 0.2s of holding Jump (used to be 0.3s).
- Upgrades
- Rank 3: Jetpack thrust was changed from +20% to +25%.
- Mods
- “Dive Angle”
- Jetpack Slam activation delay was reduced from +60% to +30%.
- Now increases Jetfuel Regeneration delay after Jetpack Slam by +50%.
- “Slow and Steady”
- Thruster strength was increased.
- “Catapult”
- Thruster strength was increased
- Dragonfly Flightsuit Kit Core
- Slow and steady (stay in air for longer, but weaker thrusters)
- Catapult (Much stronger thrusters, but high fuel consumption)
- Steeper dive angle for Melee Air Attack
- Aim to Hover (slower descent while in ADS)
- Dragonfly – all parts of the Jetpack get better, from speed to energy to angle and damage of the dive attack.
- Dragonfly (ICA): Fly over obstacles, smash down into enemies.
- Changes
- Dragonfly lowered to 700 HP.
- Dragonfly Flightsuit
- Added two levels that scale the damage of the Dive Attack.
- Reduced Jetpack recharge rate.
- Added
- Dragonfly (ICA): Fly over obstacles, smash down into enemies.
Melee Damage Code[edit]
This shows all the stats represented in the code and how individual stats like recoil, damage to players, damage to monsters, AoE Damage, etc. Most of these stats are shown as formulas and often do not directly translate to useful data in games.
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