Hammer
|
|
Calculator Page
|
Details
|
Gun Category |
Pistol
|
Faction |
Korolev
|
Faction Level |
1
|
Price |
Free/Default
|
Krypto Cost |
1500
|
|
Damage
|
Damage |
85
|
Weakspot Damage |
127.5
|
Weakspot Multi |
150%
|
DPS |
243
|
Magazine Size |
8
|
|
Detailed Damage
|
Damage per Mag
|
100% Accuracy |
680
|
50% Accuracy |
340
|
Time to Kill (seconds)
|
100% Accuracy |
6.625
|
50% Accuracy |
15.175
|
|
Range (Meters)
|
Falloff Start |
13m
|
Falloff End |
45m
|
Falloff Multi |
100%
|
|
Detailed Range Damage
|
Damage per Mag at 45 meters
|
100% Accuracy |
680
|
50% Accuracy |
340
|
Time to Kill at 45 meters
|
100% Accuracy |
6.625
|
50% Accuracy |
15.175
|
|
Projectile Info
|
Projectile Type |
Projectile
|
Projectile Speed |
350m/s
|
Projectile Size |
0.002m Diameter
|
Projectile Lifetime |
1 seconds
|
Gravity Scale |
0.2
|
|
Speed
|
Firing Interval |
0.35s
|
Time to ADS |
0.25s
|
Time to Equip |
0.3s
|
Reload Speed |
2.175s
|
Movement Speed |
3.91
|
|
Accuracy
|
Base Spread |
3
|
Max Spread |
6
|
Stability |
0.771
|
|
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The Hammer is a pistol, a secondary weapon in The Cycle.
Summary[edit]
Based on their ubiquitous rivet guns, also known as 'energy hammers,' the 'Hammer' was an attempt at developing a low cost personal defense weapon. Popular among those wanting a dependable high-powered pistol, its weight and complex operation make it unattractive to the mass market.
Though unconventional, the crystal fragments fired by this weapon carry enough kinetic and thermal energy to defeat light armor and inflict terrible wounds.
Modification[edit]
Rail Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Improved Holo-dot
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
ADS Time
|
0.25
|
Multiply
|
0.85
|
0.213
|
-0.037
|
|
|
2x Scope
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
ADS FOV
|
None
|
Override
|
60
|
60
|
N/A
|
ADS Recoil
|
None
|
Multiply
|
0.75
|
0
|
N/A
|
|
|
Body Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Internal Damper
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Spread Max
|
6
|
Multiply
|
0.9
|
5.4
|
-0.6
|
|
|
Double Action
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Burst Amount
|
0
|
Override
|
1
|
1
|
1
|
Burst Interval
|
-1
|
Override
|
0.15
|
0.15
|
1.15
|
Recoil Increase Rate
|
None
|
Multiply
|
0.7
|
0
|
N/A
|
Firing Interval
|
0.35
|
Multiply
|
1.45
|
0.508
|
0.158
|
Spread Decrease Rate
|
None
|
Multiply
|
1.25
|
0
|
N/A
|
Hipfire Spread
|
6
|
Multiply
|
1.3
|
7.8
|
1.8
|
|
|
Ionized Chamber
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Projectile Inital Speed
|
None
|
Multiply
|
1.1
|
0
|
N/A
|
Projectile MaxSpeed
|
None
|
Multiply
|
1.2
|
0
|
N/A
|
|
|
Power Chamber
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Direct Damage
|
85
|
Multiply
|
1.03
|
87.55
|
2.55
|
|
|
Magazine Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Lower Caliber Rounds
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Magazine Size
|
8
|
Add
|
3
|
11
|
3
|
|
|
Hollow-point Rounds
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Direct Damage
|
85
|
Multiply
|
1.03
|
87.55
|
2.55
|
|
|
Explosive Rounds
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
AoE Radius
|
0
|
Add
|
200
|
200
|
200
|
Direct Damage
|
85
|
Multiply
|
0.5
|
42.5
|
-42.5
|
AoE Damage
|
0
|
Add
|
40
|
40
|
40
|
Firing Interval
|
0.35
|
Multiply
|
1.2
|
0.42
|
0.07
|
Hipfire Spread
|
6
|
Multiply
|
1.5
|
9
|
3
|
|
|
Quick-load Cylinders
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
|
None
|
Add
|
0
|
0
|
N/A
|
Reload Time
|
2.175
|
Multiply
|
0.9
|
1.957
|
-0.218
|
|
|
Stock/Handle Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Pistol only compare tables.
Base Stats Compare Table
|
Icon
|
Name
|
Category
|
Faction
|
Faction Level
|
Credits
|
Damage
|
Crit Multiplier
|
Mag Size
|
Falloff Start
|
Falloff End
|
Projectile Speed
|
Reload Speed
|
ADS Speed
|
Equip Speed
|
|
Bulldog
|
Pistol
|
ICA
|
1
|
0
|
180
|
120%
|
2
|
7m
|
25m
|
160m/s
|
1.8
|
0.3
|
0.3
|
|
Hammer
|
Pistol
|
Korolev
|
1
|
0
|
85
|
150%
|
8
|
13m
|
45m
|
350m/s
|
2.175
|
0.25
|
0.3
|
|
K-28 Autopistol
|
Pistol
|
Co-Tec
|
Default
|
0
|
40
|
130%
|
14
|
13m
|
35m
|
290m/s
|
1.7
|
0.15
|
0.3
|
|
Scarab Pistol
|
Pistol
|
Osiris
|
1
|
0
|
30
|
130%
|
18
|
13m
|
35m
|
380m/s
|
1.4
|
0.15
|
0.3
|
Detailed Stats Compare Table
|
Icon
|
Name
|
Damage
|
Crit Damage
|
DPS
|
DPS Sustained
|
Damager Per Mag
|
TTK
|
|
Bulldog
|
180
|
21.6
|
300
|
120
|
360
|
9.3
|
|
Hammer
|
85
|
127.5
|
243
|
136.68
|
680
|
6.625
|
|
K-28 Autopistol
|
40
|
52
|
247
|
141.13
|
560
|
5.9
|
|
Scarab Pistol
|
30
|
39
|
164
|
71.81
|
540
|
13.11
|
Raw Weapons Data[edit]
Click expand to show the raw data for the Hammer
Hammer Raw Stats
|
|
Hammer
|
Details
|
Weapon Name |
Hammer
|
Weapon Code Name |
WP_A_Pistol_Bullet_01
|
Category |
Pistol
|
Type |
Secondary
|
Faction |
Korolev
|
Faction level |
1
|
Credit Cost |
0
|
Direct Damage
|
m_directDamage |
85
|
m_weakAreaDamageMultiplier |
1.5
|
m_amountOfImmediateFires |
1
|
m_ammoInClip |
8
|
m_amountOfBurst |
0
|
m_burstInterval |
-1
|
m_directDamageEnemyMultiplier |
1
|
m_directDamageFalloffEndRange |
4500
|
m_directDamageFalloffMultiplier |
1
|
m_directDamageFalloffStartRange |
1300
|
m_directDamageImpulse |
0
|
m_directDamagePlayerMultiplier |
1
|
AoE Damage
|
m_radialDamage |
0
|
m_radialDamageEnemyMultiplier |
1
|
m_radialDamageFalloffMultiplier |
1
|
m_radialDamageFalloffStartRange |
100000
|
m_radialDamageImpulse |
0
|
m_radialDamagePlayerMultiplier |
1
|
m_radialDamageRadius |
0
|
Mechanics
|
m_canDamageSelf |
False
|
m_canEverRefire |
True
|
m_canHealSelf |
False
|
m_canUse |
False
|
m_damageApplication |
Damage
|
m_damageIgnoreShield |
False
|
m_damageSelfMultiplier |
0
|
m_fireAtRelease |
False
|
m_fireWeaponDelay |
0
|
m_haveInfiniteAmmo |
False
|
m_ignoreDamagePrevention |
False
|
m_isLooping |
False
|
Accuracy
|
m_stability |
0.771
|
m_defaultWeaponSpread |
3
|
m_weaponSpreadMax |
6
|
Speed/Time
|
m_projectileSpeed |
300
|
m_equipTime |
0.3
|
m_firingMovementSpeedMultiplier |
0.95
|
m_firingTurnSpeedMultiplier |
1
|
m_movementSpeedMultiplier |
1
|
m_refireTime |
0.35
|
m_reloadTime |
2.175
|
m_spinDownTimeRate |
0.5
|
m_spinupForUse |
False
|
m_spinupTime |
0
|
m_stabilityDamage |
12
|
m_targetingTime |
0.25
|
m_unequipTime |
0.3
|
m_useActionTime |
1
|
m_useCooldownTime |
4
|
m_useDamageCauserForImpactDirection |
False
|
Misc
|
m_healAmount |
500
|
Calculated Data
|
c_immediateDamage |
85
|
c_immediateDamageRanged |
85.00
|
c_shotsToKill |
12
|
m_useRandomSeed |
False
|
c_shotsToKillRanged |
12
|
|
Update History[edit]
- Release 13
- Mods
- Explosive Rounds
- The recoil increase is removed from 50%
- Power Chamber
- The recoil increase is removed from 30%
- Ionized Chamber
- Decreased the fall off damage from 100% to 80%
- The Hammer mod Power chamber now mentions that it improves damage instead of range.
- Release 12
- Changed the fall off range from 30-80 meters to 20-70 meters
- Reduced the fall off damage from 75% to 40% damage at max range
- Mods
- Double Action
- Changed the Burst interval from 0.09 to 0.15 seconds
- Increases the hip-fire spread from 20% to 30%
- The recoil reduction of 50% has been removed from this mod
- Internal Damper
- Changed weapon recoil reduction from 20% to 10%
- Changed weapon targeting reduction from 25% to 10%
- Release 10
- Refire from 0.475 to 0.404
- Release 7.1
- Lowered recoil when in ADS
- Release 7
- Balance Overhaul (Recoil, Falloff, DPS, Equip Time, Reload Time)
- Increased recoil
- Equip time increased from 0.4s to 0.3s
- Animation equip time increased from 0.4s to 0.6s
- Damage fall-off increased from 3000-7500 to 3000-8000
- Release 3 & Release 6
- Audio/SFX improvements for shots and reload
- Early Access Release
- Balance
- Stability from 0.367 to 9.5
- DPS From 211 to 168
- Damage from 100 to 80
- Weekly Playtest 14
- Weekly Playtest 11
- Fixed an issue with Hammer’s recoil compensation being delayed with “Double Action” mod equipped.
- Weekly Playtest 10
- Weekly Playtest 7
- The following weapon have mods and an initial balance pass:
- Weekly Playtest 6
- Mods
- Fixed a naming issue, “Power Chamber” #2 is now “Ionized Chamber”
- Weekly Playtest 5
- Pistol Balance
- Reload time from 1.95 to 2.175
- Reduced recoil severity
- Reduced recoil while in ADS
- Reduced recoil recovery. Aim now needs to be adjusted slightly to remain on target
- Weekly Playtest 4
- Improvements
- Snappier and less harsh recoil
- Alpha V
- Weapons balancing
- Reduced refire: 0.35 → 0.32
- Alpha II
- Improvements
- Reduced size of sights on the Hammer pistol.
- Alpha I
- Added
- Hammer added among 3 other starter pistols.
See Also[edit]