KARMA-1

From The Cycle Wiki
Jump to navigation Jump to search


KARMA-1
KARMA-1.png
Calculator Page
Details
Gun Category
Sniper
Faction
Korolev
Faction Level
9
Price
800 Credits
Krypto Cost
Krypto-Marks.png 12000
Damage
Damage
500
Weakspot Damage
1000
Weakspot Multi
200%
DPS
357
Magazine Size
2
Detailed Damage
Damage per Mag
100% Accuracy
1000
50% Accuracy
500
Time to Kill (seconds)
100% Accuracy
5.95
50% Accuracy
10.95
Range (Meters)
Falloff Start
150m
Falloff End
150m
Falloff Multi
100%
Detailed Range Damage
Damage per Mag at -0.01 meters
100% Accuracy
1000
50% Accuracy
500
Time to Kill at -0.01 meters
100% Accuracy
5.95
50% Accuracy
10.95
Projectile Info
Projectile Type
Projectile
Projectile Speed
465m/s
Projectile Size
0.1m Diameter
Projectile Lifetime
0 seconds
Gravity Scale
0.2
Speed
Firing Interval
1.4s
Time to ADS
0.45s
Time to Equip
1.2s
Reload Speed
2.2s
Movement Speed
3.42
Accuracy
Base Spread
20
Max Spread
30
Stability
8.32

Go back to > Weapons


The KARMA-1 is a Sniper Weapon, a primary weapon in The Cycle.

Summary[edit]

The Korolev Advanced Recursive Magnetic Artillery, first prototype, is miniaturization of the sort of weaponry more commonly found on warships, offered exclusively to the Prospectors for early testing. While no longer powerful enough to take down a spacecraft, it's more than enough to handle the threats of Fortuna III

While heavy and requiring a charge-up to fire, a direct hit from the KARMA-1 will cripple if not outright kill any target, and the raw kinetic power will damage anything near the impact area.

Upgrades[edit]

Upgrades
Upgrade Name Credit Cost Details
 Damage 5% UI Generic Icons credits.png 200
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05
 Damage 5% UI Generic Icons credits.png 200
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05

Modifications[edit]

Rail Mods
Icon Mod Name Krypto Cost Details
UI Items Mods aiming.png Improved 4x Scope Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS FOV None Override 10 10 N/A
ADS Recoil None Multiply 0.7 0 N/A
UI Items Mods scope.png 8x Scope Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS FOV None Override 15 15 N/A
ADS Recoil None Multiply 0.9 0 N/A
Body Mods
Icon Mod Name Krypto Cost Details
Magazine Mods
Icon Mod Name Krypto Cost Details
UI Items Mods dmg increased.png Xenotoxic Slabs Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Player Damage Multiplier 1 Multiply 1.1 1.1 0.1
UI Items Mods Explosives.png The Splinter Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
AoE Radius 200 Override 600 600 400
Projectile Inital Speed None Multiply 0.85 0 N/A
AoE Falloff Multiplier 0.5 Override 0.2 0.2 -0.3
AoE Falloff Start None Override 200 200 N/A
Direct Damage 500 Multiply 0.5 250 -250
AoE Damage 0 Add 200 200 200
UI Items Mods range.png Low Caliber Slabs Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Projectile Inital Speed None Multiply 1.1 0 N/A
Projectile MaxSpeed None Multiply 1.2 0 N/A
UI Items Mods reload.png Magnetic Slabs Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
None Add 0 0 N/A
Reload Time 2.2 Multiply 0.9 1.98 -0.22
Stock/Handle Mods
Icon Mod Name Krypto Cost Details
UI Items Mods reload.png Ergonomic Stock Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS Time 0.45 Multiply 0.9 0.405 -0.045
UI Items Mods Ninja.png Lightweight Stock Krypto-Marks.png 50
Attribute Weapon Value Modifier Type Modifier Result Change
Maximum Speed 0.875 Multiply 1.03 0.901 0.026

Compare Weapons[edit]

If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Sniper only compare tables.

Base Stats Compare Table
Icon Name Category Faction Faction Level Credits Damage Crit Multiplier Mag Size Falloff Start Falloff End Projectile Speed Reload Speed ADS Speed Equip Speed
Basilisk-small.png Basilisk Sniper Osiris 8 500 150 200% 7 150m 150m 630m/s 1.9 0.37 0.65
KARMA-1-small.png KARMA-1 Sniper Korolev 9 800 500 200% 2 150m 150m 465m/s 2.2 0.45 1.2
Kinetic Arbiter-small.png Kinetic Arbiter Sniper ICA 4 500 300 200% 4 150m 150m 465m/s 2.5 0.45 0.65
Detailed Stats Compare Table
Icon Name Damage Crit Damage DPS DPS Sustained Damager Per Mag TTK
Basilisk-small.png Basilisk 150 300 188 140 1050 7.87
KARMA-1-small.png KARMA-1 500 1000 357 200 1000 5.95
Kinetic Arbiter-small.png Kinetic Arbiter 300 600 176 129.03 1200 9.75

Raw Weapons Data[edit]

Click expand to show the raw data for the KARMA-1


KARMA-1 Raw Stats
KARMA-1.png
KARMA-1
Details
Weapon Name
KARMA-1
Weapon Code Name
WP_A_Sniper_Gauss_01
Category
Sniper
Type
Primary
Faction
Korolev
Faction level
9
Credit Cost
800
Direct Damage
m_directDamage
500
m_weakAreaDamageMultiplier
2
m_amountOfImmediateFires
1
m_ammoInClip
2
m_amountOfBurst
0
m_burstInterval
-1
m_directDamageEnemyMultiplier
1
m_directDamageFalloffEndRange
-1
m_directDamageFalloffMultiplier
1
m_directDamageFalloffStartRange
-1
m_directDamageImpulse
0
m_directDamagePlayerMultiplier
1
AoE Damage
m_radialDamage
0
m_radialDamageEnemyMultiplier
1
m_radialDamageFalloffMultiplier
0.5
m_radialDamageFalloffStartRange
150
m_radialDamageImpulse
0
m_radialDamagePlayerMultiplier
1
m_radialDamageRadius
200
Mechanics
m_canDamageSelf
True
m_canEverRefire
True
m_canHealSelf
False
m_canUse
False
m_damageApplication
Damage
m_damageIgnoreShield
False
m_damageSelfMultiplier
1
m_fireAtRelease
False
m_fireWeaponDelay
0
m_haveInfiniteAmmo
False
m_ignoreDamagePrevention
False
m_isLooping
False
Accuracy
m_stability
8.32
m_defaultWeaponSpread
20
m_weaponSpreadMax
30
Speed/Time
m_projectileSpeed
400
m_equipTime
1.2
m_firingMovementSpeedMultiplier
0.95
m_firingTurnSpeedMultiplier
1
m_movementSpeedMultiplier
0.875
m_refireTime
1.4
m_reloadTime
2.2
m_spinDownTimeRate
9999
m_spinupForUse
False
m_spinupTime
0.5
m_stabilityDamage
25
m_targetingTime
0.45
m_unequipTime
0.4
m_useActionTime
1
m_useCooldownTime
4
m_useDamageCauserForImpactDirection
False
Misc
m_healAmount
500
Calculated Data
c_immediateDamage
500
c_immediateDamageRanged
500.00
c_shotsToKill
2
m_useRandomSeed
False
c_shotsToKillRanged
2

Update History[edit]

Release 13
  • Increased the projectile speed from 280 to 350 m/s
  • Mods
    • The Splinter
      • Changes the projectile speed from 80% to 50%
  • Audio/SFX Changes
Release 12
  • Increased the targeting time from 0.6 to 0.7 seconds
  • Removed the radial damage (was 200)
  • Increased direct damage from 400 to 500
    • Mods
      • Splinter
        • Radial damage changed from 350 to 300
        • Can now damage the player if standing within explosion range
      • Low Caliber Slabs
        • Lowered the spinup reduction from 25% to 10%
        • Lowered direct weapon damage from adding 100 to removing 50 damage
        • Removed radial attribute because the base weapon does not have radial anymore
Release 11
  • Increased ammo count from 1 to 2
    • Mods
      • The Splinter
        • Removes 1 ammo
  • Increased unequip time from 0.3 to 0.4 seconds
  • Increased equip time from 0.8 to 1.2 seconds
Release 10.1
  • Ammo count from 2 to 1
  • Mods
    • The Splinter
      • does not reduce a bullet anymore
Release 9 - Season Two
  • Decreased gravity scale from 0.6 to 0.03 (95 % more straight)
  • Increased initial projectile speed 22000 to 28000 (27 % faster)
Release 7.1
  • The Splinter
    • Removes 1 ammo from clip
Release 7
  • Weapon spread increased from 20 to 30
  • Max spread increased from 20 to 30
  • Targeting time increased from 0.5s to 0.6s
  • More prominent recoil when aimed and less recoil when crouched
  • Refire time increased from 0.6s to 1.3s
  • Spin-up time increased from 0.64s to 0.75s
  • Magazine size increased from 1 to 2
Release 6
  • Time to ADS from 0.65 s to 0.5 s
  • Spinup time from 0.9 s to 0.65 s
  • Projectile speed from 20000 to 22000
  • Projectile gravity from 1.2 to 0.6
  • Does not deal extra direct damage to AI anymore (used to deal 150%, AoE Damage still deals 150%)
    • Mods
      • “Magnetic Slabs”
        • Reload time bonus from -15% to -10%
      • “The Splinter”
        • Falloff start from 300 to 250
        • Falloff multiplier at end range (800) from 25% of original damage to 10%
      • “Improved 4x Scope”
        • Time to ADS bonus from -15% to -10%
      • “8x Scope”
        • Reduced zoom level slightly
        • Time to ADS penalty from +20% to +60%
Early Access Release
  • Balance
    • Stability System Reworked
    • Damage from 550 to 600
    • DPS from 367 to 400
Playtest #14
  • Balance
    • “8x Scope” – Targeting time change was reduced from 130% of base to 120%.
Playtest #11
  • Mods
    • Mod: “The Splinter”
    • AoE Damage from 250% of base to 175%
    • Radius increased from 400 to 800
    • Falloff start range from 375 to 300
    • Falloff multiplier from -50% to -75%
    • Mod: “Low Caliber Slabs”
    • Projectile speed increase from +50% to +25%
Playtest #10
  • Balance
    • Is now a 800 credit weapon
    • Weakspot multiplier from 150% to 200% (only direct damage applies this, not the AoE damage)
    • Damage from 300+175 (Direct/AoE) to 350+200
Playtest #8
  • Balance
    • Now has mods enabled
    • Damage from 250+150 (Projectile/AoE) to 300+175
    • Increased falloff start point on AoE damage from 100 to 150
    • AoE radius is still 200
Playtest #7
  • Mods
    • Added new mods for all Battle Rifles and Sniper Rifles!
Technical Alpha
  • Balance
    • Projectile weapons now don’t have damage falloff (e.g. KARLA mortar, KARMA sniper, Manticore AR).
Alpha V
  • Balance
    • Reduced AoE damage against AI: 300 → 200
    • Increased AoE damage against players: 30 → 200
    • Increased AoE falloff starting point
    • Reduced magazine capacity: 2 → 1
Alpha III
  • Added
    • Added as Korolev KARMA-1 – high damage sniper rifle


See Also[edit]