KM-9 Scrapper

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KM-9 Scrapper
KM-9 Scrapper.png
Calculator Page
Details
Gun Category
SMG
Faction
Korolev
Faction Level
7
Price
200 Credits
Krypto Cost
Krypto-Marks.png 4000
Damage
Damage
35
Weakspot Damage
45.5
Weakspot Multi
130%
DPS
432
Magazine Size
24
Detailed Damage
Damage per Mag
100% Accuracy
840
50% Accuracy
420
Time to Kill (seconds)
100% Accuracy
4.349
50% Accuracy
8.498
Range (Meters)
Falloff Start
20m
Falloff End
40m
Falloff Multi
100%
Detailed Range Damage
Damage per Mag at 40 meters
100% Accuracy
840
50% Accuracy
420
Time to Kill at 40 meters
100% Accuracy
4.349
50% Accuracy
8.498
Projectile Info
Projectile Type
Projectile
Projectile Speed
275m/s
Projectile Size
0.002m Diameter
Projectile Lifetime
1 seconds
Gravity Scale
0.1
Speed
Firing Interval
0.081s
Time to ADS
0.2s
Time to Equip
0.35s
Reload Speed
1.8s
Movement Speed
3.91
Accuracy
Base Spread
4.5
Max Spread
6
Stability
1.77

Go back to > Weapons


The KM-9 Scrapper is a SMG, a primary weapon in The Cycle.

Summary[edit]

Faced with an ever-increasing surplus of adretite sludge, an inventive Korolev waste management engineer brought forth a novel way of handling the hazardous byproduct:shoot it. The 'Scrapper' was the first viable weapon produced by Korolev Munitions, one of the megacorp's many competing arms manufacturing branches, and the first known to use adrentite crystals as ammunition.

A rapid fire shard SMG, the KM-9 is a good choice for taking out targets at close range, though of little use in long range engagements.

Upgrades[edit]

Upgrades
Upgrade Name Credit Cost Details
 Damage 5% UI Generic Icons credits.png 100
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05
 Damage 5% UI Generic Icons credits.png 100
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05

Modifications[edit]

Rail Mods
Icon Mod Name Krypto Cost Details
UI Items Mods aiming.png Holographic Sight Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS FOV None Override 52 52 N/A
ADS Recoil None Multiply 0.65 0 N/A
Body Mods
Icon Mod Name Krypto Cost Details
UI Items Mods Ammo.png Burst Mode Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Burst Amount 0 Override 2 2 2
Burst Interval -1 Override 0.1 0.1 1.1
Automatic Fire True Override 0 0 True
Recoil Increase Rate None Multiply 0.7 0 N/A
Refire Animation Rate None Multiply 1.75 0 N/A
Firing Interval 0.081 Multiply 1.75 0.142 0.061
UI Items Mods range.png Heavy Slicer Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Projectile Inital Speed None Multiply 1.1 0 N/A
Projectile MaxSpeed None Multiply 1.2 0 N/A
UI Items Mods recoil.png Control Chamber Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Recoil Increase Rate None Multiply 0.9 0 N/A
Magazine Mods
Icon Mod Name Krypto Cost Details
UI Items Mods dmg increased.png Xenotoxic Shards Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Player Damage Multiplier 1 Multiply 1.1 1.1 0.1
UI Items Mods magazine.png Heavy-Duty Container Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Magazine Size 24 Add 3 27 3
UI Items Mods dmg crit.png Quicksilver Coating Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Creature Damage Multiplier 1 Multiply 1.05 1.05 0.05
UI Items Mods reload.png Lightweight Container Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
None Add 0 0 N/A
Reload Time 1.8 Multiply 0.9 1.62 -0.18
Stock/Handle Mods
Icon Mod Name Krypto Cost Details
UI Items Mods recoil.png Heavy Handle Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Recoil Increase Rate None Multiply 0.9 0 N/A

Compare Weapons[edit]

If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the SMG only compare tables.

Base Stats Compare Table
Icon Name Category Faction Faction Level Credits Damage Crit Multiplier Mag Size Falloff Start Falloff End Projectile Speed Reload Speed ADS Speed Equip Speed
Asp Flechette Gun-small.png Asp Flechette Gun SMG Osiris 2 200 33 130% 24 20m 40m 230m/s 1.5 0.25 0.35
KM-9 Scrapper-small.png KM-9 Scrapper SMG Korolev 7 200 35 130% 24 20m 40m 275m/s 1.8 0.2 0.35
S-576 PDW-small.png S-576 PDW SMG Co-Tec Default 200 29 130% 25 20m 40m 305m/s 1.8 0.3 0.35
Voltaic Brute-small.png Voltaic Brute SMG ICA 5 500 35 150% 25 20m 40m 430m/s 1.9 0.25 0.35
Detailed Stats Compare Table
Icon Name Damage Crit Damage DPS DPS Sustained Damager Per Mag TTK
Asp Flechette Gun-small.png Asp Flechette Gun 33 42.9 367 216.39 792 4.54
KM-9 Scrapper-small.png KM-9 Scrapper 35 45.5 432 224.36 840 4.349
S-576 PDW-small.png S-576 PDW 29 37.7 414 204.23 725 4.55
Voltaic Brute-small.png Voltaic Brute 35 52.5 389 210.84 875 4.76

Raw Weapons Data[edit]

Click expand to show the raw data for the KM-9 Scrapper


KM-9 Scrapper Raw Stats
KM-9 Scrapper.png
KM-9 Scrapper
Details
Weapon Name
KM-9 Scrapper
Weapon Code Name
WP_A_SMG_Shard_01
Category
SMG
Type
Primary
Faction
Korolev
Faction level
7
Credit Cost
200
Direct Damage
m_directDamage
35
m_weakAreaDamageMultiplier
1.3
m_amountOfImmediateFires
1
m_ammoInClip
24
m_amountOfBurst
0
m_burstInterval
-1
m_directDamageEnemyMultiplier
1
m_directDamageFalloffEndRange
4000
m_directDamageFalloffMultiplier
1
m_directDamageFalloffStartRange
2000
m_directDamageImpulse
0
m_directDamagePlayerMultiplier
1
AoE Damage
m_radialDamage
0
m_radialDamageEnemyMultiplier
1
m_radialDamageFalloffMultiplier
1
m_radialDamageFalloffStartRange
100000
m_radialDamageImpulse
0
m_radialDamagePlayerMultiplier
1
m_radialDamageRadius
0
Mechanics
m_canDamageSelf
False
m_canEverRefire
True
m_canHealSelf
False
m_canUse
False
m_damageApplication
Damage
m_damageIgnoreShield
False
m_damageSelfMultiplier
0
m_fireAtRelease
False
m_fireWeaponDelay
0
m_haveInfiniteAmmo
False
m_ignoreDamagePrevention
False
m_isLooping
True
Accuracy
m_stability
1.77
m_defaultWeaponSpread
4.5
m_weaponSpreadMax
6
Speed/Time
m_projectileSpeed
250
m_equipTime
0.35
m_firingMovementSpeedMultiplier
0.95
m_firingTurnSpeedMultiplier
1
m_movementSpeedMultiplier
1
m_refireTime
0.081
m_reloadTime
1.8
m_spinDownTimeRate
0.5
m_spinupForUse
False
m_spinupTime
0
m_stabilityDamage
5
m_targetingTime
0.2
m_unequipTime
0.3
m_useActionTime
1
m_useCooldownTime
4
m_useDamageCauserForImpactDirection
False
Misc
m_healAmount
500
Calculated Data
c_immediateDamage
35
c_immediateDamageRanged
35.00
c_shotsToKill
29
m_useRandomSeed
False
c_shotsToKillRanged
29

Update History[edit]

Release 13
  • Audio/SFX Changes
Release 12
  • The Recoil is hard and unwieldy, fall off range therefore is now mimicking the ASP Flechette
    • Changed the fall off range from 7.5 – 20 meters to 10 – 40 meters
Release 10
  • Refire from 0.9 to 0.081
Release 9 - Season Two
  • Decreased direct damage from 38 to 34 (11 % weaker)
  • Decreased direct damage falloff start range from 1000 to 750 (25 % shorter)
  • Decreased direct damage falloff end range from 3000 to 2500 (17 % shorter)
  • Burst mode
    • Adjusted the function of the mode, so it is not fully automatic
Release 7.1
  • Increased movement speed multiplier from 0.95 to 1
  • Increased damage from 33 to 38
  • Reduced weak spot multiplier from 1.5 to 1.3
  • Damage fall-off range start increased from 750 to 1000
  • Damage fall-off multiplier increased from 0.17 to 0.27
Release 7
  • Recoil increased and crouch and ads recoil adjusted.
  • Equip time increased from 0.25s to 0.34s
  • Animation equip time increased from 0.5s to 0.64s
  • Max spread increased from 12.5 to 14
  • Refire time increased from 0.08s to 0.09s
  • Weakspot multiplier increased from 1.3 to 1.5
  • Base damage reduced from 38 to 33
  • Damage fall-off range reduced from 1000-3250 to 750-3000
  • Damage fall-off multiplier reduced from 0.5 to 0.17
Release 6
  • Audio Improvements
Release 5
  • Audio Improvements
Release 3
  • Audio Improvements
Early Access Release
  • Balance
    • Stability System Reworked
    • Damage from 36 to 38
    • DPS from 450 to 475
Playtest #14
  • Balance
    • Scrapper increased from 0.18s to 0.2s.
    • Scrapper now has slightly reduced ADS zoom
Playtest #11
  • Balance
    • Damage from 38 to 36
Playtest #10
  • Balance
    • Falloff start range from 1750 to 1000
Playtest #6 - #8
  • Mods
    • Added new mods for all Battle Rifles and Sniper Rifles!
Playtest #6
  • Balance
    • Ammo count from 25 to 24
Technical Alpha
  • Added
    • "The Scrapper" was added to the game. This Korolev produced, short range SMG deals high damage when up close to a target. However its heavy kickback and small magazine makes it subpar at longer ranges.


See Also[edit]