FF4 Detonator
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|
Calculator Page
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Details
|
Gun Category |
Heavy Weapon
|
Faction |
Co-Tec
|
Faction Level |
0
|
Price |
800 Credits
|
Krypto Cost |
Free/Default
|
|
Damage
|
Damage |
375
|
Weakspot Damage |
375
|
Weakspot Multi |
100%
|
DPS |
490
|
Magazine Size |
4
|
AoE Damage |
375
|
AoE Radius |
4.75m
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|
Detailed Damage
|
Damage per Mag
|
100% Accuracy |
1500
|
50% Accuracy |
750
|
Time to Kill (seconds)
|
100% Accuracy |
2.745
|
50% Accuracy |
7.54
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|
Range (Meters)
|
Falloff Start |
150m
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Falloff End |
150m
|
Falloff Multi |
100%
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Detailed Range Damage
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Damage per Mag at -0.01 meters
|
100% Accuracy |
1500
|
50% Accuracy |
750
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Time to Kill at -0.01 meters
|
100% Accuracy |
2.745
|
50% Accuracy |
7.54
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|
Projectile Info
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Projectile Type |
Projectile
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Projectile Speed |
25m/s
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Projectile Size |
0.2m Diameter
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Projectile Lifetime |
2 seconds
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Gravity Scale |
1.25
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Speed
|
Firing Interval |
0.765s
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Time to ADS |
0.45s
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Time to Equip |
1.2s
|
Reload Speed |
2.5s
|
Movement Speed |
3.42
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|
Accuracy
|
Base Spread |
5
|
Max Spread |
7
|
Stability |
7.06
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|
Go back to > Weapons
The FF4 Detonator is a Missile Launcher, a primary weapon in The Cycle. It is one of the default weapons and available to all players from the start.
Summary[edit]
Initially intended for use by colonists to clear out vermin en masse, the Detonator's payload has been modified for larger and more dangerous targets. This one seems to be from even before the colony was founded.
A standard grenade launcher with a high damage output, it requires skilled use to operate efficiently.
Upgrades[edit]
Upgrades
|
Upgrade Name
|
Credit Cost
|
Details
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Damage 5%
|
250
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Attribute
|
Modifier Type
|
Modifier
|
Direct Damage
|
Multiply
|
1.05
|
|
Damage 5%
|
250
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Attribute
|
Modifier Type
|
Modifier
|
Direct Damage
|
Multiply
|
1.05
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|
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Modifications[edit]
Rail Mods
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Icon
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Mod Name
|
Krypto Cost
|
Details
|
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Body Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Mortar Launcher
|
1700
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Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Projectile Arming Time
|
None
|
Override
|
2
|
2
|
N/A
|
Projectile Inital Speed
|
None
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Multiply
|
1.25
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0
|
N/A
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Projectile LifeSpan
|
None
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Override
|
20
|
20
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N/A
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|
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Rapid Launcher
|
1700
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Attribute
|
Weapon Value
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Modifier Type
|
Modifier
|
Result
|
Change
|
Refire Animation Rate
|
None
|
Multiply
|
0.97
|
0
|
N/A
|
Firing Interval
|
0.765
|
Multiply
|
0.97
|
0.742
|
-0.023
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|
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Magazine Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
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Long Fuse Grenades
|
3500
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Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Projectile LifeSpan
|
None
|
Multiply
|
2
|
0
|
N/A
|
AoE Damage
|
375
|
Multiply
|
1.2
|
450
|
75
|
|
|
Magnetic Magazine
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
|
None
|
Add
|
0
|
0
|
N/A
|
Reload Time
|
2.5
|
Multiply
|
0.9
|
2.25
|
-0.25
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|
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Stock/Handle Mods
|
Icon
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Mod Name
|
Krypto Cost
|
Details
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|
If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Heavy Weapon only compare tables.
Base Stats Compare Table
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Icon
|
Name
|
Category
|
Faction
|
Faction Level
|
Credits
|
Damage
|
Crit Multiplier
|
Mag Size
|
Falloff Start
|
Falloff End
|
Projectile Speed
|
Reload Speed
|
ADS Speed
|
Equip Speed
|
|
FF4 Detonator
|
Heavy Weapon
|
Co-Tec
|
Default
|
800
|
375
|
100%
|
4
|
150m
|
150m
|
25m/s
|
2.5
|
0.45
|
1.2
|
|
ICA Guarantee
|
Heavy Weapon
|
ICA
|
2
|
800
|
50
|
130%
|
80
|
55m
|
100m
|
430m/s
|
3.9
|
0.6
|
1.2
|
|
KARLA
|
Heavy Weapon
|
Korolev
|
10
|
800
|
550
|
100%
|
5
|
150m
|
150m
|
36m/s
|
4.2
|
0.65
|
1.2
|
|
KOMRAD
|
Heavy Weapon
|
Korolev
|
3
|
500
|
120
|
100%
|
12
|
150m
|
150m
|
40m/s
|
2.9
|
0.5
|
0.5
|
|
Zeus Beam
|
Heavy Weapon
|
Osiris
|
10
|
800
|
20
|
100%
|
100
|
60m
|
90m
|
Hitscan
|
2.6
|
0.6
|
1.2
|
Detailed Stats Compare Table
|
Icon
|
Name
|
Damage
|
Crit Damage
|
DPS
|
DPS Sustained
|
Damager Per Mag
|
TTK
|
|
FF4 Detonator
|
375
|
375
|
490
|
269.78
|
1500
|
2.745
|
|
ICA Guarantee
|
50
|
65
|
526
|
347.83
|
4000
|
2.5
|
|
KARLA
|
550
|
550
|
324
|
216.54
|
2750
|
4.05
|
|
KOMRAD
|
120
|
120
|
263
|
93.63
|
1440
|
9.86
|
|
Zeus Beam
|
20
|
20
|
667
|
357.14
|
2000
|
2.8
|
Raw Weapons Data[edit]
Click expand to show the raw data for the FF4 Detonator
FF4 Detonator Raw Stats
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|
FF4 Detonator
|
Details
|
Weapon Name |
FF4 Detonator
|
Weapon Code Name |
WP_E_Launch_Nade_01
|
Category |
Heavy Weapon
|
Type |
Primary
|
Faction |
Co-Tec
|
Faction level |
0
|
Credit Cost |
800
|
Direct Damage
|
m_directDamage |
0
|
m_weakAreaDamageMultiplier |
1
|
m_amountOfImmediateFires |
1
|
m_ammoInClip |
4
|
m_amountOfBurst |
0
|
m_burstInterval |
-1
|
m_directDamageEnemyMultiplier |
1.25
|
m_directDamageFalloffEndRange |
-1
|
m_directDamageFalloffMultiplier |
1
|
m_directDamageFalloffStartRange |
-1
|
m_directDamageImpulse |
0
|
m_directDamagePlayerMultiplier |
1
|
AoE Damage
|
m_radialDamage |
375
|
m_radialDamageEnemyMultiplier |
1.25
|
m_radialDamageFalloffMultiplier |
0.5
|
m_radialDamageFalloffStartRange |
300
|
m_radialDamageImpulse |
100
|
m_radialDamagePlayerMultiplier |
1
|
m_radialDamageRadius |
475
|
Mechanics
|
m_canDamageSelf |
True
|
m_canEverRefire |
True
|
m_canHealSelf |
False
|
m_canUse |
False
|
m_damageApplication |
Damage
|
m_damageIgnoreShield |
False
|
m_damageSelfMultiplier |
1
|
m_fireAtRelease |
False
|
m_fireWeaponDelay |
0
|
m_haveInfiniteAmmo |
False
|
m_ignoreDamagePrevention |
False
|
m_isLooping |
False
|
Accuracy
|
m_stability |
7.06
|
m_defaultWeaponSpread |
5
|
m_weaponSpreadMax |
7
|
Speed/Time
|
m_projectileSpeed |
25
|
m_equipTime |
1.2
|
m_firingMovementSpeedMultiplier |
0.95
|
m_firingTurnSpeedMultiplier |
1
|
m_movementSpeedMultiplier |
0.875
|
m_refireTime |
0.765
|
m_reloadTime |
2.5
|
m_spinDownTimeRate |
0.5
|
m_spinupForUse |
False
|
m_spinupTime |
0
|
m_stabilityDamage |
100
|
m_targetingTime |
0.45
|
m_unequipTime |
0.4
|
m_useActionTime |
1
|
m_useCooldownTime |
4
|
m_useDamageCauserForImpactDirection |
False
|
Misc
|
m_healAmount |
500
|
Calculated Data
|
c_immediateDamage |
375
|
c_immediateDamageRanged |
375.00
|
c_shotsToKill |
3
|
m_useRandomSeed |
False
|
c_shotsToKillRanged |
3
|
|
Update History[edit]
- Release 13
- Radial Damage bonus to AI removed. Was 50%
- Release 11
- Increased unequip time 0.3 to 0.4 seconds
- Increased equip time 0.9 to 1.2 seconds
- Release 10
- Release 9 - Season Two
- MK2 Version of guns have been removed, all default weapons can now equip mods and skins.
- Release 7
- Projectile changed to explode on impact
- Equip time increased from 0.6s to 0.9s
- Radial damage reduced from 500 to 400
- Release 4
- Release 3
- Magazine
- Long Fuse Grenade
- Longer lifetime of grenades
- Increased AOE damage
- Magnetic Magazine
- Slightly faster reload time
- Body
- Mortar Launcher
- Faster projectile speed
- Slightly decreased AOE damage
- Rapid Launcher
- Faster rate of fire
- increased spread
- increased reload time
- Early Access
- Balance
- Stability System Reworked
- Damage from 400 to 500
- DPS from 444 to 556
- Weekly Playtest 11
- Balance
- Altered projectile behaviour to be more precise and less bouncy
- Damage from 300 to 400
- Damage falloff from 400 to 300 (explosion radius is 475)
- Spread base reduced from 10 to 5
- Spread max reduced from 12 to 7
- Projectile lifetime from 1.5s to 1.75
- Playtest #3
- Balance
- Fixed an issue with the in-air spread multiplier
- Now has more consistent spread when hip firing
- February_28th_Playtest
- Added
- Added as a MK2 version that is modifiable and can equip skins.
- Alpha V
- Alpha IV
- FF4 Detonator – Starter Grenade Launcher
- Players will have the FF4 Detonator available as part of their starter equipment, priced at 900 Credits.
- Formerly designed for clearing out nests of Vermin, the FF4 Detonator has been modified for tougher targets.
See Also[edit]