KM-9 Scrapper
|
|
Calculator Page
|
Details
|
Gun Category |
SMG
|
Faction |
Korolev
|
Faction Level |
7
|
Price |
200 Credits
|
Krypto Cost |
4000
|
|
Damage
|
Damage |
35
|
Weakspot Damage |
45.5
|
Weakspot Multi |
130%
|
DPS |
432
|
Magazine Size |
24
|
|
Detailed Damage
|
Damage per Mag
|
100% Accuracy |
840
|
50% Accuracy |
420
|
Time to Kill (seconds)
|
100% Accuracy |
4.349
|
50% Accuracy |
8.498
|
|
Range (Meters)
|
Falloff Start |
20m
|
Falloff End |
40m
|
Falloff Multi |
100%
|
|
Detailed Range Damage
|
Damage per Mag at 40 meters
|
100% Accuracy |
840
|
50% Accuracy |
420
|
Time to Kill at 40 meters
|
100% Accuracy |
4.349
|
50% Accuracy |
8.498
|
|
Projectile Info
|
Projectile Type |
Projectile
|
Projectile Speed |
275m/s
|
Projectile Size |
0.002m Diameter
|
Projectile Lifetime |
1 seconds
|
Gravity Scale |
0.1
|
|
Speed
|
Firing Interval |
0.081s
|
Time to ADS |
0.2s
|
Time to Equip |
0.35s
|
Reload Speed |
1.8s
|
Movement Speed |
3.91
|
|
Accuracy
|
Base Spread |
4.5
|
Max Spread |
6
|
Stability |
1.77
|
|
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The KM-9 Scrapper is a SMG, a primary weapon in The Cycle.
Summary[edit]
Faced with an ever-increasing surplus of adretite sludge, an inventive Korolev waste management engineer brought forth a novel way of handling the hazardous byproduct:shoot it. The 'Scrapper' was the first viable weapon produced by Korolev Munitions, one of the megacorp's many competing arms manufacturing branches, and the first known to use adrentite crystals as ammunition.
A rapid fire shard SMG, the KM-9 is a good choice for taking out targets at close range, though of little use in long range engagements.
Upgrades[edit]
Upgrades
|
Upgrade Name
|
Credit Cost
|
Details
|
Damage 5%
|
100
|
Attribute
|
Modifier Type
|
Modifier
|
Direct Damage
|
Multiply
|
1.05
|
|
Damage 5%
|
100
|
Attribute
|
Modifier Type
|
Modifier
|
Direct Damage
|
Multiply
|
1.05
|
|
|
Modifications[edit]
Rail Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Holographic Sight
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
ADS FOV
|
None
|
Override
|
52
|
52
|
N/A
|
ADS Recoil
|
None
|
Multiply
|
0.65
|
0
|
N/A
|
|
|
Body Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Burst Mode
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Burst Amount
|
0
|
Override
|
2
|
2
|
2
|
Burst Interval
|
-1
|
Override
|
0.1
|
0.1
|
1.1
|
Automatic Fire
|
True
|
Override
|
0
|
0
|
True
|
Recoil Increase Rate
|
None
|
Multiply
|
0.7
|
0
|
N/A
|
Refire Animation Rate
|
None
|
Multiply
|
1.75
|
0
|
N/A
|
Firing Interval
|
0.081
|
Multiply
|
1.75
|
0.142
|
0.061
|
|
|
Heavy Slicer
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Projectile Inital Speed
|
None
|
Multiply
|
1.1
|
0
|
N/A
|
Projectile MaxSpeed
|
None
|
Multiply
|
1.2
|
0
|
N/A
|
|
|
Control Chamber
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Recoil Increase Rate
|
None
|
Multiply
|
0.9
|
0
|
N/A
|
|
|
Magazine Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Xenotoxic Shards
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Player Damage Multiplier
|
1
|
Multiply
|
1.1
|
1.1
|
0.1
|
|
|
Heavy-Duty Container
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Magazine Size
|
24
|
Add
|
3
|
27
|
3
|
|
|
Quicksilver Coating
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Creature Damage Multiplier
|
1
|
Multiply
|
1.05
|
1.05
|
0.05
|
|
|
Lightweight Container
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
|
None
|
Add
|
0
|
0
|
N/A
|
Reload Time
|
1.8
|
Multiply
|
0.9
|
1.62
|
-0.18
|
|
|
Stock/Handle Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Heavy Handle
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Recoil Increase Rate
|
None
|
Multiply
|
0.9
|
0
|
N/A
|
|
|
If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the SMG only compare tables.
Base Stats Compare Table
|
Icon
|
Name
|
Category
|
Faction
|
Faction Level
|
Credits
|
Damage
|
Crit Multiplier
|
Mag Size
|
Falloff Start
|
Falloff End
|
Projectile Speed
|
Reload Speed
|
ADS Speed
|
Equip Speed
|
|
Asp Flechette Gun
|
SMG
|
Osiris
|
2
|
200
|
33
|
130%
|
24
|
20m
|
40m
|
230m/s
|
1.5
|
0.25
|
0.35
|
|
KM-9 Scrapper
|
SMG
|
Korolev
|
7
|
200
|
35
|
130%
|
24
|
20m
|
40m
|
275m/s
|
1.8
|
0.2
|
0.35
|
|
S-576 PDW
|
SMG
|
Co-Tec
|
Default
|
200
|
29
|
130%
|
25
|
20m
|
40m
|
305m/s
|
1.8
|
0.3
|
0.35
|
|
Voltaic Brute
|
SMG
|
ICA
|
5
|
500
|
35
|
150%
|
25
|
20m
|
40m
|
430m/s
|
1.9
|
0.25
|
0.35
|
Detailed Stats Compare Table
|
Icon
|
Name
|
Damage
|
Crit Damage
|
DPS
|
DPS Sustained
|
Damager Per Mag
|
TTK
|
|
Asp Flechette Gun
|
33
|
42.9
|
367
|
216.39
|
792
|
4.54
|
|
KM-9 Scrapper
|
35
|
45.5
|
432
|
224.36
|
840
|
4.349
|
|
S-576 PDW
|
29
|
37.7
|
414
|
204.23
|
725
|
4.55
|
|
Voltaic Brute
|
35
|
52.5
|
389
|
210.84
|
875
|
4.76
|
Raw Weapons Data[edit]
Click expand to show the raw data for the KM-9 Scrapper
KM-9 Scrapper Raw Stats
|
|
KM-9 Scrapper
|
Details
|
Weapon Name |
KM-9 Scrapper
|
Weapon Code Name |
WP_A_SMG_Shard_01
|
Category |
SMG
|
Type |
Primary
|
Faction |
Korolev
|
Faction level |
7
|
Credit Cost |
200
|
Direct Damage
|
m_directDamage |
35
|
m_weakAreaDamageMultiplier |
1.3
|
m_amountOfImmediateFires |
1
|
m_ammoInClip |
24
|
m_amountOfBurst |
0
|
m_burstInterval |
-1
|
m_directDamageEnemyMultiplier |
1
|
m_directDamageFalloffEndRange |
4000
|
m_directDamageFalloffMultiplier |
1
|
m_directDamageFalloffStartRange |
2000
|
m_directDamageImpulse |
0
|
m_directDamagePlayerMultiplier |
1
|
AoE Damage
|
m_radialDamage |
0
|
m_radialDamageEnemyMultiplier |
1
|
m_radialDamageFalloffMultiplier |
1
|
m_radialDamageFalloffStartRange |
100000
|
m_radialDamageImpulse |
0
|
m_radialDamagePlayerMultiplier |
1
|
m_radialDamageRadius |
0
|
Mechanics
|
m_canDamageSelf |
False
|
m_canEverRefire |
True
|
m_canHealSelf |
False
|
m_canUse |
False
|
m_damageApplication |
Damage
|
m_damageIgnoreShield |
False
|
m_damageSelfMultiplier |
0
|
m_fireAtRelease |
False
|
m_fireWeaponDelay |
0
|
m_haveInfiniteAmmo |
False
|
m_ignoreDamagePrevention |
False
|
m_isLooping |
True
|
Accuracy
|
m_stability |
1.77
|
m_defaultWeaponSpread |
4.5
|
m_weaponSpreadMax |
6
|
Speed/Time
|
m_projectileSpeed |
250
|
m_equipTime |
0.35
|
m_firingMovementSpeedMultiplier |
0.95
|
m_firingTurnSpeedMultiplier |
1
|
m_movementSpeedMultiplier |
1
|
m_refireTime |
0.081
|
m_reloadTime |
1.8
|
m_spinDownTimeRate |
0.5
|
m_spinupForUse |
False
|
m_spinupTime |
0
|
m_stabilityDamage |
5
|
m_targetingTime |
0.2
|
m_unequipTime |
0.3
|
m_useActionTime |
1
|
m_useCooldownTime |
4
|
m_useDamageCauserForImpactDirection |
False
|
Misc
|
m_healAmount |
500
|
Calculated Data
|
c_immediateDamage |
35
|
c_immediateDamageRanged |
35.00
|
c_shotsToKill |
29
|
m_useRandomSeed |
False
|
c_shotsToKillRanged |
29
|
|
Update History[edit]
- Release 13
- Release 12
- The Recoil is hard and unwieldy, fall off range therefore is now mimicking the ASP Flechette
- Changed the fall off range from 7.5 – 20 meters to 10 – 40 meters
- Release 10
- Release 9 - Season Two
- Decreased direct damage from 38 to 34 (11 % weaker)
- Decreased direct damage falloff start range from 1000 to 750 (25 % shorter)
- Decreased direct damage falloff end range from 3000 to 2500 (17 % shorter)
- Burst mode
- Adjusted the function of the mode, so it is not fully automatic
- Release 7.1
- Increased movement speed multiplier from 0.95 to 1
- Increased damage from 33 to 38
- Reduced weak spot multiplier from 1.5 to 1.3
- Damage fall-off range start increased from 750 to 1000
- Damage fall-off multiplier increased from 0.17 to 0.27
- Release 7
- Recoil increased and crouch and ads recoil adjusted.
- Equip time increased from 0.25s to 0.34s
- Animation equip time increased from 0.5s to 0.64s
- Max spread increased from 12.5 to 14
- Refire time increased from 0.08s to 0.09s
- Weakspot multiplier increased from 1.3 to 1.5
- Base damage reduced from 38 to 33
- Damage fall-off range reduced from 1000-3250 to 750-3000
- Damage fall-off multiplier reduced from 0.5 to 0.17
- Release 6
- Release 5
- Release 3
- Early Access Release
- Balance
- Stability System Reworked
- Damage from 36 to 38
- DPS from 450 to 475
- Playtest #14
- Balance
- Scrapper increased from 0.18s to 0.2s.
- Scrapper now has slightly reduced ADS zoom
- Playtest #11
- Playtest #10
- Balance
- Falloff start range from 1750 to 1000
- Playtest #6 - #8
- Mods
- Added new mods for all Battle Rifles and Sniper Rifles!
- Playtest #6
- Technical Alpha
- Added
- "The Scrapper" was added to the game. This Korolev produced, short range SMG deals high damage when up close to a target. However its heavy kickback and small magazine makes it subpar at longer ranges.
See Also[edit]