KOR-47

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KOR-47
KOR-47.png
Calculator Page
Details
Gun Category
Assault Rifle
Faction
Korolev
Faction Level
2
Price
200 Credits
Krypto Cost
Krypto-Marks.png 4000
Damage
Damage
34
Weakspot Damage
51
Weakspot Multi
150%
DPS
315
Magazine Size
28
Detailed Damage
Damage per Mag
100% Accuracy
952
50% Accuracy
476
Time to Kill (seconds)
100% Accuracy
5.89
50% Accuracy
11.43
Range (Meters)
Falloff Start
50m
Falloff End
80m
Falloff Multi
100%
Detailed Range Damage
Damage per Mag at 80 meters
100% Accuracy
952
50% Accuracy
476
Time to Kill at 80 meters
100% Accuracy
5.89
50% Accuracy
11.43
Projectile Info
Projectile Type
Projectile
Projectile Speed
435m/s
Projectile Size
0.002m Diameter
Projectile Lifetime
0 seconds
Gravity Scale
0.3
Speed
Firing Interval
0.108s
Time to ADS
0.35s
Time to Equip
0.5s
Reload Speed
2.3s
Movement Speed
3.71
Accuracy
Base Spread
2
Max Spread
6
Stability
0.696

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The KOR-47 is a Assault Rifle, a primary weapon in The Cycle. One of the first weapons when the game was in Alpha I among 14 other weapons and 3 other assault rifles.

Summary[edit]

The KOR Bullpup Automatic Rifle 2247, more commonly known as the KOR-47, is Korolev Heavy Industries' Signature weapon and a mainstay of many national and private armed forces

Heavy and made to last, the KOR-47 has a lower firing rate than most competing weapons in its class, but its devastating 9.80mm JSP rounds messily make up the difference.

Upgrades[edit]

Upgrades
Upgrade Name Credit Cost Details
 Damage 5% UI Generic Icons credits.png 100
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05
 Damage 5% UI Generic Icons credits.png 100
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05

Modifications[edit]

Rail Mods
Icon Mod Name Krypto Cost Details
UI Items Mods scope.png 1.5x Scope Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS FOV None Override 25 25 N/A
ADS Recoil None Multiply 0.75 0 N/A
UI Items Mods aiming.png Holographic Sight Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS FOV None Override 30 30 N/A
Body Mods
Icon Mod Name Krypto Cost Details
UI Items Mods recoil.png Burst Fire Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Burst Amount 0 Override 2 2 2
Burst Interval -1 Override 0.1 0.1 1.1
Automatic Fire True Override 0 0 True
Recoil Increase Rate None Multiply 0.7 0 N/A
Refire Animation Rate None Multiply 1.75 0 N/A
Firing Interval 0.108 Multiply 1.75 0.189 0.081
UI Items Mods dmg increased.png Expanded Caliber Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Direct Damage 34 Multiply 1.03 35.02 1.02
UI Items Mods range.png Long Barrel Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Projectile Inital Speed None Multiply 1.1 0 N/A
Projectile MaxSpeed None Multiply 1.2 0 N/A
UI Items Mods Ammo.png Rapid Cycler Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Refire Animation Rate None Multiply 0.97 0 N/A
Firing Interval 0.108 Multiply 0.97 0.105 -0.003
Magazine Mods
Icon Mod Name Krypto Cost Details
UI Items Mods magazine.png Extended Magazine Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Magazine Size 28 Add 3 31 3
UI Items Mods dmg crit.png Shredder Rounds Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Critical Damage 1.5 Add 0.1 1.6 0.1
UI Items Mods Explosives.png Explosive Rounds Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
AoE Radius 0 Add 200 200 200
Direct Damage 34 Multiply 0.5 17 -17
AoE Damage 0 Add 18 18 18
Firing Interval 0.108 Multiply 1.5 0.162 0.054
UI Items Mods dmg crit.png EM Charged Rounds Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Creature Damage Multiplier 1 Multiply 1.05 1.05 0.05
Stock/Handle Mods
Icon Mod Name Krypto Cost Details
UI Items Mods recoil.png Heavy Stock Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Recoil Increase Rate None Multiply 0.9 0 N/A
UI Items Mods equip.png Hollow Stock Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS Time 0.35 Multiply 0.9 0.315 -0.035

Compare Weapons[edit]

If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Assault Rifle only compare tables.

Base Stats Compare Table
Icon Name Category Faction Faction Level Credits Damage Crit Multiplier Mag Size Falloff Start Falloff End Projectile Speed Reload Speed ADS Speed Equip Speed
Advocate-small.png Advocate Assault Rifle ICA 9 500 41 150% 30 50m 80m 435m/s 2.2 0.25 0.5
AR-55 Phase Autorifle-small.png AR-55 Phase Autorifle Assault Rifle Co-Tec Default 500 45 150% 28 50m 80m 565m/s 2.2 0.25 0.5
Gorgon-small.png Gorgon Assault Rifle Osiris 6 200 10 150% 75 50m 80m Hitscan 2 0.3 0.5
KOR-47-small.png KOR-47 Assault Rifle Korolev 2 200 34 150% 28 50m 80m 435m/s 2.3 0.35 0.5
Manticore-small.png Manticore Assault Rifle Osiris 5 500 47 150% 27 50m 80m 325m/s 1.9 0.2 0.5
Detailed Stats Compare Table
Icon Name Damage Crit Damage DPS DPS Sustained Damager Per Mag TTK
Advocate-small.png Advocate 41 61.5 380 226.1 1230 2.95
AR-55 Phase Autorifle-small.png AR-55 Phase Autorifle 45 67.5 321 205.88 1260 3.47
Gorgon-small.png Gorgon 10 15 345 176.47 750 5.65
KOR-47-small.png KOR-47 34 51 315 178.81 952 5.89
Manticore-small.png Manticore 47 70.5 348 228.85 1269 3.17

Raw Weapons Data[edit]

Click expand to show the raw data for the KOR-47


KOR-47 Raw Stats
KOR-47.png
KOR-47
Details
Weapon Name
KOR-47
Weapon Code Name
WP_A_AR_Bullet_01
Category
Assault Rifle
Type
Primary
Faction
Korolev
Faction level
2
Credit Cost
200
Direct Damage
m_directDamage
34
m_weakAreaDamageMultiplier
1.5
m_amountOfImmediateFires
1
m_ammoInClip
28
m_amountOfBurst
0
m_burstInterval
-1
m_directDamageEnemyMultiplier
1
m_directDamageFalloffEndRange
8000
m_directDamageFalloffMultiplier
1
m_directDamageFalloffStartRange
5000
m_directDamageImpulse
0
m_directDamagePlayerMultiplier
1
AoE Damage
m_radialDamage
0
m_radialDamageEnemyMultiplier
1
m_radialDamageFalloffMultiplier
1
m_radialDamageFalloffStartRange
100000
m_radialDamageImpulse
0
m_radialDamagePlayerMultiplier
1
m_radialDamageRadius
0
Mechanics
m_canDamageSelf
False
m_canEverRefire
True
m_canHealSelf
False
m_canUse
False
m_damageApplication
Damage
m_damageIgnoreShield
False
m_damageSelfMultiplier
0
m_fireAtRelease
False
m_fireWeaponDelay
0
m_haveInfiniteAmmo
False
m_ignoreDamagePrevention
False
m_isLooping
True
Accuracy
m_stability
0.696
m_defaultWeaponSpread
2
m_weaponSpreadMax
6
Speed/Time
m_projectileSpeed
350
m_equipTime
0.5
m_firingMovementSpeedMultiplier
0.95
m_firingTurnSpeedMultiplier
1
m_movementSpeedMultiplier
0.95
m_refireTime
0.108
m_reloadTime
2.3
m_spinDownTimeRate
0.5
m_spinupForUse
False
m_spinupTime
0
m_stabilityDamage
12
m_targetingTime
0.35
m_unequipTime
0.3
m_useActionTime
1
m_useCooldownTime
4
m_useDamageCauserForImpactDirection
False
Misc
m_healAmount
500
Calculated Data
c_immediateDamage
34
c_immediateDamageRanged
34.00
c_shotsToKill
30
m_useRandomSeed
False
c_shotsToKillRanged
30

Update History[edit]

Release 13
  • Mods
    • EM Charged Rounds
      • Damage dealt to players from 15% to 5%
      • Damage dealt penalty to AI from 25% to 10%
    • Long Barrel
      • Lowered the movement bonus from 15% to 2.5%
Release 12.1
  • Decreased direct damage from 38 to 36
  • Increased vertical recoil
    • KOR Burst Mod now has the proper recoil
Release 12
  • Increased direct damage from 31 to 38
  • Increased the fall off damage from dealing 26% to 38% damage at max range
Release 10
  • Refire from 0.12 to 0.108
Release 7.1
  • Refire rate decreased from 0.14s to 0.12s
  • Lowered recoil when in ADS
Release 7
  • Recoil has been increased. The target and crouch multiplier was decreased.
  • Increased equip time from 0.4s to 0.5s
  • Animation equip increased from 1 to 1.2
  • Minimal spread increased from 8 to 10
  • Max spread increased from 13 to 20
  • Reload time increased from 2.0s to 2.2s
  • Weak spot multiplier increased from 1.2 to 1.5
  • Refire time increased from 0.11s to 0.14s
  • Base damage reduced from 38 to 31
  • Damage fall-off range increased from 3000-6500 to 3000-8000
  • Damage fall-off multiplier reduced from 0.5 to 0.2
Release 3 & Release 5 - Season One
  • Audio Improvments
Early Access Release
  • Balance
    • Stability System Reworked
    • Damage from 35 to 38
    • DPS from 292 to 317
Playtest #14
  • Mods
    • “1.5x Scope” – Targeting time change was reduced from 250% of base to 175%.
Playtest #10
  • Balance
    • Falloff start range from 4000 to 3000
    • Falloff end range from 7000 to 6500
Playtest #9
  • Balance
    • Damage from 36 to 35
    • Clip size from 30 to 28
Playtest #4 - #8
  • Mods
    • Added new mods for the Advocate
Alpha V
  • Balance
    • Increased damage: 30 → 34
    • Reduced spread increase: 1.25 → 1
    • Reduced spread decrease: 35 → 30
    • Increased recoil
Alpha III
  • Balance
    • Slightly increased damage
    • Increased hipfire spread
Alpha I
  • Added
    • 1 of 4 assault rifles at the time, C-32 Bolt Action, KOR-47, KBR Longshot, Advocate


See Also[edit]