Release 18
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Suit Changes[edit]
- Reduced charge energy regeneration by 70%.
- Charge energy will now start regenerating without delay after a slide.
- Sliding will not consume a charge anymore.
- The charge will now be consumed when leaping forward out of a slide.
Weapon Balance[edit]
- General
- Projectile speed has been added to all remaining weapons. From now on the only “hit-scan” weapons are going to be beam weapons (namely the Gorgon and the Zeus Beam).
- As a result, fall-off damage has been reintroduced for beam weapons.
- New visual effects have been added for projectiles from energy weapons.
- Going into ADS doesn’t lower the set sensitivity anymore.
- Mods
- All the Chain Reaction mods have been removed. We believe the mod wouldn’t make sense with projectiles and don’t want weapons to be used entirely because of one mod.
- We are considering new kinds of weapons for the future instead.
- Adjusted mod descriptions to reflect the current state of the game.
- Removed Chain Reaction (Mod).
- Added Anti-Personnel Wavelengths (Mod).
- Increases damage against players by 5%.
- Removed Chain Reaction (Mod).
- Added Anti-Xeno Calibration (Mod).
- Increases damage against monsters by 10%.
- Removed Chain Reaction (Mod).
- Added Anti-Xeno Calibration (Mod).
- Increases damage against monsters by 10%.
- Removed Chain Reaction (Mod).
- Added Anti-Xeno Calibration (Mod).
- Increases damage against monsters by 10%.
- Increased In-Air Inaccuracy to be more in line with other Assault Rifles.
- Removed Chain Reaction (Mod).
- Added Anti-Personnel Wavelengths (Mod).
- Increases damage against players by 5%.
- High Frequency Emitter (Mod):
- The mod does not reduce burst interval anymore but reduces re-fire time.
- This means the mod used to reduce the delay before every shot of a single burst. It will now reduce the delay between each burst instead.
- The mod does not reduce burst interval anymore but reduces re-fire time.
- Removed Barrel Coils (Mod).
- Added Light Alloy Body (Mod).
- Increases ADS Speed.
- Adjusted recoil.
- Reduced direct damage from 12 to 10.
- Re-added fall-off damage.
- Damage will be reduced by 30% between 50 to 80 meters.
- Removed Flash Modulator (Mod).
- Added Streamlined Core Port (Mod).
- Increases reloading speed.
- Re-added fall-off damage.
- Damage will be reduced by 30% between 60 to 90 meters.
Abilities[edit]
- Health Boost (-> Shield Charger)
- The ability will now be called Shield Charger.
- Removed all health restoration but added 200 shield restoration.
- Directional Warp
- Added a visual trail effect to show which direction the user traveled towards.
- Triage Sphere
- Improved visibility by changing the visual effect from an actual sphere to a cylinder area indicator. No, we’re not calling it the Triage Cylinder.
Misc[edit]
- The leaderboards on Prospect Station will now properly indicate what game modes they’re referring to.
- You will now get a notification informing you of your new rank after playing a Ranked match.
- XP earned towards Prospector Levels will now be based on the amount of time spent in a match.
Bug Fixes[edit]
- Career stats are back and should now work properly.
- Fixed a bug in the Training Grounds that would only show Zeal Shards and Drones after 2 minutes.
- Fixed a possible abuse with the Mag-Train contract: it is now impossible to use the brake to rack up Victory Points.
- The loading wheel will not spin during the whole duration of the introduction video.
- Fixed an issue that was impeding rotation in the shop item preview.
- The comm wheel and ping function will now work as expected.
- All players still missing a Ranked reward will now receive them correctly. All rewards will be sent automatically in the future.
- Switching between ADS and hip-firing in the air will not cause an insane amount of spread anymore
- Fixed several performance issues.
- Fixed a few localisation issues.
- Fixed a bug where players would appear online in the friends list even though they were offline.
- Fixed an issue that prevented players from loading into Prospect Station.
- Fixed an issue that was causing a crash when navigating through the Appearance menu.
- Weapon Charms should now be correctly attached to weapons when starting a match.
- Fixed an issue that would prevent unlocking items from the Fortuna Pass when handing in story missions.
- Prospector level rewards will now be shown properly after ending up foamed in a match.
- Equipping a weapon skin or other cosmetic will now show the proper amount of uses left.
- Daily/Weekly missions progress will now appear properly on the end of match screen.
- Fixed a visual issue that would scramble the amount of points needed to earn VPs on some contracts.
- Entering and leaving a match instantly will not count as progression towards challenges that require to finish matches.
- Previewing a mod before purchasing it will now properly show the intended stat changes.
- The “Reset Prospector” button will now work as intended.
- Fixed an issue that would only show which game mode you’re currently queuing for to the Squad leader.
- Banners will now be audible in Prospect Station.
- Fixed an issue that would invite the wrong people to your squad.
- Fixed an issue that would play the Boxer Charge Punch audio when using a standard melee attack.
- Virtual Training should now display the proper map.
- Fixed an issue that would display a negative amount of ammo for the Komrad. Rockets will now stay positive!
- Fixed some interface issues when interacting with the map.
- Weapon skins and charms will now display properly on your equipped weapons upon returning to Prospect Station.
- Bikes will now be visible in Spectator mode. No, players weren’t being propelled by the power of imagination.
- Fixed an issue where pinging the map while carrying a Zeal Shards would play the incorrect contextual voice line.
- Alpha Wardens, Drones and inactive Laser Drills will now be perfectly pingable (let’s just pretend it’s a word).
- Fixed an issue that would create clone of players in Prospect Station. For real this time.
- Buying several Fortuna Pass levels at once will now only show one confirmation pop-up message.
- Switching pistols in the Loadout menu will now show the correct weapon.
- It is now impossible to interact with an egg when carrying one already.
- Fixed an issue that would show an incorrect amount of Faction XP earned on the End of Match screen.
Known Issues[edit]
- Career stats may not update quickly enough. Closing and opening the window should update them right away.
- Career stats are not reset. Some data may be affected by the previous weeks.
- Voice chat will not work in the lobby when using the open microphone setting. Push-to-talk will work just fine.
Release Image[edit]
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