Weekly Playtest 4
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Weekly Playtest 4[edit]
Released - May 2nd, 2019
Update Size - N/A
Changes[edit]
First of all, we have introduced some changes to how DBNO (Down But Not Out) works
- DBNO (“Down But Not Out” / Knocked)
- Players will go into DBNO instead of immediately dying even after having used their first teleport
- They can still teleport ONLY ONCE per match
- Note that this is a quick prototype and teleport prompt still appears even if not usable the second time
- DBNO shield reduced from 1200 to 1000 HP
- Reduced time to teleport to 0.3s
- Reduced self-revive time to 20s, 25s in pact from 22/27
- Reduced initial DBNO invulnerability from 1.5s to 1s
- Increased teleport money drop from 20c to 50c
- Players will go into DBNO instead of immediately dying even after having used their first teleport
Furthermore, there have been some changes regarding the Kits and movement.
- Prospectors / Kits
- Suppressive fire
- The movement speed lost when shot by other players is now gradually regained
- You can now become temporarily immune to the movement speed debuff if shot in rapid succession
- The movement speed lost will be refreshed but diminish in strength as more shots land (diminishing returns of the debuff)
- Suppressive fire
- Enhanced Reflexes
- Quicksuit: Sideways dodge cooldown increased from 0.9s to 1.75s
- HP/Shields
- Firefly, Quicksuit, and Starter kit HP set to 700
- Boxer kit HP set to 1000
- HP regen rate for Firefly, Quicksuit, and Starter set to 20/s
- Boxer kit HP regen rate set to 30/s
- HP regen delay for Firefly, Quicksuit, and Boxer set to 12s
- Starter kit HP regen delay set to 6s
- Shield regen rate set to 15/s
- Shield regen delay set to 7.5s
And last but not least, we adjusted the recoil on some of the Korolev weapons.
- Weapons
- KBR Longshot
- Snappier and less harsh recoil
- Hammer Revolver
- Snappier and less harsh recoil
- KBR Longshot
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