Weekly Playtest 12

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Weekly Playtest 12.jpg

Weekly Playtest 12[edit]

Released - June 24th, 2019

Update Size - N/A

Founder Packs[edit]


  • Added variety to existing enemy types.
  • Added variety to existing enemy types.
  • Brood Ticks will spawn Blast/Acid ticks when they explode.
  • Tweaked AI spawning groups to introduce new AI variation types.
  • Warden HP pools reduced.



  • KBR Longshot:
    • Damage from 125 to 115
    • Refire rate from 0.35 sec to 0.4s
    • Mods:
      • Burst:
        • Burst interval from 0,08 to 0,12
        • Refire from 0.525 to 0.8

Dev Comments: We keep finding some weird combos of weapons/mods which are wonky at best and essentially too good/powerful.

  • KARLA:
    • Direct damage from 300 to 200
    • AoE damage from 200 to 250
    • AoE radius from 3.75m to 4.25m
    • Spread decrease delay from 1.65s to 1.4s
    • Spread decrease from 7.5 to 6.5
    • Spread in-air penalty from 2x to 1.5x

Dev Comments: KARLA was under-performing for an 800c weapon and did not appropriately reward skilled play or fit any particular playstyle.


  • Snare Trap
    • Reduced max number of active instances from 4 to 2.


  • DBNO start-in and revive damage resistances now have a smoother increase to full damage.
  • AI damage while in DBNO pushed up from 1/3 to 1/2 of the normal damage.


  • HUD prompt shown in DBNO edited to clarify what is expected of the player.


  • 3 new character outfits have been added to the selection.
  • Howler VFX are more polished.
  • Changed behaviur of the Warden VFX and polished the VFX accordingly.


  • Fixed an issue that caused the icon for voice chat muting not being displayed properly.
  • Fixed a bug that caused the animations for material rewards to display in the wrong order.