Release 18

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Release 18-crop.jpg

Suit Changes[edit]

Aani Quicksuit
  • Reduced charge energy regeneration by 70%.
  • Charge energy will now start regenerating without delay after a slide.
  • Sliding will not consume a charge anymore.
  • The charge will now be consumed when leaping forward out of a slide.

Weapon Balance[edit]

  • Projectile speed has been added to all remaining weapons. From now on the only “hit-scan” weapons are going to be beam weapons (namely the Gorgon and the Zeus Beam).
  • As a result, fall-off damage has been reintroduced for beam weapons.
  • New visual effects have been added for projectiles from energy weapons.
  • Going into ADS doesn’t lower the set sensitivity anymore.
  • All the Chain Reaction mods have been removed. We believe the mod wouldn’t make sense with projectiles and don’t want weapons to be used entirely because of one mod.
    • We are considering new kinds of weapons for the future instead.
  • Adjusted mod descriptions to reflect the current state of the game.
Scarab Pistol
  • Removed Chain Reaction (Mod).
  • Added Anti-Personnel Wavelengths (Mod).
    • Increases damage against players by 5%.
  • Removed Chain Reaction (Mod).
  • Added Anti-Xeno Calibration (Mod).
    • Increases damage against monsters by 10%.
ICA Guarantee
  • Removed Chain Reaction (Mod).
  • Added Anti-Xeno Calibration (Mod).
    • Increases damage against monsters by 10%.
PKR Maelstrom
  • Removed Chain Reaction (Mod).
  • Added Anti-Xeno Calibration (Mod).
    • Increases damage against monsters by 10%.
  • Increased In-Air Inaccuracy to be more in line with other Assault Rifles.
Phasic Lancer
  • Removed Chain Reaction (Mod).
  • Added Anti-Personnel Wavelengths (Mod).
    • Increases damage against players by 5%.
  • High Frequency Emitter (Mod):
    • The mod does not reduce burst interval anymore but reduces re-fire time.
      • This means the mod used to reduce the delay before every shot of a single burst. It will now reduce the delay between each burst instead.
Voltaic Brute
  • Removed Barrel Coils (Mod).
  • Added Light Alloy Body (Mod).
    • Increases ADS Speed.
  • Adjusted recoil.
  • Reduced direct damage from 12 to 10.
  • Re-added fall-off damage.
  • Damage will be reduced by 30% between 50 to 80 meters.
  • Removed Flash Modulator (Mod).
  • Added Streamlined Core Port (Mod).
    • Increases reloading speed.
Zeus Beam
  • Re-added fall-off damage.
    • Damage will be reduced by 30% between 60 to 90 meters.


  • Health Boost (-> Shield Charger)
    • The ability will now be called Shield Charger.
    • Removed all health restoration but added 200 shield restoration.
  • Directional Warp
    • Added a visual trail effect to show which direction the user traveled towards.
  • Triage Sphere
    • Improved visibility by changing the visual effect from an actual sphere to a cylinder area indicator. No, we’re not calling it the Triage Cylinder.


  • The leaderboards on Prospect Station will now properly indicate what game modes they’re referring to.
  • You will now get a notification informing you of your new rank after playing a Ranked match.
  • XP earned towards Prospector Levels will now be based on the amount of time spent in a match.

Bug Fixes[edit]

  • Career stats are back and should now work properly.
  • Fixed a bug in the Training Grounds that would only show Zeal Shards and Drones after 2 minutes.
  • Fixed a possible abuse with the Mag-Train contract: it is now impossible to use the brake to rack up Victory Points.
  • The loading wheel will not spin during the whole duration of the introduction video.
  • Fixed an issue that was impeding rotation in the shop item preview.
  • The comm wheel and ping function will now work as expected.
  • All players still missing a Ranked reward will now receive them correctly. All rewards will be sent automatically in the future.
  • Switching between ADS and hip-firing in the air will not cause an insane amount of spread anymore
  • Fixed several performance issues.
  • Fixed a few localisation issues.
  • Fixed a bug where players would appear online in the friends list even though they were offline.
  • Fixed an issue that prevented players from loading into Prospect Station.
  • Fixed an issue that was causing a crash when navigating through the Appearance menu.
  • Weapon Charms should now be correctly attached to weapons when starting a match.
  • Fixed an issue that would prevent unlocking items from the Fortuna Pass when handing in story missions.
  • Prospector level rewards will now be shown properly after ending up foamed in a match.
  • Equipping a weapon skin or other cosmetic will now show the proper amount of uses left.
  • Daily/Weekly missions progress will now appear properly on the end of match screen.
  • Fixed a visual issue that would scramble the amount of points needed to earn VPs on some contracts.
  • Entering and leaving a match instantly will not count as progression towards challenges that require to finish matches.
  • Previewing a mod before purchasing it will now properly show the intended stat changes.
  • The “Reset Prospector” button will now work as intended.
  • Fixed an issue that would only show which game mode you’re currently queuing for to the Squad leader.
  • Banners will now be audible in Prospect Station.
  • Fixed an issue that would invite the wrong people to your squad.
  • Fixed an issue that would play the Boxer Charge Punch audio when using a standard melee attack.
  • Virtual Training should now display the proper map.
  • Fixed an issue that would display a negative amount of ammo for the Komrad. Rockets will now stay positive!
  • Fixed some interface issues when interacting with the map.
  • Weapon skins and charms will now display properly on your equipped weapons upon returning to Prospect Station.
  • Bikes will now be visible in Spectator mode. No, players weren’t being propelled by the power of imagination.
  • Fixed an issue where pinging the map while carrying a Zeal Shards would play the incorrect contextual voice line.
  • Alpha Wardens, Drones and inactive Laser Drills will now be perfectly pingable (let’s just pretend it’s a word).
  • Fixed an issue that would create clone of players in Prospect Station. For real this time.
  • Buying several Fortuna Pass levels at once will now only show one confirmation pop-up message.
  • Switching pistols in the Loadout menu will now show the correct weapon.
  • It is now impossible to interact with an egg when carrying one already.
  • Fixed an issue that would show an incorrect amount of Faction XP earned on the End of Match screen.

Known Issues[edit]

  • Career stats may not update quickly enough. Closing and opening the window should update them right away.
  • Career stats are not reset. Some data may be affected by the previous weeks.
  • Voice chat will not work in the lobby when using the open microphone setting. Push-to-talk will work just fine.

Release Image[edit]

Release 18.jpg