Weapon Name |
Magazine |
Body |
Rail |
Stock/Handle |
Range (m) |
Accuracy % |
Headshot Accuracy % |
Enemy Health |
Damage Falloff Multiplier |
Damage |
AOE Damage |
Critical Damage |
Magazine Size |
Movement Speed |
Spinup Time |
Refire Time |
Reload Time |
ADS |
Projectile Speed m/s |
Projectile Type |
DPS |
RPM |
Damage Per Mag |
Shots to Kill |
Time to Kill |
Krypto Cost |
Credit Cost |
MOD_D_AR_Bullet_01__SLOT1_AIDMG_01 ~~ Rounds carrying toxins particularly harmful to the creatures of Fortuna III. Doesn't do much to humans, but a bullet's still a bullet. |
MOD_D_AR_Bullet_01__SLOT1_Ammo_01 ~~ Sometimes you really need an extra handful of rounds. |
MOD_D_AR_Bullet_01__SLOT1_CritDMG_01 ~~ Just imagine the kind of person that puts barbs on a bullet. |
MOD_D_AR_Bullet_01__SLOT1_Explosive_01 ~~ For when you're really not trying to be subtle. |
MOD_D_AR_Bullet_01__SLOT1_Piercing_01 ~~ Sometimes things line up just right... |
MOD_D_AR_Bullet_01__SLOT2_Equip&Aim_01 ~~ What's important is how you use it. |
MOD_D_AR_Bullet_01__SLOT2_Range_01 ~~ You're always so distant. |
MOD_D_AR_Bullet_01__SLOT2_RoF_01 ~~ Spray 'n Pray! |
MOD_D_AR_Bullet_01__SLOT3_Scope_01 ~~ Adds a 1.5x scope to really help connect those shots. |
MOD_D_AR_Bullet_01__SLOT3_Scope_02 ~~ See further at the cost of slower ADS. |
MOD_D_AR_Bullet_01__SLOT4_Equip&Aim_01 ~~ You'll appreciate it after carrying this thing for a few miles. |
MOD_D_AR_Bullet_01__SLOT4_Recoil_01 ~~ Improves stability just enough to matter. |
MOD_E_AR_Energy_01__SLOT1_Ammo_01 ~~ Increased magazine capacity |
MOD_E_AR_Energy_01__SLOT2_Equip&Aim_01 ~~ Lowers the weight |
MOD_E_AR_Energy_01__SLOT2_Range_01 ~~ Improves effective range |
MOD_E_AR_Energy_01__SLOT2_Spread_01 ~~ Decreases the spread |
MOD_E_AR_Energy_01__SLOT4_Equip&Aim_01 ~~ Improves weapon handling |
MOD_E_AR_Energy_01__SLOT4_Recoil_01 ~~ Improves stability |
MOD_E_AR_Energy_01__SLOT1_Reload_01 ~~ Faster weapon reload |
MOD_G_SMG_Needle_01__SLOT1_AIDMG_01 ~~ Rounds carrying toxins particularly harmful to the creatures of Fortuna III. Smells like vanilla... |
MOD_G_SMG_Needle_01__SLOT1_Piercing_01 ~~ These little guys have the "can do" attitude to power through opposition. |
MOD_G_SMG_Needle_01__SLOT1_PlayerDMG_01 ~~ Mercury poisoning, legitimately terrifying. |
MOD_G_SMG_Needle_01__SLOT1_ProjectileSpeed_01 ~~ Tiny rockets for everyone! |
MOD_G_SMG_Needle_01__SLOT2_Burst_01 ~~ "Flechette Hell" doesn't have the same ring to it, but you get the idea. |
MOD_G_SMG_Needle_01__SLOT2_Range_01 ~~ For a conistent punch at any range. |
MOD_G_SMG_Needle_01__SLOT2_RoF_01 ~~ Turn your foes into pincushions. |
MOD_G_SMG_Needle_01__SLOT4_Aim_01 ~~ Fits just right. |
MOD_E_SGun_Bullet_01__SLOT1_AIDMG_01 ~~ Rounds carrying toxins particularly harmful to the creatures of Fortuna III. Doesn't do much to humans, but a bullet's still a bullet. |
MOD_E_SGun_Bullet_01__SLOT1_PlayerDMG_01 ~~ Porous enough for a bit of mercury to seep in... and then seep out. |
MOD_E_SGun_Bullet_01__SLOT1_SingleShot_01 ~~ People on the receiving end of these have filed complaints... |
MOD_E_SGun_Bullet_01__SLOT2_Equip&Aim_01 ~~ Lowers the weight |
MOD_E_SGun_Bullet_01__SLOT2_Range_01 ~~ Improves effective range |
MOD_E_SGun_Bullet_01__SLOT4_Equip&Aim_01 ~~ Improves weapon handling |
MOD_E_SGun_Bullet_01__SLOT4_Recoil_01 ~~ Improves stability |
MOD_G_Sniper_Energy_01__SLOT1_Ammo_01 ~~ Increase your rifle's battery life with this simple mod! |
MOD_G_Sniper_Energy_01__SLOT1_EnergyChain_01 ~~ "Osiris, Connecting Prospectors" |
MOD_G_Sniper_Energy_01__SLOT1_Reload_02 ~~ The compulisive reloader's choice. |
MOD_G_Sniper_Energy_01__SLOT1_Splitter_01 ~~ The more effective aim-assist. |
MOD_G_Sniper_Energy_01__SLOT2_DMG_01 ~~ Takes a bit longer to recharge, but delivers a good shock. |
MOD_G_Sniper_Energy_01__SLOT2_Recoil_01 ~~ Denser, heavier, more stable. |
MOD_G_Sniper_Energy_01__SLOT2_Recoil_02 ~~ Diverts a bit of power to keeping the rifle stable after every shot. |
MOD_G_Sniper_Energy_01__SLOT3_Scope_02 ~~ Increases the magnification level while aiming down sights. |
MOD_G_Sniper_Energy_01__SLOT4_Equip_01 ~~ Fits just right. |
MOD_G_Sniper_Energy_01__SLOT4_Move_01 ~~ You'll appreciate it after carrying this thing for a few miles. |
MOD_D_Pistol_Bullet_01__SLOT1_ClusterShot_01 ~~ Keep it together. |
MOD_D_Pistol_Bullet_01__SLOT1_CritDMG_01 ~~ Someone put tiny caltrops inside a shotgun and thought that was OK. |
MOD_D_Pistol_Bullet_01__SLOT1_Scattershot_01 ~~ Sometimes you just really don't feel like aiming. |
MOD_D_Pistol_Bullet_01__SLOT1_SingleShot_01 ~~ People on the receiving end of these have filed complaints... |
MOD_D_Pistol_Bullet_01__SLOT2_Ammo_01 ~~ Split right down the middle. Trust me, it works. |
MOD_D_Pistol_Bullet_01__SLOT2_Burst_01 ~~ We're pretty sure this is just a factory defect they're charging extra for. |
MOD_D_Pistol_Bullet_01__SLOT2_Range_01 ~~ The Bulldog XL, available now. |
MOD_D_Pistol_Bullet_01__SLOT2_RoF_01 ~~ Your trigger finger's gonna ache thanks to this. |
MOD_E_BR_Bullet_01__SLOT1_AIDMG_01 ~~ Rounds carrying toxins particularly harmful to the creatures of Fortuna III. Doesn't do much to humans, but a bullet's still a bullet. |
MOD_E_BR_Bullet_01__SLOT1_Ammo_01 ~~ Every bullet counts. |
MOD_E_BR_Bullet_01__SLOT1_DMG_01 ~~ The bane of ballistic gel everywhere. |
MOD_E_BR_Bullet_01__SLOT1_Piercing_01 ~~ For that perfect shot. |
MOD_E_BR_Bullet_01__SLOT1_Reload_01 ~~ Don't forget to yell "Reloading!" every time. |
MOD_E_BR_Bullet_01__SLOT2_RoF_01 ~~ The less time not shooting, the better. |
MOD_E_BR_Bullet_01__SLOT2_Spread_01 ~~ Better compensation when hipfiring, for whenever you're forced to. |
MOD_E_BR_Bullet_01__SLOT3_Scope_01 ~~ See a bit further by adding a holo sight. |
MOD_E_BR_Bullet_01__SLOT3_Scope_02 ~~ Adds a small scope, with a slightly increased ADS time. |
MOD_E_BR_Bullet_01__SLOT3_Scope_03 ~~ The mid-range scope that'll help you see what's good. |
MOD_E_BR_Bullet_01__SLOT3_Scope_04 ~~ Mightey large scope you got there, partner. |
MOD_E_Launch_Nade_01__SLOT1_DMG_01 ~~ Grenades take some extra time to explode. The extra damage makes it all worth the wait. |
MOD_E_Launch_Nade_01__SLOT1_Reload_01 ~~ It practically reloads itself. Thanks, science! |
MOD_E_Launch_Nade_01__SLOT2_Range_01 ~~ When you need express delivery. |
MOD_E_Launch_Nade_01__SLOT2_RoF_01 ~~ Great for an itchy trigger finger. |
MOD_G_AR_Beam_01__SLOT1_AI&CritDMG_01 ~~ Good news, the wildlife here really don't like fire. |
MOD_G_AR_Beam_01__SLOT1_Ammo_01 ~~ A bit more power to keep the lightshow going. |
MOD_G_AR_Beam_01__SLOT1_Range_01 ~~ A more concentrated beam to achieve a long range. |
MOD_G_AR_Beam_01__SLOT2_DMG_01 ~~ Charge up that laser. |
MOD_G_AR_Beam_01__SLOT2_Spinup_01 ~~ For faster results. |
MOD_G_AR_Beam_01__SLOT2_Spinup_02 ~~ The optimal choice for those that can stay on target. |
MOD_G_AR_Beam_01__SLOT3_Scope_01 ~~ Short-range scope. |
MOD_G_AR_Beam_01__SLOT3_Scope_02 ~~ Some call it a scope, some call it a glorified laser pointer. |
MOD_G_AR_Beam_01__SLOT4_Equip&Aim_01 ~~ You'll forget you're holding a laser rifle. |
MOD_G_AR_Beam_01__SLOT4_MoveSpeed_01 ~~ You'll appreciate it after carrying this thing for a few miles. |
MOD_A_Pistol_Bullet_01__SLOT1_Ammo_01 ~~ Just shove some more rounds in there, it's fine. |
MOD_A_Pistol_Bullet_01__SLOT1_DMG_01 ~~ The bane of ballistic gel everywhere. |
MOD_A_Pistol_Bullet_01__SLOT1_Explosive_01 ~~ Explosives on both ends of the cartridge... that's safe, right? |
MOD_A_Pistol_Bullet_01__SLOT1_Reload_01 ~~ All your friends are shooting and you're STILL reloading? Wow. |
MOD_A_Pistol_Bullet_01__SLOT2_Aim_01 ~~ They call me "Gunslinger" behind my back. At least I tell myself that. |
MOD_A_Pistol_Bullet_01__SLOT2_Burst_01 ~~ Are there chiropractors for wrists? |
MOD_A_Pistol_Bullet_01__SLOT2_Range_01 ~~ It's pretty cool, but the bullet will just never stop until it hits something and that can be a pretty big problem. For someone else, but still, a problem. |
MOD_A_Pistol_Bullet_01__SLOT2_Range_02 ~~ Pro: Keeps people at bay Con: They can't see your sweet gun |
MOD_A_Pistol_Bullet_01__SLOT3_Scope_01 ~~ The stock holo-dot had too much air resistance, you see. |
MOD_A_Pistol_Bullet_01__SLOT3_Scope_02 ~~ Adds a short range scope. No more squinting! |
MOD_D_LMG_Energy_01__SLOT1_Ammo_01 ~~ Snaps right in. |
MOD_D_LMG_Energy_01__SLOT1_EnergyChain_01 ~~ Makes every encounter positively electric. |
MOD_D_LMG_Energy_01__SLOT1_Reload_01 ~~ By which we mean the belt is shorter. |
MOD_D_LMG_Energy_01__SLOT2_Range_01 ~~ Reaching? Me? |
MOD_D_LMG_Energy_01__SLOT2_RoF_01 ~~ Charge up and release hell. |
MOD_D_LMG_Energy_01__SLOT2_Spread_01 ~~ Keeps things steady for you. |
MOD_D_LMG_Energy_01__SLOT3_Scope_01 ~~ Adds a holo sight. So you can see further and look cool doing it. |
MOD_D_LMG_Energy_01__SLOT3_Scope_02 ~~ See much further at the cost of slow ADS. |
MOD_D_LMG_Energy_01__SLOT3_Scope_03 ~~ Adds a scope with a slower ADS time. |
MOD_D_LMG_Energy_01__SLOT4_Equip&Aim_01 ~~ You'll appreciate it after carrying this thing for a few miles. |
MOD_E_Pistol_Bullet_01__SLOT1_AIDMG_01 ~~ Rounds carrying toxins particularly harmful to the creatures of Fortuna III. Doesn't do much to humans, but a bullet's still a bullet. |
MOD_E_Pistol_Bullet_01__SLOT1_Ammo_01 ~~ Every bullet counts. |
MOD_E_Pistol_Bullet_01__SLOT1_DMG_01 ~~ The bane of ballistic gel everywhere. |
MOD_E_Pistol_Bullet_01__SLOT1_Reload_01 ~~ Don't forget to yell "Reloading!" every time. |
MOD_E_Pistol_Bullet_01__SLOT2_DMG_01 ~~ More bullet for your buck. |
MOD_E_Pistol_Bullet_01__SLOT2_FullAuto_01 ~~ Bringing back Turbo Mode. |
MOD_E_Pistol_Bullet_01__SLOT2_Range_01 ~~ Extended Personal Space. |
MOD_E_Pistol_Bullet_01__SLOT2_Recoil_01 ~~ This thing WILL violently launch itself away to never be seen again the instant you start to clean your pistol. |
MOD_A_HVY_Shell_01__SLOT1_AoE_01 ~~ Gives you a much more explosive personality. |
MOD_A_HVY_Shell_01__SLOT1_ProjectileSpeed_01 ~~ Pow! Right in the kisser! |
MOD_A_HVY_Shell_01__SLOT2_MoveSpeed_01 ~~ A lighter frame that enables faster movement with the cannon. You'll barely notice it's there. |
MOD_A_HVY_Shell_01__SLOT2_Spread_01 ~~ Focus! |
MOD_A_Sniper_Gauss_01__SLOT1_AIDMG_01 ~~ Slabs modified to carry a mix toxic to most of the fauna of Fortuna III. The added complexity to the slab reduces damage to other targets, though it's unlikely they'll be celebrating that when hit. |
MOD_A_Sniper_Gauss_01__SLOT1_DMG_01 ~~ Slabs splinter on impact. You can picture what happens to the target. |
MOD_A_Sniper_Gauss_01__SLOT1_ProjectileSpeed_01 ~~ Smaller slabs go faster, obviously. |
MOD_A_Sniper_Gauss_01__SLOT1_Reload_01 ~~ Magnets make everything better. |
MOD_A_Sniper_Gauss_01__SLOT3_Scope_02 ~~ Adds a more aerodynamic scope for a faster ADS. |
MOD_A_Sniper_Gauss_01__SLOT3_Scope_03 ~~ Adds a long range scope. That zoom level though... |
MOD_A_Sniper_Gauss_01__SLOT4_EquipSpeed_01 ~~ For relative values of "ergonomic"; this is still Korolev, after all. |
MOD_A_Sniper_Gauss_01__SLOT4_MoveSpeed_01 ~~ You'll appreciate it after carrying this thing for a few miles. |
MOD_A_BR_Bullet_01__SLOT1_Ammo_01 ~~ Sometimes you really need an extra handful of rounds. |
MOD_A_BR_Bullet_01__SLOT1_DMG_01 ~~ Like a succesful startup, start small and go big fast. |
MOD_A_BR_Bullet_01__SLOT1_Explosive_01 ~~ First impression matter, go in with a bang. |
MOD_A_BR_Bullet_01__SLOT1_Reload_01 ~~ Don't forget to yell "Reloading!" every time. |
MOD_A_BR_Bullet_01__SLOT2_Burst_02 ~~ The eternal classic. |
MOD_A_BR_Bullet_01__SLOT2_DMG_01 ~~ More bullet for your buck. |
MOD_A_BR_Bullet_01__SLOT2_RoF_01 ~~ The lead must flow. |
MOD_A_BR_Bullet_01__SLOT2_Spread_01 ~~ Better compensation when hipfiring, for wheneve you're force to. |
MOD_A_BR_Bullet_01__SLOT3_Scope_02 ~~ Adds a small scope, with a slightly increased ADS time. |
MOD_A_BR_Bullet_01__SLOT3_Scope_03 ~~ This mid-range scope is perfect for scouting. |
MOD_A_BR_Bullet_01__SLOT3_Scope_04 ~~ For every gun, a scope. To see the finer details. |
MOD_A_BR_Bullet_01__SLOT4_Equip&Aim_01 ~~ You'll appreciate it after carrying this thing for a few miles. |
MOD_A_BR_Bullet_01__SLOT4_Recoil_01 ~~ Improves stability just enough to matter. |
MOD_D_Sniper_Gauss_01__SLOT1_AIDMG_01 ~~ Rods modified to carry a mix toxic to most of the fauna of Fortuna III. The added complexity to the rod reduces damage to other targets, though it's unlikely they'll be celebrating that when hit. |
MOD_D_Sniper_Gauss_01__SLOT1_Ammo_01 ~~ A container with improved internals, allows for an increased rod count. Of course, it also increases the container's weight. |
MOD_D_Sniper_Gauss_01__SLOT1_Piercing_01 ~~ Shaped rods with hardened tips. They'll fly through most creatures without them even realizing they were hit. |
MOD_D_Sniper_Gauss_01__SLOT1_Reload_01 ~~ An ammo container made with non-standard materials, makes for an easier weapon reload. |
MOD_D_Sniper_Gauss_01__SLOT2_DMG_01 ~~ More bullet, more damage. |
MOD_D_Sniper_Gauss_01__SLOT2_MoveSpeed_01 ~~ Don't worry, nothing too important is missing. |
MOD_D_Sniper_Gauss_01__SLOT2_ProjectileSpeed_01 ~~ Smaller rods go faster, obviously. |
MOD_D_Sniper_Gauss_01__SLOT2_RoF_01 ~~ Moving some springs from the stabilizer to the chambering mechanism makes for a more comfortable bolting, provided you have a strong shoulder. |
MOD_D_Sniper_Gauss_01__SLOT2_Spread_01 ~~ A really fast spinny thing that helps keep your rifle centered. |
MOD_D_Sniper_Gauss_01__SLOT3_AimSpeed_01 ~~ Adds a 4x scope, but increases ADS slightly. |
MOD_D_Sniper_Gauss_01__SLOT3_Scope_01 ~~ Quicker ADS at the cost of a smaller scope. |
MOD_D_Sniper_Gauss_01__SLOT3_Scope_02 ~~ Adds a longer range scope to an already long range gun, cheeky! |
MOD_D_Sniper_Gauss_01__SLOT3_Scope_03 ~~ The magnification levels on this new scope is getting out of hand... |
MOD_D_Sniper_Gauss_01__SLOT4_EquipSpeed_01 ~~ Your joints will thank you when you're older. |
MOD_D_Sniper_Gauss_01__SLOT4_MoveSpeed_01 ~~ You'll appreciate it after carrying this thing for a few miles. |
MOD_A_SMG_Shard_01__SLOT1_AIDMG_01 ~~ These pretty Fortuna III rocks used to be sold in Fortuna III tourist shops; turns out they're poisonous to the locals... |
MOD_A_SMG_Shard_01__SLOT1_Ammo_01 ~~ Just don't drop it. |
MOD_A_SMG_Shard_01__SLOT1_PlayerDMG_01 ~~ Porous enough for a bit of mercury to seep in... and then seep out. |
MOD_A_SMG_Shard_01__SLOT1_Reload_01 ~~ Snaps right in. |
MOD_A_SMG_Shard_01__SLOT2_Burst_01 ~~ Set the rhythm. |
MOD_A_SMG_Shard_01__SLOT2_Range_01 ~~ Now you, too, can be a gemcutter. |
MOD_A_SMG_Shard_01__SLOT2_Recoil_01 ~~ Self-control can be difficult, let us help. |
MOD_A_SMG_Shard_01__SLOT3_Scope_01 ~~ Adds a scope that let's you stay on top of your fellow prospectors. |
MOD_A_SMG_Shard_01__SLOT4_Recoil_01 ~~ Nice and sturdy. |
MOD_A_Launch_MSL_01__SLOT1_BlastRadius_01 ~~ Bigger blast, less waste. So efficient! |
MOD_A_Launch_MSL_01__SLOT1_DMG_01 ~~ It's a big ole' missle! |
MOD_A_Launch_MSL_01__SLOT1_ProjectileSpeed_01 ~~ Connect with prospectors in your area! Fast! Guaranteed! |
MOD_A_Launch_MSL_01__SLOT2_ProjectileSpeed_02 ~~ Spread out, my pretties! |
MOD_A_Launch_MSL_01__SLOT2_Spread_01 ~~ Tighter grouping for when you really need it! |
MOD_A_AR_Bullet_01__SLOT1_Ammo_01 ~~ Sometimes you really need an extra handful of rounds. |
MOD_A_AR_Bullet_01__SLOT1_CritDMG_01 ~~ Someone looked at art of a bullet wrapped in barbwire and said "I want that". |
MOD_A_AR_Bullet_01__SLOT1_Explosive_01 ~~ These were default on the KOR-47 prototypes until Korolev got tired of all the workplace accident reports. |
MOD_A_AR_Bullet_01__SLOT1_PlayerDMG_01 ~~ Rounds tipped with a tiny stun prod to mess with powered suits and regenerative nanites. |
MOD_A_AR_Bullet_01__SLOT2_BurstFire_01 ~~ The eternal classic. |
MOD_A_AR_Bullet_01__SLOT2_DMG_01 ~~ More bullet for your buck. |
MOD_A_AR_Bullet_01__SLOT2_Range_01 ~~ Size matters. |
MOD_A_AR_Bullet_01__SLOT2_RoF_01 ~~ Never gonna stop, Yeah! |
MOD_A_AR_Bullet_01__SLOT3_Scope_01 ~~ Adds a scope at the cost of slower ADS. |
MOD_A_AR_Bullet_01__SLOT3_Scope_02 ~~ Adds a sweet holo sight and only slightly increases ADS time. |
MOD_A_AR_Bullet_01__SLOT4_Equip&Aim_01 ~~ Replaces the default "lump of metal" stock with a hollow frame filled with foam. |
MOD_A_AR_Bullet_01__SLOT4_Recoil_01 ~~ Also an alternative for weightlifting. |
MOD_D_BR_Shard_01__SLOT1_AIDMG_01 ~~ These pretty Fortuna III rocks used to be sold in Fortuna III tourist shops; turns out they're poisonous to the locals... |
MOD_D_BR_Shard_01__SLOT1_Ammo_01 ~~ Use a denser crystal for a few more shots. |
MOD_D_BR_Shard_01__SLOT1_PlayerDMG_01 ~~ Porous enough for a bit of mercury to seep in... and then seep out. |
MOD_D_BR_Shard_01__SLOT1_Reload_01 ~~ Lower grade, but easier to reload. |
MOD_D_BR_Shard_01__SLOT2_Auto_01 ~~ Your trigger finger needs a vacation, don't you think? |
MOD_D_BR_Shard_01__SLOT2_DMG_01 ~~ Now you, too, can be a gemcutter. |
MOD_D_BR_Shard_01__SLOT2_RoF_01 ~~ Lives up to the "Lacerator" name. |
MOD_D_BR_Shard_01__SLOT3_Scope_01 ~~ Adds a small scope, with a slight increase to ADS time. |
MOD_D_BR_Shard_01__SLOT3_Scope_02 ~~ Switch up your Lacerator game by adding a mid-range scope. The increased ADS is worth it. |
MOD_D_BR_Shard_01__SLOT4_Equip&Aim_01 ~~ You'll appreciate it after carrying this thing for a few miles. |
MOD_D_BR_Shard_01__SLOT4_Recoil_01 ~~ Improves stability just enough to matter. |
MOD_G_AR_Needle_01__SLOT1_AIDMG_01 ~~ Rounds carrying toxins particularly harmful to the creatures of Fortuna III. |
MOD_G_AR_Needle_01__SLOT1_DMG_01 ~~ More damaging than the standard flechettes, they also fall much faster. |
MOD_G_AR_Needle_01__SLOT1_Gyrojet_01 ~~ Fires. Exploding. MISSILES. |
MOD_G_AR_Needle_01__SLOT1_PlayerDMG_01 ~~ Mercury poisoning, legitimately terrifying. |
MOD_G_AR_Needle_01__SLOT2_Burst_01 ~~ "Flechette Hell" doesn't have the same ring to it, but you get the idea. |
MOD_G_AR_Needle_01__SLOT2_Range_01 ~~ For a conistent punch at any range. |
MOD_G_AR_Needle_01__SLOT2_RoF_01 ~~ Turn your foes into pincushions. |
MOD_G_AR_Needle_01__SLOT2_SpreadRecoil_01 ~~ Flechette weapons may not have as much kick as their peers, but your shoulder will still appreciate this. |
MOD_G_AR_Needle_01__SLOT3_Scope_01 ~~ Adds a holo sight and a bit to the ADS time. |
MOD_G_AR_Needle_01__SLOT3_Scope_02 ~~ Adds a scope that helps you find new friends. |
MOD_G_AR_Needle_01__SLOT4_MoveSpeed_01 ~~ You'll appreciate it after carrying this thing for a few miles. |
MOD_G_AR_Energy_01__SLOT1_Ammo_01 ~~ By "efficient", we mean we removed the fuses to put more battery in there. |
MOD_G_AR_Energy_01__SLOT1_EnergyChain_01 ~~ "Osiris, Connecting Prospectors" |
MOD_G_AR_Energy_01__SLOT1_Reload_01 ~~ Third party battery, your rifle complains about it on every reload. |
MOD_G_AR_Energy_01__SLOT2_Burst_01 ~~ Really just a few more heatsinks and a firmware update. |
MOD_G_AR_Energy_01__SLOT2_RoF_01 ~~ This'll downgrade the energy efficiency rating. |
MOD_G_AR_Energy_01__SLOT2_RoF_02 ~~ The setting is called "Battery Drain" internally. |
MOD_G_AR_Energy_01__SLOT2_SingleShot_01 ~~ Drevin Kade first commissioned this mod just to brag about his hit ratio. |
MOD_G_AR_Energy_01__SLOT2_Splitter_01 ~~ For the Prospector that can't decide between a rifle or a shotgun. |
MOD_G_AR_Energy_01__SLOT3_Scope_01 ~~ Adds a scope at the cost of slower ADS. |
MOD_G_AR_Energy_01__SLOT3_Scope_02 ~~ Adds a scope that enables your feeble eyes to see further than before. |
MOD_A_SGun_Energy_01__SLOT1_Ammo_01 ~~ Denser material, more power. |
MOD_A_SGun_Energy_01__SLOT1_EnergyChain_01 ~~ How the Maelstrom was meant to be used. |
MOD_A_SGun_Energy_01__SLOT1_PlayerDMG_01 ~~ The perfect wavelength for cooking hum- You know, some things are best left unsaid... |
MOD_A_SGun_Energy_01__SLOT1_Reload_01 ~~ Snaps right in. |
MOD_A_SGun_Energy_01__SLOT2_Range_01 ~~ Some pricier, and heavier, focusser crystals for improved range. |
MOD_A_SGun_Energy_01__SLOT2_RoF_01 ~~ Tweak the amplitude and frequency for mode shots. |
MOD_A_SGun_Energy_01__SLOT2_Splitter_01 ~~ Peak energy saturation. |
MOD_A_SGun_Energy_01__SLOT3_Scope_01 ~~ See a bit further by adding a better sight. |
MOD_A_SGun_Energy_01__SLOT3_Scope_02 ~~ Adds a scope which slows ADS time slightly. |
MOD_E_SMG_Bullet_01__SLOT1_AIDMG_01 ~~ Rounds carrying toxins particularly harmful to the creatures of Fortuna III. Doesn't do much to humans, but a bullet's still a bullet. |
MOD_E_SMG_Bullet_01__SLOT1_Ammo_01 ~~ Sometimes you really need an extra handful of rounds. |
MOD_E_SMG_Bullet_01__SLOT2_Burst_01 ~~ Set the rhythm. |
MOD_E_SMG_Bullet_01__SLOT2_DMG_01 ~~ More bullet for your buck. |
MOD_E_SMG_Bullet_01__SLOT2_Range_01 ~~ Extended Personal Space. |
MOD_E_SMG_Bullet_01__SLOT2_Recoil_01 ~~ Self-control can be difficult, let us help. |
MOD_E_SMG_Bullet_01__SLOT3_Scope_01 ~~ If you like then put a holo sight on it. |
MOD_E_SMG_Bullet_01__SLOT3_Scope_02 ~~ Adds a scope and slightly raises ADS time. |
MOD_E_SMG_Bullet_01__SLOT4_Equip&Aim_01 ~~ Even lighter! |
MOD_G_Pistol_Energy_01__SLOT1_AIDMG_01 ~~ Tweaking the frequency just a little makes those critters sizzle a lot faster. |
MOD_G_Pistol_Energy_01__SLOT1_Ammo_01 ~~ WARNING: DO NOT PUNCTURE |
MOD_G_Pistol_Energy_01__SLOT1_EnergyChain_01 ~~ Zap! |
MOD_G_Pistol_Energy_01__SLOT1_Reload_01 ~~ I hope you're recycling these. |
MOD_G_Pistol_Energy_01__SLOT2_FullAuto_01 ~~ Sometimes you've just gotta let loose. |
MOD_G_Pistol_Energy_01__SLOT2_RoF_01 ~~ Work that trigger finger. |
MOD_G_Pistol_Energy_01__SLOT2_SingleShot_01 ~~ Don't miss. |
MOD_G_Pistol_Energy_01__SLOT2_Unaimed_01 ~~ Hipshot! |
MOD_D_SGun_Shard_01__SLOT1_AIDMG_01 ~~ These pretty Fortuna III rocks used to be sold in Fortuna III tourist shops; turns out they're poisonous to the locals... |
MOD_D_SGun_Shard_01__SLOT1_PlayerDMG_01 ~~ Porous enough for a bit of mercury to seep in... and then seep out. |
MOD_D_SGun_Shard_01__SLOT1_Splitter_01 ~~ Still more stable than most Prospectors. |
MOD_D_SGun_Shard_01__SLOT2_Equip&Aim_01 ~~ The brawler's choice. |
MOD_D_SGun_Shard_01__SLOT2_Range_01 ~~ For that sweet long-range shotgun action. |
MOD_D_SGun_Shard_01__SLOT2_RoF_01 ~~ A more complex loading mechanism; just make sure you're a good shot. |
MOD_D_SGun_Shard_01__SLOT3_Scope_01 ~~ See a bit further by adding a holo sight. |
MOD_D_SGun_Shard_01__SLOT3_Scope_02 ~~ Scopes. For when you need a closer look. |
MOD_D_SMG_Energy_01__SLOT1_Ammo_01 ~~ Enough to power a Really Good Time. |
MOD_D_SMG_Energy_01__SLOT1_Reload_01 ~~ Keeps the party going! |
MOD_D_SMG_Energy_01__SLOT1_Reload_02 ~~ The compulisive reloader's choice. |
MOD_D_SMG_Energy_01__SLOT1_Splitter_01 ~~ The more effective aim-assist. |
MOD_D_SMG_Energy_01__SLOT2_Range_01 ~~ The range boost is worth a little extra weight. |
MOD_D_SMG_Energy_01__SLOT2_RoF_01 ~~ It's a good thing this tech is powered by renewable energy! (it's not) |
MOD_D_SMG_Energy_01__SLOT2_Spread_01 ~~ Keep it steady... |
MOD_D_SMG_Energy_01__SLOT3_Scope_01 ~~ See a bit further on your brute with a sweet holo sight. |
MOD_D_SMG_Energy_01__SLOT3_Scope_02 ~~ Adds a scope at the cost of slower ADS. |
MOD_D_SMG_Energy_01__SLOT4_Equip&Aim_01 ~~ No more catching on your fancy outfit. |
MOD_D_SMG_Energy_01__SLOT4_Recoil_01 ~~ Improves stability just enough to matter. |
MOD_G_HVY_Beam_01__SLOT1_RoF_01 ~~ Focus is overrated. |
MOD_G_HVY_Beam_01__SLOT1_SpinUp_01 ~~ Remember using a magnifying glass with the sun to burn ants? Same concept. Wait, what do you mean "normal kids don't do that"? |
MOD_G_HVY_Beam_01__SLOT2_MoveSpeed_01 ~~ Be faster than Hermes with this lighter frame! |
MOD_G_HVY_Beam_01__SLOT2_Reload_01 ~~ Mags just slide right in. |
MOD_G_HVY_Beam_01__SLOT2_SpinUp_02 ~~ Turns out you can overclock this thing by moving a jumper pin, this is just the heatsink. |
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WP_D_AR_Bullet_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_AR_Bullet_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_AR_Energy_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_AR_Energy_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_SMG_Needle_01 == 1 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_SMG_Needle_01 == 2 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_SGun_Bullet_01 == 1 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_SGun_Bullet_01 == 2 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_Sniper_Energy_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_Sniper_Energy_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_Pistol_Bullet_01 == 1 == Upgrade_Damage_5% == 50 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_Pistol_Bullet_01 == 2 == Upgrade_Damage_5% == 50 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_BR_Bullet_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_BR_Bullet_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_Launch_Nade_01 == 1 == Upgrade_Damage_5% == 250 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_Launch_Nade_01 == 2 == Upgrade_Damage_5% == 250 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_AR_Beam_01 == 1 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_AR_Beam_01 == 2 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_Pistol_Bullet_01 == 1 == Upgrade_Damage_5% == 50 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_Pistol_Bullet_01 == 2 == Upgrade_Damage_5% == 50 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_LMG_Energy_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_LMG_Energy_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_Pistol_Bullet_01 == 1 == Upgrade_Damage_5% == 50 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_Pistol_Bullet_01 == 2 == Upgrade_Damage_5% == 50 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_HVY_Shell_01 == 1 == Upgrade_Damage_5% == 250 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_HVY_Shell_01 == 2 == Upgrade_Damage_5% == 250 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_Sniper_Gauss_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_Sniper_Gauss_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_BR_Bullet_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_BR_Bullet_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_Sniper_Gauss_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_Sniper_Gauss_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_SMG_Shard_01 == 1 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_SMG_Shard_01 == 2 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_Launch_MSL_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_Launch_MSL_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_AR_Bullet_01 == 1 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_AR_Bullet_01 == 2 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_BR_Shard_01 == 1 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_BR_Shard_01 == 2 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_AR_Needle_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_AR_Needle_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_AR_Energy_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_AR_Energy_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_SGun_Energy_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_A_SGun_Energy_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_SMG_Bullet_01 == 1 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_E_SMG_Bullet_01 == 2 == Upgrade_Damage_5% == 100 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_Pistol_Energy_01 == 1 == Upgrade_Damage_5% == 50 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_Pistol_Energy_01 == 2 == Upgrade_Damage_5% == 50 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_SGun_Shard_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_SGun_Shard_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_SMG_Energy_01 == 1 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_D_SMG_Energy_01 == 2 == Upgrade_Damage_5% == 200 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_HVY_Beam_01 == 1 == Upgrade_Damage_5% == 250 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |
WP_G_HVY_Beam_01 == 2 == Upgrade_Damage_5% == 250 == WeaponDamage == Multiplicitive_PreAdd == 1.05 |