Shattergun
|
|
Calculator Page
|
Details
|
Gun Category |
Shotgun
|
Faction |
ICA
|
Faction Level |
3
|
Price |
500 Credits
|
Krypto Cost |
8000
|
|
Damage
|
Damage |
418
|
Weakspot Damage |
501.6
|
Weakspot Multi |
120%
|
DPS |
333
|
Magazine Size |
4
|
Num of Pellets |
11
|
|
Detailed Damage
|
Damage per Mag
|
100% Accuracy |
1672
|
50% Accuracy |
836
|
Time to Kill (seconds)
|
100% Accuracy |
4.065
|
50% Accuracy |
10.23
|
|
Range (Meters)
|
Falloff Start |
10m
|
Falloff End |
30m
|
Falloff Multi |
100%
|
Projectile Range |
42m
|
|
Detailed Range Damage
|
Damage per Mag at 30 meters
|
100% Accuracy |
1672
|
50% Accuracy |
836
|
Time to Kill at 30 meters
|
100% Accuracy |
4.065
|
50% Accuracy |
10.23
|
|
Projectile Info
|
Projectile Type |
Projectile
|
Projectile Speed |
170m/s
|
Projectile Size |
0.002m Diameter
|
Projectile Lifetime |
1 seconds
|
Gravity Scale |
0.8
|
|
Speed
|
Firing Interval |
1.255s
|
Time to ADS |
0.3s
|
Time to Equip |
0.45s
|
Reload Speed |
2.4s
|
Movement Speed |
3.52
|
|
Accuracy
|
Base Spread |
8
|
Max Spread |
10
|
Stability |
0.57
|
|
Go back to > Weapons
The Shattergun is a Shotgun, a primary weapon in The Cycle.
Summary[edit]
The first shotgun in the game, although accidentally not documented in the Alpha I Patch Notes is one of the 15 original guns.
Crafted on Prospect Station using salvage and wood from the planet itself, this scattergun demonstrated The ICA's ingenuity and ability to thrive with limited resources. A molded adrentite crystal, byproduct of its refinement for use as rocket fuel, serves as both projectile and propellant; a small electric charge incites a rearrangement in the crystal's lattice, with the sudden energy release fracturing the crystal into thin shards along its length as they're shot through the barrel.
Though unconventional, the crystal fragments fired by this weapon carry enough kinetic and thermal energy to defeat light armor and inflict terrible wounds.
Upgrades[edit]
Upgrades
|
Upgrade Name
|
Credit Cost
|
Details
|
Damage 5%
|
200
|
Attribute
|
Modifier Type
|
Modifier
|
Direct Damage
|
Multiply
|
1.05
|
|
Damage 5%
|
200
|
Attribute
|
Modifier Type
|
Modifier
|
Direct Damage
|
Multiply
|
1.05
|
|
|
Modifications[edit]
Rail Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Holographic Sight
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
ADS FOV
|
None
|
Override
|
35
|
35
|
N/A
|
|
|
1.5x Scope
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
ADS FOV
|
None
|
Override
|
25
|
25
|
N/A
|
ADS Recoil
|
None
|
Multiply
|
0.75
|
0
|
N/A
|
|
|
Body Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Short Barrel
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
ADS Time
|
0.3
|
Multiply
|
0.9
|
0.27
|
-0.03
|
|
|
Long Barrel
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Projectile Inital Speed
|
None
|
Multiply
|
1.1
|
0
|
N/A
|
Projectile MaxSpeed
|
None
|
Multiply
|
1.2
|
0
|
N/A
|
|
|
Reactive Lever
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Refire Animation Rate
|
None
|
Multiply
|
0.97
|
0
|
N/A
|
Firing Interval
|
1.255
|
Multiply
|
0.97
|
1.217
|
-0.038
|
|
75px
|
Automatic Repeater
|
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
|
|
Magazine Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Xenotoxic Shards
|
1700
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Player Damage Multiplier
|
1
|
Multiply
|
1.1
|
1.1
|
0.1
|
|
|
Quicksilver Coating
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Creature Damage Multiplier
|
1
|
Multiply
|
1.05
|
1.05
|
0.05
|
|
|
Unstable Material
|
3500
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Pellets
|
11
|
Add
|
4
|
15
|
4
|
Direct Damage
|
38
|
Multiply
|
0.7
|
26.6
|
-11.4
|
|
|
Stock/Handle Mods
|
Icon
|
Mod Name
|
Krypto Cost
|
Details
|
|
Light Handle
|
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
ADS Time
|
0.3
|
Multiply
|
0.9
|
0.27
|
-0.03
|
|
|
Heavy Handle
|
|
Attribute
|
Weapon Value
|
Modifier Type
|
Modifier
|
Result
|
Change
|
Recoil Increase Rate
|
None
|
Multiply
|
0.9
|
0
|
N/A
|
|
|
If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Shotgun only compare tables.
Base Stats Compare Table
|
Icon
|
Name
|
Category
|
Faction
|
Faction Level
|
Credits
|
Damage
|
Crit Multiplier
|
Mag Size
|
Falloff Start
|
Falloff End
|
Projectile Speed
|
Reload Speed
|
ADS Speed
|
Equip Speed
|
|
B9 Trenchgun
|
Shotgun
|
Co-Tec
|
Default
|
200
|
312
|
120%
|
6
|
10m
|
30m
|
190m/s
|
2.4
|
0.3
|
0.45
|
|
PKR Maelstrom
|
Shotgun
|
Korolev
|
8
|
500
|
160
|
120%
|
10
|
10m
|
30m
|
245m/s
|
2.2
|
0.3
|
0.35
|
|
Shattergun
|
Shotgun
|
ICA
|
3
|
500
|
418
|
120%
|
4
|
10m
|
30m
|
170m/s
|
2.4
|
0.3
|
0.45
|
Detailed Stats Compare Table
|
Icon
|
Name
|
Damage
|
Crit Damage
|
DPS
|
DPS Sustained
|
Damager Per Mag
|
TTK
|
|
B9 Trenchgun
|
312
|
31.2
|
284
|
208
|
1872
|
4.7
|
|
PKR Maelstrom
|
160
|
24
|
421
|
266.67
|
1600
|
2.96
|
|
Shattergun
|
418
|
45.6
|
333
|
225.34
|
1672
|
4.065
|
Raw Weapons Data[edit]
Click expand to show the raw data for the Shattergun
Shattergun Raw Stats
|
|
Shattergun
|
Details
|
Weapon Name |
Shattergun
|
Weapon Code Name |
WP_D_SGun_Shard_01
|
Category |
Shotgun
|
Type |
Primary
|
Faction |
ICA
|
Faction level |
3
|
Credit Cost |
500
|
Direct Damage
|
m_directDamage |
38
|
m_weakAreaDamageMultiplier |
1.2
|
m_amountOfImmediateFires |
11
|
m_ammoInClip |
4
|
m_amountOfBurst |
0
|
m_burstInterval |
-1
|
m_directDamageEnemyMultiplier |
1
|
m_directDamageFalloffEndRange |
3000
|
m_directDamageFalloffMultiplier |
1
|
m_directDamageFalloffStartRange |
1000
|
m_directDamageImpulse |
0
|
m_directDamagePlayerMultiplier |
1
|
AoE Damage
|
m_radialDamage |
0
|
m_radialDamageEnemyMultiplier |
1
|
m_radialDamageFalloffMultiplier |
1
|
m_radialDamageFalloffStartRange |
100000
|
m_radialDamageImpulse |
0
|
m_radialDamagePlayerMultiplier |
1
|
m_radialDamageRadius |
0
|
Mechanics
|
m_canDamageSelf |
False
|
m_canEverRefire |
True
|
m_canHealSelf |
False
|
m_canUse |
False
|
m_damageApplication |
Damage
|
m_damageIgnoreShield |
False
|
m_damageSelfMultiplier |
0
|
m_fireAtRelease |
False
|
m_fireWeaponDelay |
0
|
m_haveInfiniteAmmo |
False
|
m_ignoreDamagePrevention |
False
|
m_isLooping |
False
|
Accuracy
|
m_stability |
0.57
|
m_defaultWeaponSpread |
8
|
m_weaponSpreadMax |
10
|
Speed/Time
|
m_projectileSpeed |
180
|
m_equipTime |
0.45
|
m_firingMovementSpeedMultiplier |
0.95
|
m_firingTurnSpeedMultiplier |
1
|
m_movementSpeedMultiplier |
0.9
|
m_refireTime |
1.255
|
m_reloadTime |
2.4
|
m_spinDownTimeRate |
99
|
m_spinupForUse |
False
|
m_spinupTime |
0
|
m_stabilityDamage |
12
|
m_targetingTime |
0.3
|
m_unequipTime |
0.3
|
m_useActionTime |
1
|
m_useCooldownTime |
4
|
m_useDamageCauserForImpactDirection |
False
|
Misc
|
m_healAmount |
500
|
Calculated Data
|
c_immediateDamage |
418
|
c_immediateDamageRanged |
418.00
|
c_shotsToKill |
3
|
m_useRandomSeed |
True
|
c_shotsToKillRanged |
3
|
|
Update History[edit]
- Release 13
- Release 10
- Refire from 1.55 to 1.318
- Unstable Material – Adjusted the weapon spread. Aiming down sight is now slightly more accurate.
- Release 9 - Season Two
- Default spread reticle adjusted
- Increased refire time from 1.45 to 1.55 (7 % slower)
- Reduced direct damage falloff start range from 1000 to 500 (50 % shorter)
- Increased direct damage falloff end range from 2000 to 2500 (25 % further)
- Reduced direct damage falloff multiplier from 0.8 to 0.55 (31 % stronger)
- Decreased ammo count from 5 to 4 (20 % less)
- Unstable Material
- Lowered the spread of the mod
- Release 8
- Upgrade 2 changed from 5% Damage to 10% ROF
- Release 7.Xmas
- Damage fall-off increased from 0.55 to 0.8
- Release 7.1
- Damage fall-off range start increased from 500 to 1000
- Release 7
- Equip time increased from 0.4s to 0.44s
- Animation equip time increased from 0.6s to 1s
- More prominent recoil when ADS.
- Reload time increased from 2.2s to 2.4s
- Refire time increased from 1.27s to 1.45s
- Damage fall-off range reduced from 1500-3500 to 500-2000
- Damage fall-off multiplier increased from 0.25 to 0.05
- Release 4
- Early Access
- Stability System Reworked
- Damage from 420 to 456
- DPS from 329 to 358
- Playtest #11
- Damage per pellet from 45 to 35
- Mod: “Unstable Material”
- Amount of shots from 16 to 15
- Damage from -20% to -25%
- Now applies spread in ADS
- ADS spread is less than hipfire spread
- Playtest #10
- Damage per pellet from 30 to 45
- Falloff start range from 1000 to 1500
- Alpha V
- Balance
- Falloff damage multiplier reduced: 0.25 → 0.35
- Tightened spread pattern
- Alpha III
- Alpha I
- Added
- Added as the only shotgun in Alpha 1(Not including the pistol shotgun Bulldog).
See Also[edit]