Scarab Pistol
|
|
Calculator Page
|
Details
|
Gun Category |
Pistol
|
Faction |
Osiris
|
Faction Level |
1
|
Price |
Free/Default
|
Krypto Cost |
1500
|
|
Damage
|
Damage |
30
|
Weakspot Damage |
39
|
Weakspot Multi |
130%
|
DPS |
164
|
Magazine Size |
18
|
Burst Amount |
3
|
Burst Interval |
0.07
|
|
Detailed Damage
|
Damage per Mag
|
100% Accuracy |
540
|
50% Accuracy |
270
|
Time to Kill (seconds)
|
100% Accuracy |
9.15
|
50% Accuracy |
18.8
|
|
Range (Meters)
|
Falloff Start |
13m
|
Falloff End |
35m
|
Falloff Multi |
100%
|
|
Detailed Range Damage
|
Damage per Mag at 35 meters
|
100% Accuracy |
540
|
50% Accuracy |
270
|
Time to Kill at 35 meters
|
100% Accuracy |
9.15
|
50% Accuracy |
18.8
|
|
Projectile Info
|
Projectile Type |
Projectile
|
Projectile Speed |
380m/s
|
Projectile Size |
0.1m Diameter
|
Projectile Lifetime |
1 seconds
|
Gravity Scale |
0
|
|
Speed
|
Firing Interval |
0.34s
|
Time to ADS |
0.15s
|
Time to Equip |
0.3s
|
Reload Speed |
1.4s
|
Movement Speed |
3.91
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|
Accuracy
|
Base Spread |
1.5
|
Max Spread |
5
|
Stability |
0.0448
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|
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The Scarab is a pistol, a secondary weapon in The Cycle.
Summary[edit]
The Scarab, an Adaptive Phase Pistol, is one of Osiris' most successful weapons, able to induce a localized rapid matter state change on remote targets at a fraction of the energy cost of more conventional laser-based weaponry. With energy efficiency and safety in mind, the Scarab is a solid choice of a sidearm, through its compact form limits the extend of its lethality.
A dependable weapon, it fires a controlled and powerful three-shot burst.
Modification[edit]
Rail Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
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|
Body Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Phase Repeater
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Burst Amount
|
2
|
Override
|
0
|
0
|
-2
|
Direct Damage
|
30
|
Multiply
|
0.8
|
24
|
-6
|
Automatic Fire
|
False
|
Override
|
1
|
1
|
False
|
Refire Animation Rate
|
None
|
Multiply
|
0.7
|
0
|
N/A
|
Firing Interval
|
0.34
|
Multiply
|
0.35
|
0.119
|
-0.221
|
Hipfire Spread
|
5
|
Multiply
|
1.15
|
5.75
|
0.75
|
|
|
Coolant Chamber
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Burst Interval
|
0.07
|
Multiply
|
0.8
|
0.056
|
-0.014
|
Magazine Size
|
18
|
Add
|
-6
|
12
|
-6
|
Refire Animation Rate
|
None
|
Multiply
|
0.85
|
0
|
N/A
|
ADS Recoil
|
None
|
Multiply
|
1.25
|
0
|
N/A
|
|
|
Phasic Chamber
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Burst Amount
|
2
|
Override
|
0
|
0
|
-2
|
|
|
Focal Chamber
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Spread Max
|
5
|
Multiply
|
0.9
|
4.5
|
-0.5
|
|
|
Magazine Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Anti-xeno Calibration
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Player Damage Multiplier
|
1
|
Multiply
|
1.1
|
1.1
|
0.1
|
|
|
High-Efficiency Battery
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Magazine Size
|
18
|
Add
|
3
|
21
|
3
|
|
|
Chain Reaction
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Creature Damage Multiplier
|
1
|
Multiply
|
1.05
|
1.05
|
0.05
|
|
|
Lightweight Battery
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
|
None
|
Add
|
0
|
0
|
N/A
|
Reload Time
|
1.4
|
Multiply
|
0.9
|
1.26
|
-0.14
|
|
|
Stock/Handle Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Pistol only compare tables.
Base Stats Compare Table
|
Icon
|
Name
|
Category
|
Faction
|
Faction Level
|
Credits
|
Damage
|
Crit Multiplier
|
Mag Size
|
Falloff Start
|
Falloff End
|
Projectile Speed
|
Reload Speed
|
ADS Speed
|
Equip Speed
|
|
Bulldog
|
Pistol
|
ICA
|
1
|
0
|
180
|
120%
|
2
|
7m
|
25m
|
160m/s
|
1.8
|
0.3
|
0.3
|
|
Hammer
|
Pistol
|
Korolev
|
1
|
0
|
85
|
150%
|
8
|
13m
|
45m
|
350m/s
|
2.175
|
0.25
|
0.3
|
|
K-28 Autopistol
|
Pistol
|
Co-Tec
|
Default
|
0
|
40
|
130%
|
14
|
13m
|
35m
|
290m/s
|
1.7
|
0.15
|
0.3
|
|
Scarab Pistol
|
Pistol
|
Osiris
|
1
|
0
|
30
|
130%
|
18
|
13m
|
35m
|
380m/s
|
1.4
|
0.15
|
0.3
|
Detailed Stats Compare Table
|
Icon
|
Name
|
Damage
|
Crit Damage
|
DPS
|
DPS Sustained
|
Damager Per Mag
|
TTK
|
|
Bulldog
|
180
|
21.6
|
300
|
120
|
360
|
9.3
|
|
Hammer
|
85
|
127.5
|
243
|
136.68
|
680
|
6.625
|
|
K-28 Autopistol
|
40
|
52
|
247
|
141.13
|
560
|
5.9
|
|
Scarab Pistol
|
30
|
39
|
164
|
71.81
|
540
|
13.11
|
Raw Weapons Data[edit]
Click expand to show the raw data for the Scarab Pistol
Scarab Raw Stats
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|
Scarab
|
Details
|
Weapon Name |
Scarab
|
Weapon Code Name |
WP_G_Pistol_Energy_01
|
Category |
Pistol
|
Type |
Secondary
|
Faction |
Osiris
|
Faction level |
1
|
Credit Cost |
0
|
Direct Damage
|
m_directDamage |
30
|
m_weakAreaDamageMultiplier |
1.3
|
m_amountOfImmediateFires |
1
|
m_ammoInClip |
18
|
m_amountOfBurst |
2
|
m_burstInterval |
0.07
|
m_directDamageEnemyMultiplier |
1
|
m_directDamageFalloffEndRange |
3500
|
m_directDamageFalloffMultiplier |
1
|
m_directDamageFalloffStartRange |
1300
|
m_directDamageImpulse |
0
|
m_directDamagePlayerMultiplier |
1
|
AoE Damage
|
m_radialDamage |
0
|
m_radialDamageEnemyMultiplier |
1
|
m_radialDamageFalloffMultiplier |
1
|
m_radialDamageFalloffStartRange |
100000
|
m_radialDamageImpulse |
0
|
m_radialDamagePlayerMultiplier |
1
|
m_radialDamageRadius |
0
|
Mechanics
|
m_canDamageSelf |
False
|
m_canEverRefire |
True
|
m_canHealSelf |
False
|
m_canUse |
False
|
m_damageApplication |
Damage
|
m_damageIgnoreShield |
False
|
m_damageSelfMultiplier |
0
|
m_fireAtRelease |
False
|
m_fireWeaponDelay |
0
|
m_haveInfiniteAmmo |
False
|
m_ignoreDamagePrevention |
False
|
m_isLooping |
False
|
Accuracy
|
m_stability |
0.0448
|
m_defaultWeaponSpread |
1.5
|
m_weaponSpreadMax |
5
|
Speed/Time
|
m_projectileSpeed |
0
|
m_equipTime |
0.3
|
m_firingMovementSpeedMultiplier |
0.95
|
m_firingTurnSpeedMultiplier |
1
|
m_movementSpeedMultiplier |
1
|
m_refireTime |
0.34
|
m_reloadTime |
1.4
|
m_spinDownTimeRate |
0.5
|
m_spinupForUse |
False
|
m_spinupTime |
0
|
m_stabilityDamage |
3
|
m_targetingTime |
0.15
|
m_unequipTime |
0.3
|
m_useActionTime |
1
|
m_useCooldownTime |
4
|
m_useDamageCauserForImpactDirection |
False
|
Misc
|
m_healAmount |
500
|
Calculated Data
|
c_immediateDamage |
30
|
c_immediateDamageRanged |
30.00
|
c_shotsToKill |
34
|
m_useRandomSeed |
False
|
c_shotsToKillRanged |
34
|
|
Update History[edit]
- Release 13
- Increased direct damage from 35 to 38
- Increased the fall off damage from 15 to 40% at max rang
- Release 12
- Mods
- Phase Repeater
- Weapon recoil increase rate removed
- Release 10
- Release 8
- We updated the SFX for the following things
- Release 7.1
- Lowered recoil when crouched and in ADS
- Release 7
- Increased recoil
- Equip time increased from 0.2s to 0.3s
- Animation equip increased from 0.4s to 0.6s
- Base spread reduced from 8 to 3
- Reload time increased from 1.2s to 1.3s
- Refire time increased from 0.34s to 0.4s
- Damage fall-off range increased from 2000 – 5500 to 2000-6000
- Damage fall-off multiplier reduced from 0.5 to 0.15
- Release 6
- Mods
- “Coolant Chamber”
- New: Reduces clip size by 6
- Season 1 (Release 5)
- Damage reduced from 40 to 35 per shot
- Increased the horizontal recoil
- Decreased the speed of recoil compensation
- Decreased the vertical recoil compensation
- Base spread increased from 6.5 to 8 (Max spread remains the same at 11)
- Spread increase from moving and jumping was reduced from +75% to +25%
- Damage falloff start changed from 2500 to 2000
- Damage falloff end changed from 6500 to 5500
- Mods
- “Chain Reaction”
- Doesn’t reduce damage anymore
- New: Increases reload time by 50%
- “Light Weight Battery”
- Clip size penalty reduced from -4 to -3
- “High Efficiency Battery”
- Clip size bonus changed from 5 to 3
- “Phasic Chamber”
- Damage bonus reduced from +55% to +35%
- Clip size penalty changed from -5 to -4
- “Phase Repeater”
- Refire time bonus reduced from -64% to -55%
- Damage penalty increased from -15% to -20%
- Spread size reduced from +30% to +15%
- Does not reduce recoil anymore
- New: Recoil compensation delay +50%
- “High Frequency Chamber”
- Burst interval bonus reduced from -25% to -20%
- Refire time bonus reduced from -25% to -15%
- Doesn’t reduce damage per shot anymore
- New: ADS recoil intensity +25%
- “Focal Chamber”
- Spread size reduced from -50% to -40%
- Spread increase rate changed from -50% to -25%
- Doesn’t reduce recoil increase rate anymore
- Fixed an issue with effective range being decreased rather than increased
- Weekly Playtest 14
- Scarab Pistol increased from 0.1s to 0.15s.
- FOV/ADS Changes
- Weekly Playtest 10
- Weapon Balance
- Damage from 38 to 40
- Clip size from 24 to 18
- Weekly Playtest 7
- Mods
- Chain Reaction
- Base weapon damage from 90% to 80%
- Chained bolt damage from 65% of base weapon damage to 40%
- Weekly Playtest 5
- You can now craft and equip mods for the Scarab
- Alpha V
- Weapons balancing
- Increased damage: 22 → 24
- Alpha II
- Improvements
- Reduced size of sights on the Scarab pistol.
- Alpha I
- Added
- Scarab is one of the 4 starter pistols.
See Also[edit]