Shattergun

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Shattergun
Shattergun.png
Calculator Page
Details
Gun Category
Shotgun
Faction
ICA
Faction Level
3
Price
500 Credits
Krypto Cost
Krypto-Marks.png 8000
Damage
Damage
418
Weakspot Damage
501.6
Weakspot Multi
120%
DPS
333
Magazine Size
4
Num of Pellets
11
Detailed Damage
Damage per Mag
100% Accuracy
1672
50% Accuracy
836
Time to Kill (seconds)
100% Accuracy
4.065
50% Accuracy
10.23
Range (Meters)
Falloff Start
10m
Falloff End
30m
Falloff Multi
100%
Projectile Range
42m
Detailed Range Damage
Damage per Mag at 30 meters
100% Accuracy
1672
50% Accuracy
836
Time to Kill at 30 meters
100% Accuracy
4.065
50% Accuracy
10.23
Projectile Info
Projectile Type
Projectile
Projectile Speed
170m/s
Projectile Size
0.002m Diameter
Projectile Lifetime
1 seconds
Gravity Scale
0.8
Speed
Firing Interval
1.255s
Time to ADS
0.3s
Time to Equip
0.45s
Reload Speed
2.4s
Movement Speed
3.52
Accuracy
Base Spread
8
Max Spread
10
Stability
0.57

Go back to > Weapons


The Shattergun is a Shotgun, a primary weapon in The Cycle.

Summary[edit]

The first shotgun in the game, although accidentally not documented in the Alpha I Patch Notes is one of the 15 original guns.

Crafted on Prospect Station using salvage and wood from the planet itself, this scattergun demonstrated The ICA's ingenuity and ability to thrive with limited resources. A molded adrentite crystal, byproduct of its refinement for use as rocket fuel, serves as both projectile and propellant; a small electric charge incites a rearrangement in the crystal's lattice, with the sudden energy release fracturing the crystal into thin shards along its length as they're shot through the barrel. Though unconventional, the crystal fragments fired by this weapon carry enough kinetic and thermal energy to defeat light armor and inflict terrible wounds.

Upgrades[edit]

Upgrades
Upgrade Name Credit Cost Details
 Damage 5% UI Generic Icons credits.png 200
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05
 Damage 5% UI Generic Icons credits.png 200
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05

Modifications[edit]

Rail Mods
Icon Mod Name Krypto Cost Details
UI Items Mods aiming.png Holographic Sight Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS FOV None Override 35 35 N/A
UI Items Mods scope.png 1.5x Scope Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS FOV None Override 25 25 N/A
ADS Recoil None Multiply 0.75 0 N/A
Body Mods
Icon Mod Name Krypto Cost Details
UI Items Mods Angle.png Short Barrel Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
ADS Time 0.3 Multiply 0.9 0.27 -0.03
UI Items Mods range.png Long Barrel Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Projectile Inital Speed None Multiply 1.1 0 N/A
Projectile MaxSpeed None Multiply 1.2 0 N/A
UI Items Mods Ammo.png Reactive Lever Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Refire Animation Rate None Multiply 0.97 0 N/A
Firing Interval 1.255 Multiply 0.97 1.217 -0.038
75px Automatic Repeater Krypto-Marks.png
Attribute Weapon Value Modifier Type Modifier Result Change
Magazine Mods
Icon Mod Name Krypto Cost Details
UI Items Mods dmg increased.png Xenotoxic Shards Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Player Damage Multiplier 1 Multiply 1.1 1.1 0.1
UI Items Mods dmg crit.png Quicksilver Coating Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Creature Damage Multiplier 1 Multiply 1.05 1.05 0.05
UI Items Mods Angle.png Unstable Material Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Pellets 11 Add 4 15 4
Direct Damage 38 Multiply 0.7 26.6 -11.4
Stock/Handle Mods
Icon Mod Name Krypto Cost Details
UI Items Mods aiming.png Light Handle Krypto-Marks.png
Attribute Weapon Value Modifier Type Modifier Result Change
ADS Time 0.3 Multiply 0.9 0.27 -0.03
UI Items Mods recoil.png Heavy Handle Krypto-Marks.png
Attribute Weapon Value Modifier Type Modifier Result Change
Recoil Increase Rate None Multiply 0.9 0 N/A

Compare Weapons[edit]

If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Shotgun only compare tables.

Base Stats Compare Table
Icon Name Category Faction Faction Level Credits Damage Crit Multiplier Mag Size Falloff Start Falloff End Projectile Speed Reload Speed ADS Speed Equip Speed
B9 Trenchgun-small.png B9 Trenchgun Shotgun Co-Tec Default 200 312 120% 6 10m 30m 190m/s 2.4 0.3 0.45
PKR Maelstrom-small.png PKR Maelstrom Shotgun Korolev 8 500 160 120% 10 10m 30m 245m/s 2.2 0.3 0.35
Shattergun-small.png Shattergun Shotgun ICA 3 500 418 120% 4 10m 30m 170m/s 2.4 0.3 0.45
Detailed Stats Compare Table
Icon Name Damage Crit Damage DPS DPS Sustained Damager Per Mag TTK
B9 Trenchgun-small.png B9 Trenchgun 312 31.2 284 208 1872 4.7
PKR Maelstrom-small.png PKR Maelstrom 160 24 421 266.67 1600 2.96
Shattergun-small.png Shattergun 418 45.6 333 225.34 1672 4.065

Raw Weapons Data[edit]

Click expand to show the raw data for the Shattergun


Shattergun Raw Stats
Shattergun.png
Shattergun
Details
Weapon Name
Shattergun
Weapon Code Name
WP_D_SGun_Shard_01
Category
Shotgun
Type
Primary
Faction
ICA
Faction level
3
Credit Cost
500
Direct Damage
m_directDamage
38
m_weakAreaDamageMultiplier
1.2
m_amountOfImmediateFires
11
m_ammoInClip
4
m_amountOfBurst
0
m_burstInterval
-1
m_directDamageEnemyMultiplier
1
m_directDamageFalloffEndRange
3000
m_directDamageFalloffMultiplier
1
m_directDamageFalloffStartRange
1000
m_directDamageImpulse
0
m_directDamagePlayerMultiplier
1
AoE Damage
m_radialDamage
0
m_radialDamageEnemyMultiplier
1
m_radialDamageFalloffMultiplier
1
m_radialDamageFalloffStartRange
100000
m_radialDamageImpulse
0
m_radialDamagePlayerMultiplier
1
m_radialDamageRadius
0
Mechanics
m_canDamageSelf
False
m_canEverRefire
True
m_canHealSelf
False
m_canUse
False
m_damageApplication
Damage
m_damageIgnoreShield
False
m_damageSelfMultiplier
0
m_fireAtRelease
False
m_fireWeaponDelay
0
m_haveInfiniteAmmo
False
m_ignoreDamagePrevention
False
m_isLooping
False
Accuracy
m_stability
0.57
m_defaultWeaponSpread
8
m_weaponSpreadMax
10
Speed/Time
m_projectileSpeed
180
m_equipTime
0.45
m_firingMovementSpeedMultiplier
0.95
m_firingTurnSpeedMultiplier
1
m_movementSpeedMultiplier
0.9
m_refireTime
1.255
m_reloadTime
2.4
m_spinDownTimeRate
99
m_spinupForUse
False
m_spinupTime
0
m_stabilityDamage
12
m_targetingTime
0.3
m_unequipTime
0.3
m_useActionTime
1
m_useCooldownTime
4
m_useDamageCauserForImpactDirection
False
Misc
m_healAmount
500
Calculated Data
c_immediateDamage
418
c_immediateDamageRanged
418.00
c_shotsToKill
3
m_useRandomSeed
True
c_shotsToKillRanged
3

Update History[edit]

Release 13
  • Audio/SFX Changes
Release 10
  • Refire from 1.55 to 1.318
  • Unstable Material – Adjusted the weapon spread. Aiming down sight is now slightly more accurate.
Release 9 - Season Two
  • Default spread reticle adjusted
  • Increased refire time from 1.45 to 1.55 (7 % slower)
  • Reduced direct damage falloff start range from 1000 to 500 (50 % shorter)
  • Increased direct damage falloff end range from 2000 to 2500 (25 % further)
  • Reduced direct damage falloff multiplier from 0.8 to 0.55 (31 % stronger)
  • Decreased ammo count from 5 to 4 (20 % less)
  • Unstable Material
    • Lowered the spread of the mod
Release 8
  • Upgrade 2 changed from 5% Damage to 10% ROF
Release 7.Xmas
  • Damage fall-off increased from 0.55 to 0.8
Release 7.1
  • Damage fall-off range start increased from 500 to 1000
Release 7
  • Equip time increased from 0.4s to 0.44s
  • Animation equip time increased from 0.6s to 1s
  • More prominent recoil when ADS.
  • Reload time increased from 2.2s to 2.4s
  • Refire time increased from 1.27s to 1.45s
  • Damage fall-off range reduced from 1500-3500 to 500-2000
  • Damage fall-off multiplier increased from 0.25 to 0.05
Release 4
  • Audio Improvements
Early Access
  • Stability System Reworked
  • Damage from 420 to 456
  • DPS from 329 to 358
Playtest #11
  • Damage per pellet from 45 to 35
  • Mod: “Unstable Material”
    • Amount of shots from 16 to 15
    • Damage from -20% to -25%
    • Now applies spread in ADS
    • ADS spread is less than hipfire spread
Playtest #10
  • Damage per pellet from 30 to 45
  • Falloff start range from 1000 to 1500
Alpha V
  • Balance
    • Falloff damage multiplier reduced: 0.25 → 0.35
    • Tightened spread pattern
Alpha III
  • Added
    • Reduced damage
Alpha I
  • Added
    • Added as the only shotgun in Alpha 1(Not including the pistol shotgun Bulldog).


See Also[edit]