K-28 Autopistol

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K-28 Autopistol
K-28 Autopistol.png
Calculator Page
Details
Gun Category
Pistol
Faction
Co-Tec
Faction Level
0
Price
Free/Default
Krypto Cost
Free/Default
Damage
Damage
40
Weakspot Damage
52
Weakspot Multi
130%
DPS
247
Magazine Size
14
Detailed Damage
Damage per Mag
100% Accuracy
560
50% Accuracy
280
Time to Kill (seconds)
100% Accuracy
5.9
50% Accuracy
13.35
Range (Meters)
Falloff Start
13m
Falloff End
35m
Falloff Multi
100%
Detailed Range Damage
Damage per Mag at 35 meters
100% Accuracy
560
50% Accuracy
280
Time to Kill at 35 meters
100% Accuracy
5.9
50% Accuracy
13.35
Projectile Info
Projectile Type
Projectile
Projectile Speed
290m/s
Projectile Size
0.002m Diameter
Projectile Lifetime
1 seconds
Gravity Scale
0.2
Speed
Firing Interval
0.162s
Time to ADS
0.15s
Time to Equip
0.3s
Reload Speed
1.7s
Movement Speed
3.91
Accuracy
Base Spread
1.5
Max Spread
5
Stability
0.468

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The K-28 Autopistol is a pistol, a secondary weapon in The Cycle. It is one of the default weapons available from the start.

Summary[edit]

With a design that's seen no change in over two centuries, the Co-Tec K-28 Autopistol is one of the most popular weapons throughout known space, as are its many knock offs. Like this one.

A standard semi-automatic pistol. Decent accuracy, rate of fire and damage. It's an effective sidearm for any Prospector. This version allows for modifications.

Modification[edit]

Rail Mods
Icon Mod Name Krypto Cost Details
Body Mods
Icon Mod Name Krypto Cost Details
UI Items Mods dmg increased.png High Caliber Chamber Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Direct Damage 40 Multiply 1.03 41.2 1.2
UI Items Mods Ammo.png Full Auto Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Direct Damage 40 Multiply 0.9 36 -4
Automatic Fire False Override 1 1 False
Firing Interval 0.162 Multiply 0.85 0.138 -0.024
Spread Decrease Rate None Multiply 1.3 0 N/A
Spread Max 5 Multiply 1.25 6.25 1.25
ADS Recoil None Multiply 0.8 0 N/A
UI Items Mods range.png Extended Barrel Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Projectile Inital Speed None Multiply 1.1 0 N/A
Projectile MaxSpeed None Multiply 1.2 0 N/A
UI Items Mods recoil.png High-Grade Spring Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Recoil Increase Rate None Multiply 0.9 0 N/A
Magazine Mods
Icon Mod Name Krypto Cost Details
UI Items Mods dmg increased.png Xenotoxin-coated Rounds Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Player Damage Multiplier 1 Multiply 1.1 1.1 0.1
UI Items Mods magazine.png Extended Magazine Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Magazine Size 14 Add 3 17 3
UI Items Mods dmg increased.png Hollow-point Rounds Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Direct Damage 40 Multiply 1.03 41.2 1.2
UI Items Mods reload.png Quickswap Magazine Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
None Add 0 0 N/A
Reload Time 1.7 Multiply 0.9 1.53 -0.17
Stock/Handle Mods
Icon Mod Name Krypto Cost Details

Compare Weapons[edit]

If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Pistol only compare tables.

Base Stats Compare Table
Icon Name Category Faction Faction Level Credits Damage Crit Multiplier Mag Size Falloff Start Falloff End Projectile Speed Reload Speed ADS Speed Equip Speed
Bulldog-small.png Bulldog Pistol ICA 1 0 180 120% 2 7m 25m 160m/s 1.8 0.3 0.3
Hammer-small.png Hammer Pistol Korolev 1 0 85 150% 8 13m 45m 350m/s 2.175 0.25 0.3
K-28 Autopistol-small.png K-28 Autopistol Pistol Co-Tec Default 0 40 130% 14 13m 35m 290m/s 1.7 0.15 0.3
Scarab Pistol-small.png Scarab Pistol Pistol Osiris 1 0 30 130% 18 13m 35m 380m/s 1.4 0.15 0.3
Detailed Stats Compare Table
Icon Name Damage Crit Damage DPS DPS Sustained Damager Per Mag TTK
Bulldog-small.png Bulldog 180 21.6 300 120 360 9.3
Hammer-small.png Hammer 85 127.5 243 136.68 680 6.625
K-28 Autopistol-small.png K-28 Autopistol 40 52 247 141.13 560 5.9
Scarab Pistol-small.png Scarab Pistol 30 39 164 71.81 540 13.11

Raw Weapons Data[edit]

Click expand to show the raw data for the K-28 Autopistol


K-28 Autopistol Raw Stats
K-28 Autopistol.png
K-28 Autopistol
Details
Weapon Name
K-28 Autopistol
Weapon Code Name
WP_E_Pistol_Bullet_01
Category
Pistol
Type
Secondary
Faction
Co-Tec
Faction level
0
Credit Cost
0
Direct Damage
m_directDamage
40
m_weakAreaDamageMultiplier
1.3
m_amountOfImmediateFires
1
m_ammoInClip
14
m_amountOfBurst
0
m_burstInterval
-1
m_directDamageEnemyMultiplier
1
m_directDamageFalloffEndRange
3500
m_directDamageFalloffMultiplier
1
m_directDamageFalloffStartRange
1300
m_directDamageImpulse
0
m_directDamagePlayerMultiplier
1
AoE Damage
m_radialDamage
0
m_radialDamageEnemyMultiplier
1
m_radialDamageFalloffMultiplier
1
m_radialDamageFalloffStartRange
100000
m_radialDamageImpulse
0
m_radialDamagePlayerMultiplier
1
m_radialDamageRadius
0
Mechanics
m_canDamageSelf
False
m_canEverRefire
True
m_canHealSelf
False
m_canUse
False
m_damageApplication
Damage
m_damageIgnoreShield
False
m_damageSelfMultiplier
0
m_fireAtRelease
False
m_fireWeaponDelay
0
m_haveInfiniteAmmo
False
m_ignoreDamagePrevention
False
m_isLooping
False
Accuracy
m_stability
0.468
m_defaultWeaponSpread
1.5
m_weaponSpreadMax
5
Speed/Time
m_projectileSpeed
230
m_equipTime
0.3
m_firingMovementSpeedMultiplier
0.95
m_firingTurnSpeedMultiplier
1
m_movementSpeedMultiplier
1
m_refireTime
0.162
m_reloadTime
1.7
m_spinDownTimeRate
0.5
m_spinupForUse
False
m_spinupTime
0
m_stabilityDamage
6
m_targetingTime
0.15
m_unequipTime
0.3
m_useActionTime
1
m_useCooldownTime
4
m_useDamageCauserForImpactDirection
False
Misc
m_healAmount
500
Calculated Data
c_immediateDamage
40
c_immediateDamageRanged
40.00
c_shotsToKill
25
m_useRandomSeed
False
c_shotsToKillRanged
25

Update History[edit]

Release 13
  • Increased direct damage from 40 to 43
  • Increased the fall off damage from 20% to 40% at max range
Release 10
  • Refire from 0.19 to 0.162
Release 7.1
  • Lowered recoil when crouched and in ADS
Release 7
  • Balance Overhaul (Recoil, Falloff, DPS, Equip Time, Reload Time)
    • Increased recoil
    • Equip time increased from 0.2s to 0.3s
    • Animation equip time increased from 0.4s to 0.6s
    • Default spread increased from 0.5 to 3
    • Weapon spread max increased from 9 to 15
    • Reload ammo time increased from 0.8s to 1s
    • Reload time increased from 1.2s to 1.7s
    • Animation reload time increased from 1.7 to 2.0
    • Damage fall-off range adjusted from 2500 – 6500 to 2000 – 7000
    • Damage fall-off multiplier reduced from 0.6 to 0.2
Release 6
  • The K28 Autopistol has a new ADS reticle
Season 1 (Release 5)
  • Weapon Balance
    • Damage falloff start changed from 2000 to 2500
    • Damage falloff end changed from 6000 to 6500
Release 3
  • Bug Fix
    • Auto pistol reticle sometimes not being visible has been fixed.
Hotfix - September 9
  • The crosshairs would sometimes not show. This is now also fixed.
Early Access Release
  • Balance
    • Stability from 2.71 to 0.971
    • RPM from 343 to 324
    • Firing Interval from 0.175s to 0.185s
    • DPS From 229 to 216
Weekly Playtest 15
  • New sounds for Autopistol
Weekly Playtest 14
  • Improved ADS and FOV
Weekly Playtest 6
  • Mods
    • Full Auto: Now increases max spread
    • High Caliber Chamber: Now decreases recoil recovery amount by 25%
Weekly Playtest 5
  • Pistol Balance
    • Damage from 40 to 42
    • Firing interval from 0.15 to 0.175
    • Recoil compensation time from 0.18 to 0.2
    • Spread decrease start timer from 0.12 to 0.15
    • Reload time from 1.1 to 1.3
February 28th Playtest
  • Added Mk2 Varient of Autopistol, MK2 version is modable.
Alpha II
  • Reduced size of sights on the Hammer pistol, the Scarab pistol & on the K-28 Autopistol.
  • Fixed skinning issue on the K-28 Autopistol.
Alpha I
  • Added
    • Autopistol added among 3 other starter pistols.


See Also[edit]