Story Missions

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Story Missions are special type of Contract introduced in RELEASE 6. They give you no VP reward in the current Match, but tell you stories about Fortuna III, life before the Cycle and other prospectors.

Story Missions can only be found in Solo Mode and are announced beforehand in your inbox messages while you're on the main menu. They are marked with a !! IMPORTANT MISSION !! in the subject line.

The current Story Missions follow the tracks of The Lost Prospector and are connected to Season 1 with the same name. Season 2 introduced further missions, that build on those of season one. You will have to complete the Season 1 missions to access the Season 2 missions.

Story Mission "The Lost Prospector"[edit]

The first set of story missions set's you on the tracks of Hector, an old friend of Gerald Badum who manages the Prospectors. You are tasked with collecting some things around Fortuna before you stumble about Hector's possibly last messages. All Lost Prospector missions are only playable in unranked Solo game mode on Bright Sands Cape map, mission progress will not be shared with pactmates

One with Nature[edit]

You are tasked with retrieving a Flight Data Recorder from near the Crashed Ship and depositing it in a delivery crate. The spawn location of the flight recorder is randomized, there are 3 set locations you have to check each area, once you stand within the area Badum will tell you whether or not the recorder is there.

  • Proceed to the marked area, use your scanner to find the flight recorder, then take it to the highlighted container

I see you've gotten a taste of the real Fortuna III, Prospector. Beautiful place, eh? Bright Sands wasn't much to look at before the Cycle hit, whole place was just rock and sand right up to the cliff wall, and now look at it... Anyway, I'm not messaging you for a real estate pitch, I need a favor from you. You've proven you're capable enough down there, and I need a job done, off the books.

One of my dropships on a recent run didn't make it out. New pilot, waited for a last group of prospectors to get aboard and the storm wiped them all out. What I need from you is the ship's flight recorder, thing has some data I need back.

Ship crashed around the North West of Bright Sands, thick jungle area. Look around there, then take the flight recorder to one of our collection crates and I'll take over from there.

Badum
LP 1 01 small s.jpg

Good job. Collection crate pinged me before you got back, I'll be sending someone down to pick it up on the next Cycle window. Those crates are damn useful. Won't shield what's inside from the storm or the TEF radiation that comes with it, but they're sturdy enough to weather the storms and beasts.

I might have another job for you soon. Stay out of trouble, Prospector.

Badum
LP 1 01 small s.jpg
Rewards
100 x Season Pass EXP D4-Lowas Flight Recorder
UI SeasonPass Icon Free.png
UI LostProspector FlightRecorder.png

Overscoping[edit]

You are tasked with accessing a data terminal, which then shows you the way to an telescope. You have to collect it and successfully evac.

  • Proceed to the highlighted area and interact with the console, then check the new highlighted area for items
  • Evac to complete the mission

Something's come my way Prospector. During the last days of Fortuna III, before the Cycle hit the place hard that is, researches were running around all over the place trying to study what was going on, what effect the TEF radiation (their fancy term for the cycle, “Teratomorphic Energy Field”) had on anything from pine trees to the old Progenitor ruins to plain old rocks.

A friend of mine's asked to track down their uncle's last known whereabouts, see if he left anything behind. He was some sort of researcher with Osiris and stayed on the surface until the very end despite all the warnings.

I've added a waypoint to your map with the location of the last terminal used to log their work. Access the terminal, and see if it points to where they were headed; hopefully their kit is still nearby.

Osiris' people run inspections through the cargo cases to make sure nobody's stealing their old stuff; seems they don't trust yours truly to not sell them old scrap from the station, wouldn't know why... You'll have to evac with whatever you find, my friend Idris will be waiting for you before Inspections; nervous looking fellow, always carries an old fashion paper journal, can't miss him.

Badum
LP 2 01 small s.jpg

I hope whatever Idris' uncle was looking at with that scope was worth it; heard a lot of tall tales of “weird things” from the final evacuees, but figures nobody took pictures...

The final days on the surface were pretty nasty. I wasn't there of course, only came to Fortuna III when prospecting opened up over a decade ago, but I've heard all the stories, watched a few vids and reports. The field was already strong enough to knock people out whenever it rose for the last couple of weeks, and the last days, practically everyone was sick.

Only the old Co-Bots could still operate, and barely, to organize the evac, until they too started shutting down or lose connection to their control centers. Some folks, though, it didn’t seem to affect them, or they just powered through hell-bent on figuring out all they could about the TEF phenomena before it was too late. Maybe they thought it'd stop, don't know; can't believe they'd have stayed down there to the last minute if they thought “the Cycle” would happen.

Badum
LP 2 01 small s.jpg
Rewards
100 x Season Pass EXP Spotting Scope
UI SeasonPass Icon Free.png
UI LostProspector SpottingScope.png

Pod Tracking[edit]

You are tasked with inspecting crashed drop pods that are spread all over the map. IN one you will find a datapad, that you then have to bring to evac.

  • Check the broken down drop pods highlighted on your map
  • Evac to complete the mission

So, all the fuss about this being the Cycle windows first opening over a “settled” area isn't exactly correct; short lived windows open up all the time in random spots, but the science people flag them as “ephemeral”, lasting only one or two cycles of unknown duration, so no one risks going down and getting stuck. Can't retrieve foamies if the Cycle doesn't open a window for it, after all.

One of those a few years back covered Bright Sands, and then some. That was the real first time the Cycle opened over old settled space. Was predicted to last two cycles; not enough for the corps to invest in it, if they even noticed, but enough for some prospectors to head down and have a look. None of them made it to the evac, and nobody knows why, comms went dark early, and if they were lucky enough to get foamed, their transponders never sent a signal.

One of them was a friend, and I need to know what happened to them; Hector and I go back to the very start of the whole “prospecting” adventure we started here, he wasn't just some greenhorn on a tourist trip. Plus he had Helena, his daughter, to take care of up here, he wouldn't be taking any foolish risks.

You've probably already guessed that the crashed ship I had you scavenge earlier had been on the surface for years; it's the ship that should have brought them back. I needed to know if the flight recorder had anything that could hint at what happened, why they didn't make it back.

I didn't learn much, except for the location of the group's drop pods. I've marked them on your map; check them out, one of them carried my friend down there, he may have left something behind that can explain what happened.

Badum
LP 3 01 small s.jpg

I checked the datapad you brought back. It looks like Hector went back to his pod and left this behind, maybe hoping someone would find it. I'll need to look deeper into this to find out what happened, but most of this is encrypted so it’ll take a while. Thank you, Prospector.
LP 3 01 small s.jpg
Rewards
100 x Season Pass EXP Lost Prospector's Datapad
UI SeasonPass Icon Free.png
UI LostProspector DatapadMineral.png

Drill baby, drill[edit]

You are tasked with mining a Hard (400 or more) Veltecite Mineral vein. That will give you "Altered Veltecite" that you have to deposit in a delivery crate.

  • Drill a Hard or higher difficulty Veltecit vein
  • Take the Altered Veltecite to the highlighted container

Remember that datapad? Well, I'm still no closer to finding out what really happened, but I did find something interesting. Well, Idris did, he was happy to help after you retrieved that old scope for him, though knowing the guy he'd have done it for free anyway.

According to what was on the pad, modifying one of Korolev's standard mineral drills with a bit of Osiris beam weapon tech can produce some sort of “Altered Veltecite”, if you hit a rich enough vein. There isn't much on what exactly that's supposed to be, but it might have something to do with what happened down there.

I'll be taking a ship and launching down modified drills myself; should be easy to hijack the drop locations for the “real” ones and send them elsewhere. You just need to find a big enough vein to test this on, then deposit the “Altered Veltecite” into a collection crate; I don't know what this stuff is exactly, but after what happened to Hector, I'm not taking any chances letting it on a regular evac ship...

Badum
LP 4 01 small s.jpg

Good job down there, Prospector. I've sent the minerals you retrieved to a friend for analysis, hopefully it can shed some light on what happened down there, see why this was so important to Hector. It might all turn out to be nothing, but I owe it to his kid at least. Badum
LP 4 01 small s.jpg
Rewards
100 x Season Pass EXP Altered Veltecite
UI SeasonPass Icon Free.png
UI LostProspector Veltecite.png

Downlink[edit]

You are tasked with holding an Uplink for a certain amount of time and then getting to evac.

  • Earn at least 30 score from the Uplink Contract
  • Evac to complete the mission

We've yet to get more info out of the datapad you retrieved, but one of my tech minded friends had an idea. It looks like we can brute force some of the security procedures on this thing, but it requires more processing power than I can access without raising suspicions on the station from the corps; I don't know what we're on to yet, but right now, with that altered veltecite sample sitting in one of my vaults, is not the time for them to start poking around.

Fortunately there's a solution; the Uplink Relay probes the station launches down to the surface were built to scour through encrypted and corrupted data on nearby data centers, and should hopefully be enough to access what we need off this datapad. I've attached a little program for your suit; should be able to syphon the data stream onto its memory banks and keep it out of the corps' view.

All you need to do is connect to an Uplink Relay and keep ownership for long enough for the decryption to complete, then get off the planet on your own two legs. Easy job, right?

Badum
LP 5 01 small s.jpg

It worked! There's a lot to go through, so it might take a while before I find anything useful; I'll contact you when I have something.

Thanks,

Badum
LP 5 01 small s.jpg
Rewards
100 x Season Pass EXP Lost Prospector's Map
UI SeasonPass Icon Free.png
UI LostProspector Holopad.png

Nobody Home[edit]

You are tasked with inspecting an area.

  • Go to the highlighted area and use your scanner to search for anything interesting

I'm still going through what you retrieved from Hector's datapad, but the first thing we need to look into is this map. It's an old map of Bright Sands Cove from before the Cycle, and there's an area highlighted with “Transit 36”.

As far as I can tell there shouldn't be anything there, nothing in the old plans, anyway. Still, it stands out, and the datapad logged being in that area during his last run, before he stashed it back in his drop pod.

I'll highlight the area on your map; get yourself a Scanner and use it to look for whatever Hector may have been after, or anything else left behind that can help find him.
LP 6 01 small s.jpg

That, I did not expect. I can't say what that door leads to, there's nothing on the maps except for rocks. May have just been a storeroom for explosives, I know construction crews would build things like that to keep the things safe. Or it may be some rich guy's vault in the middle of nowhere with old relics inside. Probably the latter, that door looks custom built, not some cheap prefab job. Either way, Hector thought it was important. What's disturbing me is the graffiti you found next to it. It's an old Prospector trick, markings and simple codes we'd leave to pointing out good mining or hunting spots, or just a place to stash supplies; each drawing's meant to represent a good spot, with each spot having a hint for another.
LP 6 01 small s.jpg
Rewards
100 x Season Pass EXP N/A
UI SeasonPass Icon Free.png
N/A

Scavenger Hunt[edit]

You must find all 8 of the Prospector Codes spread throughout the map and scan them by interacting with them for a few seconds. If the mission is active and when you are near the code an icon will appear on your screen highlighting where the code is.

  • Use the graffiti from the previous mission as a hint to find the next graffiti
  • Each graffiti points to another location, many of them hidden from view at first glance
  • Progress for this mission will be saved between matches
  • The codes for this mission are all on Bright Sands Cape (Map 01).

I've been thinking about what you found, and it doesn't make sense; Hector knew the window was short lived, it could be years if it ever opened over Bright Sands again, if ever.

And these symbols below it, they look like gibberish, but I recognize them... it's an old code Hector and I made up to mark the best spots and caches and keep them to ourselves. Hell, we used to use it on the station as well, let little Helena run around on scavenge hunts for candy, at until the maintenance guys caught on...

I need to ask you to follow the markings, find all the locations. If I'm right about this, each one should have more of these symbols, and together they should actually mean something.

You'll have to be on the look out for each location, each should hint at what the next looks like. No need to find them all in one drop, they aren't going anywhere; we'll talk once you've recorded them all.

Badum
LP 7 01 small s.jpg

You found the full set, great job Prospector! This message... is not what I expected. It makes sense, but it looks like computer code. I was expecting real words, not this. It still has to mean something, I'll have someone good with these things look at it.
LP 7 01 small s.jpg
Rewards
100 x Season Pass EXP N/A
UI SeasonPass Icon Free.png
N/A

Code Locations[edit]

Codes Locations Map1.jpg

It's all about the Power Ups[edit]

You are tasked to power up a Power facility. When the power facility is powered up, you'll need to enter an code to console within one minute and then evacuate with the data

  • Complete a Power Up contract and quickly interact with the highlighted console
  • Evac to to complete the mission

Locations: -Swamp Camp -Comm Base

Helena figured out what that code is for, Prospector. It's an access code and a short command that should grab some files off a server still on the surface. Hector must have saved something important to go to all this trouble to hide it. I think he knew only another Prospector would be able to follow.

Maybe he meant it for me... he never believed me when I said I'd quit for good.


Enough of that. You'll need to head for a facility one of the corps wants to Power Up; once you finish the power up sequence, you'll have less than a minute to access a control terminal at the facility and pump these commands in while the system boots up, before the standard account takes over and locks out all input.

Be careful, Prospector, the security measures on some of those facilities are still active, and you'll need to carry whatever data you find back yourself.

Badum
LP 8 01 small s.jpg

Well, this is interesting. Not the straight answers I was hoping for, but that would have been too easy for Hector, even after all this.

What you retrieved is a blueprint for a Recall Teleporter, but this one's custom. I remember Hector carrying it with him during a few runs, but never saw him use it. Never asked, either; teleporters freak me out, I've seen the vids of the early max range tests…

From what I can tell, this thing will jump to a second recall pad, not just its own, if it picks up their signal. And it looks like the blueprint needs some of that altered veltecite from before.

Acquire the remaining materials the blueprint needs and craft it, Prospector, then let's see if he left a recall pad to jump to…

Badum
LP 8 01 small s.jpg
Rewards
100 x Season Pass EXP Lost Prospector Recall Teleporter
UI SeasonPass Icon Free.png
N/A

Central Focus[edit]

You are tasked to craft a custom recall teleporter, Lost Prospector's Recall Teleporter. The teleporter will teleport the user to preset locations under certain conditions. The user must buy the custom recall teleporter in-game and use it in the evacuation zone when enough Power facilities have been powered up to activate Central Power. When the Central Power is powered up, the user must stay in the marked area and kill hostiles until the player has earned 2 score. When the user has done that, the user has to use the custom recall.

  • You must have the Modified Recall Teleporter
  • When the Central Station contract is active, enter the control area and activate the Modified Recall Teleporter
  • Explore the area you're taken to and use the Modified Recall Teleporter to leave the area once satisfied
  • Evac to complete the mission
Locations
  • The evacuation zone in the Fortuna III
  • The Central Power in the evacuation zone

I've checked out this new Recall Teleporter, and it's not as easy to use as the normal model. Looks like it needs a heavy comms array for the base unit to lock back on to the recall pad, stronger than the sort used on Uplink Relays. And unless you're up for repairing the old Comms Tower, the Central Station's the only place down there with what this thing needs.

It's usually dormant, same as most facilities on the surface, but every so often the corps bring down power generators and get prospectors to turn them on, get the facilities' machines operating for a while, at least until they break down again. Those facilities don't send their data off-planets themselves, though, that's where the Central Station fits in; if enough facilties are powered up there'll be enough data to route to the Central Station, and from there to our little station here.

You'll have to make that happen: you, or anyone really, need to power up enough facilities to activate the Central Station, then you need to stay in the sync area long enough for the Modified Teleporter to get a signal. The thing should notify you when to activate. If it works, it'll take you to where the recall pad is set. I don't know what you'll find, but make sure you evac safely with whatever it is.
LP 9 01 small s.jpg

I don't understand, a bunker? That must have been built years before the Cycle, but it had a hazmat suit and radiation warnings, like they knew the Cycle was coming? None of these names or symbols make any sense, it's like someone was researching the TEF radiation separately from every other scientists and made up their own terms.

The conspiracy theories about this whole thing being some Osiris or Korolev experiment gone wrong, or a very successful ICA-run Authority weapons test aren't sounding so wild anymore.

From what I've pieced together, it looks like Hector found this bunker, then left clues for how someone else to build his recall teleporter and get inside. The map and transport tube hint at Crescent Falls, where power and supplies for the Archimedes Science Campus was to come from once finished. He must have used it to get there, but why? It doesn't make sense, he must have known the Cycle would close on him before he could make it there and back.

All this has left me with more questions than answers. A part of me always hoped Hector wasn't just victim to a random accident, but now that I know more, I know less than ever.

You've helped me a lot here, Prospector, I won't forget it. I'll reach out when something new comes my way; I still don't know what happened down there, but it's more than just a missing friend now.

Badum
LP 9 01 small s.jpg
Rewards
400 x Season Pass EXP Transit 36 Map
UI SeasonPass Icon Free.png
UI LostProspector TubeMap.png

Story Mission "Runaway"[edit]

All Runaway story missions are only playable in unranked Solo game mode on Crescent Falls map. Mission progress will not be shared with pactmates.


A Simple Request[edit]

  • Go to the highlighted area and interact with the terminal
  • Go to the new highlighted area and remain in the zone until upload is complete

Greetings, Prospector.

The new window over Crescent Falls has been the talk of the station for a few days now, of course, and we all know how rare and fortunate it is for stable windows to appear over old settlement areas. Very fortunate for us at Korolev, as Crescent Falls housed several of our facilities.

Unfortunately just yesterday I was informed one of our over-eager strike teams took it upon themselves to search for some old confidential data on their own. I am well aware this goes against the IFA charter for Fortuna III and can assure you that those responsible have been appropriately reprimanded.

However, it seems one of your own people, another prospector, had dropped on their own without station authorization and interrupted the commandos. A break in the charter of your own ""team"", but no matter, accidents and misunderstandings happen all the time and I'm sure Mr. Badum will follow up on that troublemaker and how this happened.

How does this involve you? I'm happy to get to that, yes. While the strike team was acting on their own, they were acting to the benefit of Korolev, and the data they were looking for is still of interest to our company and trapped on some decaying data server on the surface. It is just old financial data and maps, but all confidential and proprietary.

Prospector, we would like you to retrieve this for us directly. I will provide a passcode and location for the terminal; you will have to engage the terminal and download the archive program to your kit, then move to a designated position so one of our satelites can connect a comms-beam with your suit and upload the data.

I hope you can understand that we do not want these files transmitted over a less secure method, and the archive program will make sure to delete itself once the upload is finished, saving you the hassle of removing useless old encrypted data from your kit.
Runnawy 1 01 small s.jpg

Prospector, hello! I just wanted to inform you the data upload was succesful and we have our files here, I'm sure our analysts will be excited.
Runnawy 1 01 small s.jpg
Rewards
100 x Season Pass EXP Lion Hammer
UI SeasonPass Icon Free.png
UI Vanity WeaponSkin P HammerSeason2Reward.png

Catching Trouble[edit]

Try and catch the Troublemaker by getting to points marked on the map as fast as possible, use of a bike is almost required to complete this mission, make sure you buy a bike before the first mission message starts so you are ready.

  • Go to the highlighted areas and check for any clues within the time limit

Greetings again, Prospector

I am sad to say that your Mr. Badum has been uncomunnicative regarding the troublemaker that assaulted my men. Normally not an issue, I know you prospectors enjoy your rough play and my men were out of place, but I have reason to believe this rogue prospector tampered with the data you recovered for us.

We would like you to check out a location this person was spotted in after the... altercation. They may have left something in the area to help identify her. We only want to know who they are so we can have a talk, of course, understand what they were doing with our property; Korolev has been very supportive of prospectors and Prospect Station, so we would want to resolve any misunderstandings as quickly as possible to everyone's benefit.

I've marked a location on your map in Crescent Falls. Check the area once you're there for any clues; a simple job for one such as you, of course.
Runnawy 2 01 small s.jpg

Ah, unfortunate that we could not catch the little thief in the act, but I did not expect such luck. We will investigate the data from the drive you found, it may still help us. Thank you for your services, Prospector.
Runnawy 2 01 small s.jpg
Rewards
100 x Season Pass EXP Korolev Officer KOR-47
UI SeasonPass Icon Free.png
UI Vanity WeaponSkin P Kor47Season02Reward.png

Sightseeing Tour[edit]

You must find all 7 of the Prospector Codes spread throughout the map and scan them by interacting with them for a few seconds. If the mission is active and when you are near the code an icon will appear on your screen highlighting where the code is.

  • Use the graffiti from the previous mission as a hint to find the next graffiti
  • Each graffiti points to another location, many of them hidden from view at first glance
  • Progress for this mission will be saved between matches
  • The codes for this mission are all on Crescent Falls (Map 02) and you do not need to scan all of them in one match.

I see you've been doing Vadim's chores down on the surface, Prospector. I'm sure you won't be surprised if I tell you he's been pushing these little side contracts onto half the roster here, going quantity over quality to find his precious data and its "thief".

Well, no need to look much further because I found them myself. Or rather they found me, anyway. Turns out Helena, Hector's kid, has been running around the surface on her own, dropping from one of the private corporate cargo bays she worked herself into, don't ask me how. She thinks she has a lead on what might have happened to the old man, got a bit obsessed with it all after I told her about the transit station we discovered in Bright Sands, and now she has it in her head that Hector's own snooping could have something to do with that tower popping up next to Crescent Falls and the new window opening up just over it.

Some Korolev goons got in her way, and that slouch Vadim's finally deigned to sober up and pay attention to what's going on around him. Whatever Helena interrupted his goons over rattled him pretty good, and that, of course, piqued her curiosity to poke further. She's burned, though, Big K's made it impossible for her leave her hidey-hole on the station without getting spotted and grabbed for a "private interview".

Which is pretty damn inconvenient, she's let me know. Repeatedly. As you saw while you were sent around chasing her around, there's another one of Hector's old markings. Hell if I know how it got there, there hasn't ever been a window, even a fleeting one, over Crescent Falls. Not since he went MIA at least. But there it is.

You already know what's coming next, but I'll say it anyway. You're going to want to find any other markings he left behind for me; they should point to other locations, and each should have a little bit of code to help us figure out what the hell he was doing down there. Once you have them all, I'll contact you again


Thanks, buddy.
Runnawy 3 01 small s.jpg

Aha, looks like you found all of our dear ""Lost Prospector's"" little doodles, hope it wasn't too much trouble. I can already tell you this looks like gibberish, but at least it's a complete set of gibberish. I'll send a message over once we know how to proceed. Thanks
Runnawy 3 01 small s.jpg
Rewards
100 x Season Pass EXP Korolev Officer KM-9 Scrapper
UI SeasonPass Icon Free.png
UI Vanity WeaponSkin P ScrapperSeason02Reward.png

Code Locations[edit]

Codes Locations Map2.jpg

Ground Control[edit]

Simply capture each of the 3 uplink locations once in Crescent Falls (Map 02), you have to capture all 3 uplinks in one match.

  • Capture each Uplink Relay at least once throughout the match
  • Evac to complete the mission

All right, I wasn't going anywhere with the code we got from all those markings, but my old friend Idris recognized it right away as being part of an Uplink handshake authorization call. I had someone try to sync with an Uplink relay while they were down in Crescent falls with this code patched into their synching routines, and the the relay promptly dumped a good lump of data from its connected servers directly on him before carrying on with its usual syphoning duties.

Now the bad news, of course, is the data was incomplete, and, well, someone got in the way of him checking the other relays. To make matters more interesting, it looks like Hector took some crypto classes while I wasn't looking and rigged the data package to delete itself after a while if it's not completed.

So, I'm going to need you to finish the job here. Capture each Uplink Relay on Crescent Falls within the same drop, and hopefully that gets us the entire data set. You'll have to evac once you have it, Korolev's got an undue number of satelites locked over the area and I'm pretty sure they're intercepting and snooping through every little bit of chit-chat they can.

Good luck, Prospector.
Runnawy 4 01 small s.jpg

Great work down there, Prospector! I've had a quick look at what you found, looks to be hours' worth of video logs, some maps, and a whole lot of notes. I'm still not sure what Hector was looking for or how the hell he managed to survive down there, but from a quick scan, it looks like something rekindled his obsession with finding out what happened to all the people that never made it off the surface in time before the Cycle hit hard.

The last notes he logged are about a hidden facility Korolev had in Crescent Falls. Not too rare for the corps to keep secret facilities here and there, but I can't imagine it's a coincidence that Korolev's taking their control of this area so seriously for once after years of just pushing out resource contracts; usually it's Osiris that comes up with the more ""esoteric"" jobs.

There's a lot more to go through here, I'll send another message when I find something we can act on.
Runnawy 4 01 small s.jpg
Rewards
100 x Season Pass EXP Korolev Officer KOMRAD
UI SeasonPass Icon Free.png
UI Vanity WeaponSkin P KomradSeason02Reward.png

Short Circuit[edit]

Kill 7 Co-Bots anywhere in Cresent Falls(Map 2) and collect the parts the robot drops, drop rate of the parts is 100%.

  • Hunt down CoBot droids; some will drop parts you must collect

Prospector, have you seen the increase in CoBot droid activity around Crescent Falls too? Those abandoned old machines are not supposed to leave their old sentry positions, but now people tell me that the droids are patrolling between unconnected facilities and ignoring their old protocols! That's not supposed to be possible, CoTEC never had a license for AI capable of changing behavior, and it is really one of the reasons those droids were so popular! Cheap, stupid, scare off trash, obey orders, no surprises. Maybe annoying that they have no master now and see you prospectors as a threat, but reliable!

If CoTEC did develop units with ""intelligence"", that would be very interesting. And troubleseome, maybe. Who knows what they might do? Maybe destroy our old installations? Attack eachother? But I think more important is the legal trouble this could cause CoTEC and their monopoly on the market...

Or it could be Osiris playing a new angle, sabotaging all the droids to obey them, build a tinman army for when their eggheads break the Cycle and claim the entire planet for themselves... That snake of a man Sullivan would do something just like that, you know?

Prospector, when in Crescent Falls, hunt down droids and bring back salvage if you can. It will be important to learn if CoTEC cheated with a learning AI, or if something else is going on.
Runnawy 5 01 small s.jpg

Our technicians have enough droid salvage now, Prospector. From what they've been telling me, most of the rogue droids had their memory and higher level instructions modified, though they say it is likely data corruption from the Cycle's effects, like on the data retrieved from uplink relays and terminals on the surface. Droid memory is very small and they should be rebooting to their default state during Cycle windows if its damaged, but maybe the memory is not damaged enough?

What is more concerning is the modifications on some of these droids are clearly intentional, including Cycle-shielded elements we've not seen before. My men think these are Osiris-owned droids, some experiment of theirs to resist the Cycle that later mixed in with stock CoBots after the evacuation. Or maybe they sent them down to take control of the planet? Or one of your prospectors has had a hand in this...

I have another report to write, I may have been too eager to blame CoTEC for this...
Runnawy 5 01 small s.jpg
Rewards
100 x Season Pass EXP Korolev Officer KBR Longshot
UI SeasonPass Icon Free.png
UI Vanity WeaponSkin P LongshotSeason02Reward.png

Automate This[edit]

Find 3 drones within Cresent Falls and destroy them, after they are destroyed you must stand within a small circle for a few second collecting the data from the drones and kill the Co-Bots that spawn near you. Things to note, drones will wander within a small radius and may not be in the exact same position each match, when you are near a drone you can use your scanner(Nav Mode) to track it down.

  • Use your scanner to find and destroy rogue Korolev drones spread around the map

Greetings Prospector

We have encountered a small problem with our operations on the planet. As you of course know, there are some confidential files remaining on the surface around Crescent Falls, proprietary information Korolev would prefer our competitor not have access to, not the normal research data we are always happy to share with others.

As we did not want to bother you prospectors with the tedious task of going through all the many data storage devices in the area we started to send down little drones to help carry out the task. Very unfortunately, several of these have failed to return to their collection point. Automatons can only go so far of course, and we anticipated some losses, but now we have reports that our missing drones are still active, flying around and ignoring our commands!

Please Prospector, use your Scanner when you can, find these lost drones and their data for us. Korolev would be very thankful!
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Thank you for hunting down those rogue drones, Prospector! There are still several missing, but we have all the missing data the spurious thieves had stolen away, and enough to investigate how this happened to begin with.
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Rewards
100 x Season Pass EXP Korolev Officer PKR Maelstrom
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The Hidden Tinder Box[edit]

  • You must have the Modified Recall Teleporter
  • Go to the highlighted area once instructed
  • Once inside the area, activate the Modified Recall Teleporter within the time limit
  • Explore the area you're taken to and use the Modified Recall Teleporter to get out once satisfied

All right, I've been going through all that you recovered. It looks like Hector found some evidence of a Korolev facilty staffed by some subcontractors. Funny thing is, I ran the names and they're all fake or listed as deceased well before the facility was set up. What really seemed to have piqued his interest was a work order for ""special shielding in case of accidental event"" and notably it being dated months before the first Cycle pulse. I wasn't here back then, but I know the colonists called the first random pulses ""events"", before the damn thing settled down into the ""cycle"" we know now.

Figures Hector would take an interest, and it especially explains why Korolev's seems so interested in acquiring, and destroying, as many data sets from this area as they can; if they knew ahead of time about the Cycle, or even had any part in it ocurring... there'd be all sorts of hell to pay to say the least, here and all the way back to the Artery systems. It's a little bit of info I think we should keep to ourselves... for now; could be useful to have as leverage over those slimey suits, and it could prove to be nothing, anyway.

Back to business! Hector had a hunch on how to find that hidden facility using his custom recall teleporter, but I haven't worked out yet what it is. I'll contact you on the surface when you're in the Crescent Falls area if I figure out how to get his little toy to work properly. And safely, of course.
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Well, this is something else. That facility seemed to be Korolev, but then repurposed by someone else. Can't imagine Korolev would've let that fly while they controlled the area, but I don't know who could have manpower to build something on the surface while the Cycle's going on, or the pull to slip material and workers down to the surface. Transport here's tightly monitored, and anything bigger than a drop pod gets flagged and logged, and I should've caught wind of this. As for the facility itself... I can see why Hector was interested in it, and why Korolev and its goons were running interference to keep the place hidden. Looks like they were doing tests on a type of Veltecite I've not seen before, tests that generated TEF radiation, the stuff the Cycle emits that haywires everything from toasters to gnats to million-credit ships. What if they were running tests on something bigger? Or on a vein connected to a network throughout the planet? All this time the corps have been pushing the “progenitor ruins” angle, but those things are all over the galaxy and it's only here that we have that damned Cycle... And now Helena's gotten all excited about this stuff as well. Great.
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Rewards
400 x Season Pass EXP Korolev Officer KARMA
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ICA Missions[edit]

You must play for ICA to progress with these missions.

Truffle Hog[edit]

  • Earn 50 VP from delivering Brightcaps

Hello Prospector,

Our people here have been seeing an increased nutrient yield in Brightcaps recently, and we've started a small export operation to nearby colonies and orbitals as an overpriced exotic food for elites. We're still in the initial stages and need to prove it can be profitable and beneficial for the Station, and we need your help.

Please try to focus on collecting Brightacps for us. The numbers we need may seem high, but I'm sure you can manage it over a few drops to the surface. If this works out, who knows, we might put Fortuna III back on the star charts. As something other than a hazard zone, that is.
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Great work, Prospector! We have enough Brightcaps now to cover our own needs and send out the first test shipments. Now we just have to wait for results...
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Rewards
50 x Season Pass EXP N/A
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N/A

Networking[edit]

  • Complete two Power Up locations
  • Find the item in the highlighted area
  • Evac to complete the mission

Hey again, Prospector.

Can you do us a favor? One our scanner operators on the station has been seeing faint traces of something with a unique radiation signature on the surface. Nothing harmful, just... different. We think we might be able to get a better lock on it if we get control over three installations on the surface.

Can you power up three facilities for us, Prospector? Curiosity's gotten to me...
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Oh, this does look interesting! Let's keep this one on the downlow, OK? I still need to figure out how to lord over that Osiris airhead that we've got something he doesn't!
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Rewards
100 x Season Pass EXP Missing Data
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N/A

Trophy Hunter[edit]

  • Inflict sufficient damage to a Warden Alpha
  • Pick up the item it drops and take it to the highlighted delivery station

Are you there? Prospector, a party on the station REALLY wants some samples from an Alpha. Keep that in mind if you meet one.
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Ah, excellent! I'll see that this finds it's way to the buyer. Apparently some rich kid somewhere wants to boast about his hunting prowess from the safety of his little yacht. I hate those pretentious, pampered brats that talk big about exploring ""frontier speace"" while cruising in their flying mansions and don't dare to set foot on any planet outside the Artery, but the money's good.
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Rewards
100 x Season Pass EXP Missing Data
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N/A

Badum Missions[edit]

  • Only playable in unranked Solo game mode on Crescent Falls map
  • Search for foamed prospectors that appear to have remained on the surface overnight
  • Mission progress is saved between matches
  • Mission progress will not be shared with pactmates

Lost in Place[edit]

Hey, you up for helping some folk in need?

Few days something got screwy down on Crescent Falls and the station lost the transponder signal for every prospector down on the planet. Don't know what happened yet, but it coincided with a ""surprise"" Cycle Spike. Anyway, I called for an early evac, almost half of the guys down there didn't make it out, either got foamed before the Spike hit or in the chaos after it. The retrieval drones haven't been able to pick up their signal since, and without them getting tagged those guys are pretty much stuck down there, ""resting in foam"". Few days isn't an issue, a month and people usually need some therapy after coming back to. More than that... your suits aren't made for long term stasis like a spacer's, folk will end up loopy without a proper stasis regulator to keep things in order.

One or two prospectors going missing after failing to evac isn't that uncommon, we call it the ""Cycle Churn"", but this many at once, and just after bogus Spike that fried everyone's transponders? I'm banking on them still being in one piece, alone and sitting in frozen in place.

I need to ask you to check around the area, see if you can find anyone foamed that looks to have been there for a while. Your suit should pick up that there transponders are off and allow you to tag them for retrieval. You should hopefully be able to find them in just a few drops; clock's ticking but we're still in green. Once you've tagged them all I can send down a retrieval drone to scoop them all up.
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You did good down there, Prospector. The guys are all in medical, but doesn't look like there'll be any lasting damage. I've sent their kits over to Idris to figure out what happened down there; maybe we can prepare some shielding if there's another Spike like that, or a restart battery, whatever works. There's enough danger down on the surface without your lifesavers getting fried. I'll leave you to it. Hopefully this doesn't become a recurring thing, but who knows, damned planet's even more unpredictable than usual these days...
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Rewards
50 x Season Pass EXP Missing Data
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N/A

Locations[edit]

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