KARMA-1
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|
Calculator Page
|
Details
|
Gun Category |
Sniper
|
Faction |
Korolev
|
Faction Level |
9
|
Price |
800 Credits
|
Krypto Cost |
12000
|
|
Damage
|
Damage |
500
|
Weakspot Damage |
1000
|
Weakspot Multi |
200%
|
DPS |
357
|
Magazine Size |
2
|
|
Detailed Damage
|
Damage per Mag
|
100% Accuracy |
1000
|
50% Accuracy |
500
|
Time to Kill (seconds)
|
100% Accuracy |
5.95
|
50% Accuracy |
10.95
|
|
Range (Meters)
|
Falloff Start |
150m
|
Falloff End |
150m
|
Falloff Multi |
100%
|
|
Detailed Range Damage
|
Damage per Mag at -0.01 meters
|
100% Accuracy |
1000
|
50% Accuracy |
500
|
Time to Kill at -0.01 meters
|
100% Accuracy |
5.95
|
50% Accuracy |
10.95
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|
Projectile Info
|
Projectile Type |
Projectile
|
Projectile Speed |
465m/s
|
Projectile Size |
0.1m Diameter
|
Projectile Lifetime |
0 seconds
|
Gravity Scale |
0.2
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Speed
|
Firing Interval |
1.4s
|
Time to ADS |
0.45s
|
Time to Equip |
1.2s
|
Reload Speed |
2.2s
|
Movement Speed |
3.42
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|
Accuracy
|
Base Spread |
20
|
Max Spread |
30
|
Stability |
8.32
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|
Go back to > Weapons
The KARMA-1 is a Sniper Weapon, a primary weapon in The Cycle.
Summary[edit]
The Korolev Advanced Recursive Magnetic Artillery, first prototype, is miniaturization of the sort of weaponry more commonly found on warships, offered exclusively to the Prospectors for early testing. While no longer powerful enough to take down a spacecraft, it's more than enough to handle the threats of Fortuna III
While heavy and requiring a charge-up to fire, a direct hit from the KARMA-1 will cripple if not outright kill any target, and the raw kinetic power will damage anything near the impact area.
Upgrades[edit]
Upgrades
|
Upgrade Name
|
Credit Cost
|
Details
|
Damage 5%
|
200
|
Attribute
|
Modifier Type
|
Modifier
|
Direct Damage
|
Multiply
|
1.05
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|
Damage 5%
|
200
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Attribute
|
Modifier Type
|
Modifier
|
Direct Damage
|
Multiply
|
1.05
|
|
|
Modifications[edit]
Rail Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Improved 4x Scope
|
1700
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Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
ADS FOV
|
None
|
Override
|
10
|
10
|
N/A
|
ADS Recoil
|
None
|
Multiply
|
0.7
|
0
|
N/A
|
|
|
8x Scope
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
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Result
|
Change
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ADS FOV
|
None
|
Override
|
15
|
15
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N/A
|
ADS Recoil
|
None
|
Multiply
|
0.9
|
0
|
N/A
|
|
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Body Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Magazine Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Xenotoxic Slabs
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Player Damage Multiplier
|
1
|
Multiply
|
1.1
|
1.1
|
0.1
|
|
|
The Splinter
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
AoE Radius
|
200
|
Override
|
600
|
600
|
400
|
Projectile Inital Speed
|
None
|
Multiply
|
0.85
|
0
|
N/A
|
AoE Falloff Multiplier
|
0.5
|
Override
|
0.2
|
0.2
|
-0.3
|
AoE Falloff Start
|
None
|
Override
|
200
|
200
|
N/A
|
Direct Damage
|
500
|
Multiply
|
0.5
|
250
|
-250
|
AoE Damage
|
0
|
Add
|
200
|
200
|
200
|
|
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Low Caliber Slabs
|
3500
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Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Projectile Inital Speed
|
None
|
Multiply
|
1.1
|
0
|
N/A
|
Projectile MaxSpeed
|
None
|
Multiply
|
1.2
|
0
|
N/A
|
|
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Magnetic Slabs
|
1700
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Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
|
None
|
Add
|
0
|
0
|
N/A
|
Reload Time
|
2.2
|
Multiply
|
0.9
|
1.98
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-0.22
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|
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Stock/Handle Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Ergonomic Stock
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
ADS Time
|
0.45
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Multiply
|
0.9
|
0.405
|
-0.045
|
|
|
Lightweight Stock
|
50
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Maximum Speed
|
0.875
|
Multiply
|
1.03
|
0.901
|
0.026
|
|
|
If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Sniper only compare tables.
Base Stats Compare Table
|
Icon
|
Name
|
Category
|
Faction
|
Faction Level
|
Credits
|
Damage
|
Crit Multiplier
|
Mag Size
|
Falloff Start
|
Falloff End
|
Projectile Speed
|
Reload Speed
|
ADS Speed
|
Equip Speed
|
|
Basilisk
|
Sniper
|
Osiris
|
8
|
500
|
150
|
200%
|
7
|
150m
|
150m
|
630m/s
|
1.9
|
0.37
|
0.65
|
|
KARMA-1
|
Sniper
|
Korolev
|
9
|
800
|
500
|
200%
|
2
|
150m
|
150m
|
465m/s
|
2.2
|
0.45
|
1.2
|
|
Kinetic Arbiter
|
Sniper
|
ICA
|
4
|
500
|
300
|
200%
|
4
|
150m
|
150m
|
465m/s
|
2.5
|
0.45
|
0.65
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Detailed Stats Compare Table
|
Icon
|
Name
|
Damage
|
Crit Damage
|
DPS
|
DPS Sustained
|
Damager Per Mag
|
TTK
|
|
Basilisk
|
150
|
300
|
188
|
140
|
1050
|
7.87
|
|
KARMA-1
|
500
|
1000
|
357
|
200
|
1000
|
5.95
|
|
Kinetic Arbiter
|
300
|
600
|
176
|
129.03
|
1200
|
9.75
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Raw Weapons Data[edit]
Click expand to show the raw data for the KARMA-1
KARMA-1 Raw Stats
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|
KARMA-1
|
Details
|
Weapon Name |
KARMA-1
|
Weapon Code Name |
WP_A_Sniper_Gauss_01
|
Category |
Sniper
|
Type |
Primary
|
Faction |
Korolev
|
Faction level |
9
|
Credit Cost |
800
|
Direct Damage
|
m_directDamage |
500
|
m_weakAreaDamageMultiplier |
2
|
m_amountOfImmediateFires |
1
|
m_ammoInClip |
2
|
m_amountOfBurst |
0
|
m_burstInterval |
-1
|
m_directDamageEnemyMultiplier |
1
|
m_directDamageFalloffEndRange |
-1
|
m_directDamageFalloffMultiplier |
1
|
m_directDamageFalloffStartRange |
-1
|
m_directDamageImpulse |
0
|
m_directDamagePlayerMultiplier |
1
|
AoE Damage
|
m_radialDamage |
0
|
m_radialDamageEnemyMultiplier |
1
|
m_radialDamageFalloffMultiplier |
0.5
|
m_radialDamageFalloffStartRange |
150
|
m_radialDamageImpulse |
0
|
m_radialDamagePlayerMultiplier |
1
|
m_radialDamageRadius |
200
|
Mechanics
|
m_canDamageSelf |
True
|
m_canEverRefire |
True
|
m_canHealSelf |
False
|
m_canUse |
False
|
m_damageApplication |
Damage
|
m_damageIgnoreShield |
False
|
m_damageSelfMultiplier |
1
|
m_fireAtRelease |
False
|
m_fireWeaponDelay |
0
|
m_haveInfiniteAmmo |
False
|
m_ignoreDamagePrevention |
False
|
m_isLooping |
False
|
Accuracy
|
m_stability |
8.32
|
m_defaultWeaponSpread |
20
|
m_weaponSpreadMax |
30
|
Speed/Time
|
m_projectileSpeed |
400
|
m_equipTime |
1.2
|
m_firingMovementSpeedMultiplier |
0.95
|
m_firingTurnSpeedMultiplier |
1
|
m_movementSpeedMultiplier |
0.875
|
m_refireTime |
1.4
|
m_reloadTime |
2.2
|
m_spinDownTimeRate |
9999
|
m_spinupForUse |
False
|
m_spinupTime |
0.5
|
m_stabilityDamage |
25
|
m_targetingTime |
0.45
|
m_unequipTime |
0.4
|
m_useActionTime |
1
|
m_useCooldownTime |
4
|
m_useDamageCauserForImpactDirection |
False
|
Misc
|
m_healAmount |
500
|
Calculated Data
|
c_immediateDamage |
500
|
c_immediateDamageRanged |
500.00
|
c_shotsToKill |
2
|
m_useRandomSeed |
False
|
c_shotsToKillRanged |
2
|
|
Update History[edit]
- Release 13
- Increased the projectile speed from 280 to 350 m/s
- Mods
- The Splinter
- Changes the projectile speed from 80% to 50%
- Audio/SFX Changes
- Release 12
- Increased the targeting time from 0.6 to 0.7 seconds
- Removed the radial damage (was 200)
- Increased direct damage from 400 to 500
- Mods
- Splinter
- Radial damage changed from 350 to 300
- Can now damage the player if standing within explosion range
- Low Caliber Slabs
- Lowered the spinup reduction from 25% to 10%
- Lowered direct weapon damage from adding 100 to removing 50 damage
- Removed radial attribute because the base weapon does not have radial anymore
- Release 11
- Increased ammo count from 1 to 2
- Increased unequip time from 0.3 to 0.4 seconds
- Increased equip time from 0.8 to 1.2 seconds
- Release 10.1
- Ammo count from 2 to 1
- Mods
- The Splinter
- does not reduce a bullet anymore
- Release 9 - Season Two
- Decreased gravity scale from 0.6 to 0.03 (95 % more straight)
- Increased initial projectile speed 22000 to 28000 (27 % faster)
- Release 7.1
- Release 7
- Weapon spread increased from 20 to 30
- Max spread increased from 20 to 30
- Targeting time increased from 0.5s to 0.6s
- More prominent recoil when aimed and less recoil when crouched
- Refire time increased from 0.6s to 1.3s
- Spin-up time increased from 0.64s to 0.75s
- Magazine size increased from 1 to 2
- Release 6
- Time to ADS from 0.65 s to 0.5 s
- Spinup time from 0.9 s to 0.65 s
- Projectile speed from 20000 to 22000
- Projectile gravity from 1.2 to 0.6
- Does not deal extra direct damage to AI anymore (used to deal 150%, AoE Damage still deals 150%)
- Mods
- “Magnetic Slabs”
- Reload time bonus from -15% to -10%
- “The Splinter”
- Falloff start from 300 to 250
- Falloff multiplier at end range (800) from 25% of original damage to 10%
- “Improved 4x Scope”
- Time to ADS bonus from -15% to -10%
- “8x Scope”
- Reduced zoom level slightly
- Time to ADS penalty from +20% to +60%
- Early Access Release
- Balance
- Stability System Reworked
- Damage from 550 to 600
- DPS from 367 to 400
- Playtest #14
- Balance
- “8x Scope” – Targeting time change was reduced from 130% of base to 120%.
- Playtest #11
- Mods
- Mod: “The Splinter”
- AoE Damage from 250% of base to 175%
- Radius increased from 400 to 800
- Falloff start range from 375 to 300
- Falloff multiplier from -50% to -75%
- Mod: “Low Caliber Slabs”
- Projectile speed increase from +50% to +25%
- Playtest #10
- Balance
- Is now a 800 credit weapon
- Weakspot multiplier from 150% to 200% (only direct damage applies this, not the AoE damage)
- Damage from 300+175 (Direct/AoE) to 350+200
- Playtest #8
- Balance
- Now has mods enabled
- Damage from 250+150 (Projectile/AoE) to 300+175
- Increased falloff start point on AoE damage from 100 to 150
- AoE radius is still 200
- Playtest #7
- Mods
- Added new mods for all Battle Rifles and Sniper Rifles!
- Technical Alpha
- Balance
- Projectile weapons now don’t have damage falloff (e.g. KARLA mortar, KARMA sniper, Manticore AR).
- Alpha V
- Balance
- Reduced AoE damage against AI: 300 → 200
- Increased AoE damage against players: 30 → 200
- Increased AoE falloff starting point
- Reduced magazine capacity: 2 → 1
- Alpha III
- Added
- Added as Korolev KARMA-1 – high damage sniper rifle
See Also[edit]