FF4 Detonator

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FF4 Detonator
FF4 Detonator.png
Calculator Page
Details
Gun Category
Heavy Weapon
Faction
Co-Tec
Faction Level
0
Price
800 Credits
Krypto Cost
Free/Default
Damage
Damage
375
Weakspot Damage
375
Weakspot Multi
100%
DPS
490
Magazine Size
4
AoE Damage
375
AoE Radius
4.75m
Detailed Damage
Damage per Mag
100% Accuracy
1500
50% Accuracy
750
Time to Kill (seconds)
100% Accuracy
2.745
50% Accuracy
7.54
Range (Meters)
Falloff Start
150m
Falloff End
150m
Falloff Multi
100%
Detailed Range Damage
Damage per Mag at -0.01 meters
100% Accuracy
1500
50% Accuracy
750
Time to Kill at -0.01 meters
100% Accuracy
2.745
50% Accuracy
7.54
Projectile Info
Projectile Type
Projectile
Projectile Speed
25m/s
Projectile Size
0.2m Diameter
Projectile Lifetime
2 seconds
Gravity Scale
1.25
Speed
Firing Interval
0.765s
Time to ADS
0.45s
Time to Equip
1.2s
Reload Speed
2.5s
Movement Speed
3.42
Accuracy
Base Spread
5
Max Spread
7
Stability
7.06

Go back to > Weapons


The FF4 Detonator is a Missile Launcher, a primary weapon in The Cycle. It is one of the default weapons and available to all players from the start.

Summary[edit]

Initially intended for use by colonists to clear out vermin en masse, the Detonator's payload has been modified for larger and more dangerous targets. This one seems to be from even before the colony was founded.

A standard grenade launcher with a high damage output, it requires skilled use to operate efficiently.

Upgrades[edit]

Upgrades
Upgrade Name Credit Cost Details
 Damage 5% UI Generic Icons credits.png 250
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05
 Damage 5% UI Generic Icons credits.png 250
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05

Modifications[edit]

Rail Mods
Icon Mod Name Krypto Cost Details
Body Mods
Icon Mod Name Krypto Cost Details
UI Items Mods range.png Mortar Launcher Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Projectile Arming Time None Override 2 2 N/A
Projectile Inital Speed None Multiply 1.25 0 N/A
Projectile LifeSpan None Override 20 20 N/A
UI Items Mods Ammo.png Rapid Launcher Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Refire Animation Rate None Multiply 0.97 0 N/A
Firing Interval 0.765 Multiply 0.97 0.742 -0.023
Magazine Mods
Icon Mod Name Krypto Cost Details
UI Items Mods dmg increased.png Long Fuse Grenades Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Projectile LifeSpan None Multiply 2 0 N/A
AoE Damage 375 Multiply 1.2 450 75
UI Items Mods reload.png Magnetic Magazine Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
None Add 0 0 N/A
Reload Time 2.5 Multiply 0.9 2.25 -0.25
Stock/Handle Mods
Icon Mod Name Krypto Cost Details

Compare Weapons[edit]

If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Heavy Weapon only compare tables.

Base Stats Compare Table
Icon Name Category Faction Faction Level Credits Damage Crit Multiplier Mag Size Falloff Start Falloff End Projectile Speed Reload Speed ADS Speed Equip Speed
FF4 Detonator-small.png FF4 Detonator Heavy Weapon Co-Tec Default 800 375 100% 4 150m 150m 25m/s 2.5 0.45 1.2
ICA Guarantee-small.png ICA Guarantee Heavy Weapon ICA 2 800 50 130% 80 55m 100m 430m/s 3.9 0.6 1.2
KARLA-small.png KARLA Heavy Weapon Korolev 10 800 550 100% 5 150m 150m 36m/s 4.2 0.65 1.2
KOMRAD-small.png KOMRAD Heavy Weapon Korolev 3 500 120 100% 12 150m 150m 40m/s 2.9 0.5 0.5
Zeus Beam-small.png Zeus Beam Heavy Weapon Osiris 10 800 20 100% 100 60m 90m Hitscan 2.6 0.6 1.2
Detailed Stats Compare Table
Icon Name Damage Crit Damage DPS DPS Sustained Damager Per Mag TTK
FF4 Detonator-small.png FF4 Detonator 375 375 490 269.78 1500 2.745
ICA Guarantee-small.png ICA Guarantee 50 65 526 347.83 4000 2.5
KARLA-small.png KARLA 550 550 324 216.54 2750 4.05
KOMRAD-small.png KOMRAD 120 120 263 93.63 1440 9.86
Zeus Beam-small.png Zeus Beam 20 20 667 357.14 2000 2.8

Raw Weapons Data[edit]

Click expand to show the raw data for the FF4 Detonator


FF4 Detonator Raw Stats
FF4 Detonator.png
FF4 Detonator
Details
Weapon Name
FF4 Detonator
Weapon Code Name
WP_E_Launch_Nade_01
Category
Heavy Weapon
Type
Primary
Faction
Co-Tec
Faction level
0
Credit Cost
800
Direct Damage
m_directDamage
0
m_weakAreaDamageMultiplier
1
m_amountOfImmediateFires
1
m_ammoInClip
4
m_amountOfBurst
0
m_burstInterval
-1
m_directDamageEnemyMultiplier
1.25
m_directDamageFalloffEndRange
-1
m_directDamageFalloffMultiplier
1
m_directDamageFalloffStartRange
-1
m_directDamageImpulse
0
m_directDamagePlayerMultiplier
1
AoE Damage
m_radialDamage
375
m_radialDamageEnemyMultiplier
1.25
m_radialDamageFalloffMultiplier
0.5
m_radialDamageFalloffStartRange
300
m_radialDamageImpulse
100
m_radialDamagePlayerMultiplier
1
m_radialDamageRadius
475
Mechanics
m_canDamageSelf
True
m_canEverRefire
True
m_canHealSelf
False
m_canUse
False
m_damageApplication
Damage
m_damageIgnoreShield
False
m_damageSelfMultiplier
1
m_fireAtRelease
False
m_fireWeaponDelay
0
m_haveInfiniteAmmo
False
m_ignoreDamagePrevention
False
m_isLooping
False
Accuracy
m_stability
7.06
m_defaultWeaponSpread
5
m_weaponSpreadMax
7
Speed/Time
m_projectileSpeed
25
m_equipTime
1.2
m_firingMovementSpeedMultiplier
0.95
m_firingTurnSpeedMultiplier
1
m_movementSpeedMultiplier
0.875
m_refireTime
0.765
m_reloadTime
2.5
m_spinDownTimeRate
0.5
m_spinupForUse
False
m_spinupTime
0
m_stabilityDamage
100
m_targetingTime
0.45
m_unequipTime
0.4
m_useActionTime
1
m_useCooldownTime
4
m_useDamageCauserForImpactDirection
False
Misc
m_healAmount
500
Calculated Data
c_immediateDamage
375
c_immediateDamageRanged
375.00
c_shotsToKill
3
m_useRandomSeed
False
c_shotsToKillRanged
3

Update History[edit]

Release 13
  • Radial Damage bonus to AI removed. Was 50%
Release 11
  • Increased unequip time 0.3 to 0.4 seconds
  • Increased equip time 0.9 to 1.2 seconds
Release 10
  • Refire from 0.9 to 0.765
Release 9 - Season Two
  • MK2 Version of guns have been removed, all default weapons can now equip mods and skins.
Release 7
  • Projectile changed to explode on impact
  • Equip time increased from 0.6s to 0.9s
  • Radial damage reduced from 500 to 400
Release 4
  • Audio/SFX Improvements
Release 3
  • Magazine
    • Long Fuse Grenade
      • Longer lifetime of grenades
      • Increased AOE damage
    • Magnetic Magazine
      • Slightly faster reload time
  • Body
    • Mortar Launcher
      • Faster projectile speed
      • Slightly decreased AOE damage
    • Rapid Launcher
      • Faster rate of fire
      • increased spread
      • increased reload time
Early Access
  • Balance
    • Stability System Reworked
    • Damage from 400 to 500
    • DPS from 444 to 556
Weekly Playtest 11
  • Balance
    • Altered projectile behaviour to be more precise and less bouncy
    • Damage from 300 to 400
    • Damage falloff from 400 to 300 (explosion radius is 475)
    • Spread base reduced from 10 to 5
    • Spread max reduced from 12 to 7
    • Projectile lifetime from 1.5s to 1.75
Playtest #3
  • Balance
    • Fixed an issue with the in-air spread multiplier
    • Now has more consistent spread when hip firing
February_28th_Playtest
  • Added
    • Added as a MK2 version that is modifiable and can equip skins.
Alpha V
Alpha IV
  • FF4 Detonator – Starter Grenade Launcher
    • Players will have the FF4 Detonator available as part of their starter equipment, priced at 900 Credits.
    • Formerly designed for clearing out nests of Vermin, the FF4 Detonator has been modified for tougher targets.


See Also[edit]