Zeus Beam

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Zeus Beam
Zeus Beam.png
Calculator Page
Details
Gun Category
Heavy Weapon
Faction
Osiris
Faction Level
10
Price
800 Credits
Krypto Cost
Krypto-Marks.png 12000
Damage
Damage
20
Weakspot Damage
20
Weakspot Multi
100%
DPS
667
Magazine Size
100
Detailed Damage
Damage per Mag
100% Accuracy
2000
50% Accuracy
1000
Time to Kill (seconds)
100% Accuracy
2.8
50% Accuracy
6.9
Range (Meters)
Falloff Start
60m
Falloff End
90m
Falloff Multi
70%
Detailed Range Damage
Damage per Mag at 90 meters
100% Accuracy
1400
50% Accuracy
700
Time to Kill at 90 meters
100% Accuracy
3.46
50% Accuracy
8.22
Projectile Info
Projectile Type
Hitscan
Projectile Size
0.1m Diameter
Projectile Lifetime
15 seconds
Gravity Scale
0
Speed
Firing Interval
0.03s
Time to ADS
0.6s
Time to Equip
1.2s
Reload Speed
2.6s
Movement Speed
2.74
Accuracy
Base Spread
0.01
Max Spread
0.01
Stability
1.13

Go back to > Weapons


The Zeus Beam is a Heavy Weapons, a primary weapon in The Cycle.

Summary[edit]

Added as 1 of 2 Heavy Weapons: KARLA, Zeus Beam and among 14 of the other original Alpha I weapons. While beam based weapons have found heavy use on warships for centuries, only in recent years has technology allowed for portable form factor. These weapons use a linked-light beam to contain and focus a jet of plasma across great distances, with a fairly predictable effect on whatever it contacts.

Called "Zeus" for turning any mortal into the God of Lightning, this heavy weapon will fulminate any creature that meets your divine ire.

Upgrades[edit]

Upgrades
Upgrade Name Credit Cost Details
 Damage 5% UI Generic Icons credits.png 250
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05
 Damage 5% UI Generic Icons credits.png 250
Attribute Modifier Type Modifier
Direct Damage Multiply 1.05

Modifications[edit]

Rail Mods
Icon Mod Name Krypto Cost Details
Body Mods
Icon Mod Name Krypto Cost Details
UI Items Mods movement.png Light Alloy Body Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Maximum Speed 0.7 Multiply 1.03 0.721 0.021
UI Items Mods reload.png Streamlined Core Port Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
None Add 0 0 N/A
Reload Time 2.6 Multiply 0.9 2.34 -0.26
UI Items Mods cooldown.png Express Charger Krypto-Marks.png 1700
Attribute Weapon Value Modifier Type Modifier Result Change
Spinup Time 0.7 Multiply 0.75 0.525 -0.175
Magazine Size 100 Multiply 0.75 75 -25
Magazine Mods
Icon Mod Name Krypto Cost Details
UI Items Mods cooldown.png Hyper Core Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Refire Animation Rate None Multiply 0.97 0 N/A
Firing Interval 0.03 Multiply 0.97 0.029 -0.001
UI Items Mods range.png Focus Core Krypto-Marks.png 3500
Attribute Weapon Value Modifier Type Modifier Result Change
Maximum Speed 0.7 Multiply 1.03 0.721 0.021
Stock/Handle Mods
Icon Mod Name Krypto Cost Details

Compare Weapons[edit]

If you are looking to easily compare stats and don't want to sift through the menus, check out the comparison table here > Weapon Comparison or continue below to the Heavy Weapon only compare tables.

Base Stats Compare Table
Icon Name Category Faction Faction Level Credits Damage Crit Multiplier Mag Size Falloff Start Falloff End Projectile Speed Reload Speed ADS Speed Equip Speed
FF4 Detonator-small.png FF4 Detonator Heavy Weapon Co-Tec Default 800 375 100% 4 150m 150m 25m/s 2.5 0.45 1.2
ICA Guarantee-small.png ICA Guarantee Heavy Weapon ICA 2 800 50 130% 80 55m 100m 430m/s 3.9 0.6 1.2
KARLA-small.png KARLA Heavy Weapon Korolev 10 800 550 100% 5 150m 150m 36m/s 4.2 0.65 1.2
KOMRAD-small.png KOMRAD Heavy Weapon Korolev 3 500 120 100% 12 150m 150m 40m/s 2.9 0.5 0.5
Zeus Beam-small.png Zeus Beam Heavy Weapon Osiris 10 800 20 100% 100 60m 90m Hitscan 2.6 0.6 1.2
Detailed Stats Compare Table
Icon Name Damage Crit Damage DPS DPS Sustained Damager Per Mag TTK
FF4 Detonator-small.png FF4 Detonator 375 375 490 269.78 1500 2.745
ICA Guarantee-small.png ICA Guarantee 50 65 526 347.83 4000 2.5
KARLA-small.png KARLA 550 550 324 216.54 2750 4.05
KOMRAD-small.png KOMRAD 120 120 263 93.63 1440 9.86
Zeus Beam-small.png Zeus Beam 20 20 667 357.14 2000 2.8

Raw Weapons Data[edit]

Click expand to show the raw data for the Zeus Beam


Zeus Beam Raw Stats
Zeus Beam.png
Zeus Beam
Details
Weapon Name
Zeus Beam
Weapon Code Name
WP_G_HVY_Beam_01
Category
Heavy Weapon
Type
Primary
Faction
Osiris
Faction level
10
Credit Cost
800
Direct Damage
m_directDamage
20
m_weakAreaDamageMultiplier
1
m_amountOfImmediateFires
1
m_ammoInClip
100
m_amountOfBurst
0
m_burstInterval
-1
m_directDamageEnemyMultiplier
1
m_directDamageFalloffEndRange
9000
m_directDamageFalloffMultiplier
0.7
m_directDamageFalloffStartRange
6000
m_directDamageImpulse
0
m_directDamagePlayerMultiplier
1
AoE Damage
m_radialDamage
0
m_radialDamageEnemyMultiplier
1
m_radialDamageFalloffMultiplier
1
m_radialDamageFalloffStartRange
100000
m_radialDamageImpulse
0
m_radialDamagePlayerMultiplier
1
m_radialDamageRadius
0
Mechanics
m_canDamageSelf
False
m_canEverRefire
True
m_canHealSelf
False
m_canUse
False
m_damageApplication
Damage
m_damageIgnoreShield
False
m_damageSelfMultiplier
0
m_fireAtRelease
False
m_fireWeaponDelay
0
m_haveInfiniteAmmo
False
m_ignoreDamagePrevention
False
m_isLooping
True
Accuracy
m_stability
1.13
m_defaultWeaponSpread
0.01
m_weaponSpreadMax
0.01
Speed/Time
m_projectileSpeed
0
m_equipTime
1.2
m_firingMovementSpeedMultiplier
0.75
m_firingTurnSpeedMultiplier
1
m_movementSpeedMultiplier
0.7
m_refireTime
0.03
m_reloadTime
2.6
m_spinDownTimeRate
4.5
m_spinupForUse
False
m_spinupTime
0.7
m_stabilityDamage
4
m_targetingTime
0.6
m_unequipTime
0.4
m_useActionTime
1
m_useCooldownTime
4
m_useDamageCauserForImpactDirection
False
Misc
m_healAmount
500
Calculated Data
c_immediateDamage
20
c_immediateDamageRanged
14.00
c_shotsToKill
50
m_useRandomSeed
False
c_shotsToKillRanged
72

Update History[edit]

Release 10
  • Bug Fixes
Release 8
  • Upgrade 1 changed from 15% Range to 5% damage
Release 7.Xmas
  • Added (Temporarily)
  • Christmas Event version of Zeus Beam.
Release 7.1
  • Reduced damage from 70 to 55
  • Damage fall-off range changed from 5500-9999 to 3500 – 8000
Release 7
  • Unequip time reduced from 0.8s to 0.4s
  • Equip time reduced from 1.3s to 1.2s
  • Animation equip increased from 1 to 1.6
  • Base damage increased from 55 to 70
  • Damage fall-off range increased from 2000 – 5500 to 5500 to 9999
  • Damage fall-off multiplier reduced from 0.5 to 0.18
Release 3
  • Magazine
    • Hyper Core
      • Increased rate of fire
      • Increased recoil
    • Focused Core
      • Longer effective range
      • Slower chargeup
  • Body
    • Express Charger
      • Slightly reduced chargeup time
      • Reduced clip size
      • Streamlined Core Port
      • Slightly increased reload speed
    • Light Alloy Body
      • Increased movement speed
      • Increased recoil
Hotfix - August 27
  • Balance
    • Damage from 60 to 55
    • DPS from 515 to 472
Early Access Release
  • Balance
    • Stability System Reworked
    • Damage from 45 to 60
    • DPS from 387 to 515
Playtest #11
  • Balance
    • Damage from 75 to 45
    • Clip size from 75 to 70
    • Increased recoil slightly
    • Removed AI damage bonus (+25%)
    • Falloff multiplier from -25% to -50%
    • Falloff start range from 4500 to 2000
    • Falloff end range from 9000 to 6000
Playtest #10
  • Balance
    • Damage from 32 to 75
    • Weakspot multiplier removed
    • Clip size from 100 to 75
    • Spin-up time from 1.3s to 1.15s
    • Spin-up now clears out faster if you stop charging it
Alpha V
  • Balance
    • Reduced ammo: 200 → 100
    • Increased movement and turn speed penalties
    • Increased equip times
    • Increased recoil
    • Removed weak zone damage bonus
Alpha I
  • Added
    • Added as one of 2 Heavy Weapons: KARLA, Zeus Beam


See Also[edit]